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Expanding the Call of Duty boundaries
By Martin
Kingsley
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The gritty sense of realism found
in the original
Call of Duty game is back in the expansion pack
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Like nachos, beer, pizza
and hardcore pornography, there's something about Nazi-shooting
that is impossible to resist.
From the days of Wolfenstein 3D, we gamers have always
found joy in blowing away those perfidious machine-gun toting sausage-eaters,
and it is no different now.
Indeed, a wave of anti-fascist sentiment seems to be
sweeping the gaming community, for how else could you explain the
way in which Infinity Ward's Call of Duty was received? Apart from
that it was just so damn good.
Incorporating and recreating setpieces from, seemingly, every WW2
flick of half-decent quality and pulling it off in such a way that
one cannot help but feel they are, indeed, fighting the war to end
all wars, Call of Duty was and is a great game.
A tad too short, maybe, but still one of the best games to come
to the PC in recent memory, and so news of an expansion pack was
met with excitement.
Indeed, much rejoicing was to be had, and not undeservedly, for,
in the experienced hands of Gray Matter, Call of Duty: United Offensive
has been made a far more comprehensive experience. Then again, what
else could one possibly expect from, arguably, the best expansion
developer in the business?
One of the first things you notice about United Offensive is the
subtly enhanced visual style. There are far more units on-screen
at any given moment, particularly during the American campaign,
where entire platoons lay waste to their enemies, and far more is
happening.
Buildings collapse, tanks lay siege to enemy shelters, and P51s
roar overhead on bombing runs and through all of this you must run.
Particle effects and explosions are more detailed, as are most of
the campaign character models, which seem to have been fashioned
with far greater care than those of the original.
The techheads amongst our ranks will know that Medal of Honour,
Call of Duty and now United Offensive are powered by id's Quake
3 engine and, while Gray Matter have done a masterful job of pushing
John Carmack's code to it's breaking point, the edges are beginning
to show, and there are sometimes moments of unaccountable slowdown,
even on the most high-powered of machines.
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The flying fortress levels help
to add a
measured level of variety to proceedings
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Still, it's only occasional and never for long, so it's more a
niggle than anything else.
Anyway, to go with this graphical renovation, Gray Matter has also
taken a slightly different tack with the gameplay, introducing several
long vehicular segments and increasing the number and intensity
of firefights, with some great results.
Particularly memorable sequences include riding shotgun in a motorcycle
sidecar through the backstreets of a Sicilian village and gunning
down Messerschmidts over Holland in a B-17 bomber, while the introduction
to the Russian campaign (a truck-ride through Kursk, which is being
shelled to oblivion by the Germans) can only be described as intense.
While these are particular standouts, the whole - roughly 10-hour
- jaunt is exemplary if, like the game from which it is spawned,
still a tad on the short side. Still, you'll die plenty of times,
so don't think those ten hours will fly by.
Speaking of dying, an expansion pack needs new guns, and, apart
from a few new rifles, pistols and a Bazooka, the most important
additions are deployable machine guns, which can be set-up at a
moment's notice to provide heavy fire support during heated gun
battles, and a flamethrower, for fans of the impromptu BBQ.
Dedicated Nazi thrashers will note with amusement that the abovementioned
flamethrower is an import from Gray Matter's last foray into World
War 2 antics, Return to Castle Wolfenstein.
Once you finish with the single player campaigns (a daunting prospect,
believe you me), there's the multiplayer modes to contend with,
offering 11 fresh, huge maps, all of which make the original CoD
maps look minuscule by comparison.
To go with these new maps, we finally get the chance to drive a
few vehicles, mostly tanks and the occasional jeep and, due to both
teams having access to anti-tank weapons and equally powerful tanks,
there are, thankfully, no imbalances to ruin play.
It should be said that one of the major advantages of the big maps
and access to armour is that snipers are a much smaller problem
as compared to Cod, where a sniper rifle basically granted you an
unlimited license to camp.
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The multiplayer modes are far
more
enjoyable thanks to the use of vehicles
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To go with the new vehicles, Gray Matter have seen fit to bestow
upon the unwashed masses a few new multiplayer modes, namely:
Domination:
Take over a set of strategic points and hold them. This mode requires
the team to work together and co-ordinate heavy artillery with infantry
in order to win the day.
Base
Assault: Destroy the opposing team's bunker. A two-stage game-mode,
you must first assault the bunker with rockets and then run into
the ruins and plant explosive charges.
While not revolutionary (there's a touch of Battlefield 1942 here,
methinks), the new modes of play certainly inject life into the
multiplayer side of things.
Of the maps themselves, plenty of thought has gone into their design,
with demolished hideouts for ambushes, avenues for tanks, rooftops
for sniping and nice, tight corridors to skirmish in.
Finally, one of the less noticeable but still welcome additions
to multiplayer is a system by which players are ranked for helping
their team win the day. The more you help, the higher your rank
and the more kit you have access to (extra grenades, ammo etc).
If you rise to a high enough level, you even get the ability to
call in air-strikes, which is always good for a laugh. While not
totally necessary to play, it does help cement the team together
and encourages members to actually play together, instead of giving
mavericks reasons to exist (never a good thing).
Upping the intensity, pace, length and sheer fun factor of an already
nigh-perfect game, United Offensive does what few expansions packs
can and provides an experience that is just as good as, if not better
than, the game upon which it is based.
In fact, United Offensive is arguably better than most full commercial
games available at this very second and that, friends, is a rare
thing indeed.
Game: Call of Duty: United Offensive
Players: 1-multi
Online: Yes
Developer: Gray Matter
Distributor: Activision
Rating: 90%

(Ratings
Key/Explanation)
Call of Duty: United Offensive is on the shelves
now.


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