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Giving you room to Rome
By Martin
Kingsley
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Egads, the paprika factory, it
burns!
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It's just not a proper
war without togas, speeches and damn silly tactical maneuvers based
entirely around racial memories of outbreaks of the bubonic plague.
Providing all three at once and with a full cast of
incendiary pigs, elephants, soldiers, cavalry and senators, Creative
Assembly's Rome: Total War has everything a growing boy needs.
A big step up from it's predecessors, Rome takes everything
good about the series and rejigs it to the umpteenth level, complementing
the proceedings with a fresh and oh-so-pretty battle engine that
really brings your involvement in the game to a totally new plane.
As with the previous two Total War games, Rome is divided
into two separate but equally important gamely segments.
There are the battles, in which you, as the omnipotent
ruler of Stuff, mass your forces and send them into battle for the
glory of Rome, and then there's the turn-based campaign, which you
toy with when not preoccupied with kicking seven shades of fettuccini
out of your enemies.
Basically, every turn (representing six months of the
year) you get to move your armies about the real-time 3D map of
Europe, spend money on your settlements, and double-deal from the
shadows. Basically, you're looking at a cross between the best elements
of Civilization 3 and the war making of Medieval. After playing
through a fully-fledged tutorial (a rare thing in these slapdash
times, let me tell you) Rome then gives you the chance to confront
the main imperial campaign as one of three Roman factions: The Scipii,
Julii or Bruti.
While the three don't have any special units or buildings
(being, as they are, all Roman), they do have dissimilar tasks.
The Bruti are assigned the job of increasing the borders of the
Empire to the southeast, destroying the last of the Greek settlements
as they go. The Julii are tasked with killing Gauls and taking Germania
in what quickly becomes an almost painfully slow fight northwards,
while the Scipii get the biggest responsibility, in the form of
seizing Carthage to the southwest.
Unfortunately, you can't just go about your business
willy-nilly, for at all times you are under the scrutiny of the
Roman Senate, and not always are you their favorite son. The Senate
has the power to order you around on missions and while, like a
real general, you have the power to disobey, this is not always
a good idea, for to do so is to lose influence within the Senate,
which can and does indeed tend to, come back and bite you on the
proverbial.
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Rome's legions fend off a division
of
man-eating ketchup botttles
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If you comply with their (sometimes malicious) orders,
rewards in the form of cold hard cash, special military units, not
to mention extra influence, are up for grabs, making dealing with
the Senate a careful balancing act.
Which brings me to the next item on the agenda. Families.
An enhanced attribute from the very first Total War
game, each of the three Roman factions are actually families, and
those you assign to govern your cities and captain your armies must
be chosen, as such, from your family stock.
With an RPG feel to the proceedings, the many members
of your family are good for various things depending on their stats.
For instance, it'd be smart to appoint a family member
with a high command rating to a position where command is involved
(i.e. as a general), while it would most definitely dumb to give
the job to a dude who loves, say, picking his nose.
If your choices are good enough, your family members
may be picked for important senate positions, increasing their powers
several times over. By the same token, you can surround your family
members with lackeys (bodyguards, advisers etc) who can perform
various functions.
It's not a massively important addition, but it's cool
nonetheless.
The importance of having family members serving in military
positions I cannot emphasize enough. Having a general in your army
can sometimes be the key factor in determining which army wins the
day, and a small army with an high-stat general can usually flog
a larger force lacking a general to within an inch of it's life.
Much has been made of Rome's new graphics engine, and
I think that now, finally, we can say that all the hype was justified.
Leaps and bounds ahead of Medieval's sprite-based armies, you can
finally see the effects of your commands in glorious 3D. Soldiers
rush down out of the hills in monstrous waves, war elephants trumpet
and thunder about, hurling infantry into the sky, catapults send
giant chunks of flaming rock to descend upon thine enemy and, really,
it's all quite operatic.
Also like an opera, there's normally a terrifically
high body count, with legions upon legions (sometimes thousands
of soldiers in total) marching to their deaths in sync. The attention
to detail is sometimes quite stunning, but what is even more amazing
is the relative lack of system lag, even in the midst of fierce
combat.
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The Romans suit up, square their
shoulders
and gird their loins for battle
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With a half-decent system, you can just pull back and
watch the teeming masses go at it hammer and tongs without even
a touch of framerate-drop.
The new camera does, admittedly, take a bit of getting
used to, but give it a few days and you'll be panning and scanning
like a pro.
When you get through with the single player campaign
(a massive undertaking, consisting as it does of roughly six hundred
turns), Rome lets you play with a skirmish mode (the wartime equivalent
of a TV dinner, quick and satisfying, but more than a tad on the
shallow side), or in a few historical campaigns (far shorter than
the large single-player effort, yet quite fun).
Multiplayer is also an extremely valid option, with
two game modes provided, in the forms of two-player Siege and open-to-all
Skirmish.
Siege is the Rome equivalent of Chess, with one player
taking up a township and defending it as the other probes the walls
for weaknesses. Skirmish, on the other hand, is a quick and dirty
"let's get into it, boys" come-one-come-all gorefest, which is sure
to impress all and sundry.
Like ice-cold lemonade on a hot day, Rome is the year's
best strategy game. Anyway, even if it wasn't, how can you go past
a game that lets you set pigs on fire and hurl them at your opponent?
Game: Rome: Total War
Players: 1-multi
Online: Yes
Developer: Creative
Assembly
Distributor: Activision
Rating: 90%

(Ratings
Key/Explanation)
Rome: Total War is on the shelves now.


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