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Warhammer: Mark of Chaos
By William Barker

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Ah, that must be the Mark of Chaos then! |

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Men with guns and beasts with spears: another day in the world of Warhammer
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| "Ack! Ye Gods are not smiling today, as my crotch is chafing under my chainmail. Ock!" | 
| Watching armies march across hillocks from a variety of camera angles is very stirring, and makes you want to sing out |
Once
upon a time, before global warming, Paris Hilton nipple slips, and
parasitic brain bugs, a time when hyper-colour tee-shirts
and virtual reality were the bees knees, a young boy was obsessed
with Warhammer. And now that young boy is a living legend... This Warhammer "fad"
was a medieval fantasy board game that involved strategy, splash
damage, and 12-sided dice. He had lots of little metallic troops - or
dolls as his sister frequently called them - that one could fastidiously paint and
then, after reading a thousand-and-one page rulebook, he would try and play
the game against a mate. It usually ended in violence... But
is was fun, and for hundreds - possibly millions - of months the Games
Workshop (the creators of the Warhammer board games) built up a
universe rich with fable and legend, and with such a wealth of
information and
intellectual property already available for different races, unit
types,
kingdoms, and heroes, it made a lot of sense to convert these things
into a video game - and that's what they've done. And it's far less hazardous as being struck by a pewter goblin. Yep,
the latest title from the Warhammer universe is called Mark of Chaos.
And it's a cool game. Even the legend who was once a young boy thinks
so. I
personally knew this was a tip top game from the moment I viewed the intro, which in
and of itself is easily one of coolest game introductions ever seen. I
don't want to give too much away, so I'll just say violence, fantasy,
violence, WICKED! The game is firmly planted in the
real-time strategy genre, but unlike your Warcrafts and your Command
& Conquers, this one doesn't involve easily harvestable resources.
In the past, I thought games like this - with no resource to collect - were a waste of time; complete
rabble with no heart; the kind of thing I wouldn't wizz/spew on if it was on fire. But this game has changed my mind. The
execution of Mark of Chaos is very good, and if you can get past the
tedious tutorials that don't really form part of the single-player
campaign (yawn...), you'll find a rewarding tactical strategy game here.
Game modes comprise of the usual RTS fare - single player campaign,
skirmish, multiplayer and so forth. I started with the single player
campaign, of which there are two major parts - one for the Order (good guys) and
one for Chaos (bad guys). The
game starts off fairly normally. You're given an objective - search for
and destroy an enemy rank of orcs and goblins and don't wake the
neighbours - and then you hit a button and deploy your troops on a
battlefield (within a small area) and begin your campaign of extreme
consequences. But it's at this point that it really hits home - there's
no
resources. I remember wondering "So, after these three
regiments are dead, it's game over. Hmmm. I wonder if cuttlefish dream of the string theory?". Ergo, strategy
and cunning are tantamount to success. The specifics of combat
are not greatly complex, despite the hard core traditions that the
Warhammer universe has nurtured. Like most RTS games, you left click on
a regiment or unit to select it, and then right click to make them
move, or attack, or cast a spell and so on. And
speaking of regiments, most troops in the game are ordered into groups
of between 20 and 60 units, and these regiments, or über-unit
as the voices in my head call them, make controlling and managing your
large armies more efficient and far less confusing. For instance, it's
far easier to click the mouse once and get a 24 riflemen to shoot at a
wayward ogre than it is to order each one of them to target the
hideous beast-man with his bovine-like cries.There's also hero units,
which we'll get to in a second. After
a time I actually enjoyed this style of play with no resources - it
makes you take better care of your brothers-at-arms, and enforces the
use of strategy as well, and flexing the brain muscle is always a good
thing. Oh, tell a lie. You do collect gold and items from the
battlefield when vanquishing important and much tougher enemies and
also for winning battles, so there is an element of a resource I
suppose. And yes, you can spend this resource too. After the first
combat mission and between subsequent battles you'll be greeted
with a 3D map screen of sorts, with paths to various destinations some
of which lead to battles that must be fought, some are like 'optional'
quests or battles on divergent paths, and there are also towns. It's
in these towns and villages that you'll get to spend the gold that you
find on the battlefield. As well as healing your regiments and buying
new troops to boost numbers for forthcoming battles, it became evident
to me that not only are your heroes highly customisable, but that your
regular troops are too. You can give your everyday grunts better
armour, improved morale, more attack damage due to better weapons
and what not. You can also equip your heroes with new items to improve
their combat effectiveness and leadership abilities, which makes these
township stops quite enjoyable. The meat of the campaign game
comprises the battles (though I spent an inordinate amount of time
spending cash in towns), and generally speaking, the gameplay is pretty
good. It's nothing dramatically new - position your ranged troops on a
hill or behind your melee soldiers and hope that you take less damage
than they. What makes the game a bit more interesting than most RTS
titles are the scope of the battles - sometimes they're huge - and the
hero characters. All characters, heroes and general
units/regiments, will gain experience with every kill they make, and
there's a little experience bar that tells you what level they're on
and how much experience they need to gain the next level. This means
that sometimes your oldest regiments from early battles (if they
survive) will develop to be some of your most deadly. With
heroes, these guys also gain levels, but they also get skill points
when they pass levels, which can be used with each hero to improve
skills, learn new spells and make them far more angry. Heroes
also do a lot of damage in battle, and the Wizards who favour
spell casting instead of strong armour and hit points can launch fiery
attacks from long distances, softening up stronger foes before they
even get close. As mentioned, your hero units can also be extensively
equipped with armour, weapons, and magic jewellery to make them even
more malefic and they also have way more hit points than most units and
will usually last longer and fight harder in heated battles. There's
also potions they can carry in their knapsacks, to replenish health or
mana, or to improve certain abilities. As well as normal fights,
heroes can enter into a duel, which are very cool occurrences. Like the
name suggests, two heroes go toe to toe and when a duel is initiated,
and all other units are excluded. There are specific 'dueling' skills
that you can upgrade in your heroes skill tree, and these come in handy
during a duel. Two of the reasons I loved the duels was because dead
heroes often drop heaps of cash and a trove of items to pilfer, so
there's always a reward, and they look great. Normally the battles are
viewed from miles above, but a duel zooms right in to focus on the
combatants in all their gladiatorial glory. Speaking of graphics,
Warhammer: Mark of Chaos ain't ugly by a long shot, but it's not the
best-in-class either. Up close the units look pretty good, and even
from afar with hundreds and sometimes thousands of units on the screen
the game looks great. The lighting, particle and special effects work
well, adding a dose of excitement to battles, and it uses a very
scalable graphics engine, though it can be a resource hog when bigger
battles loom so people with 512Mb of RAM should be aware. The camera
system is quite good too, allowing you view the action from almost any
angle. The
audio aspect is neither great nor terrible. You'll
hear the loud metallic ring of sword-on-sword, men will gurgle in the
throes of death and monsters will roar. I don't even remember the
soundtrack, so I guess it must have unobtrusive. I also like the fact
that the game is set in the fantasy Warhammer universe. Sure,
I was a Games Workshop geek, and this sometimes tedious boardgame was
my
bread and butter. And yes, I used to get picked on at school
because at lunch time
I'd go to the library and discuss tactics and painting techniques with
fellow nerdlings. But my, how the tables have turned - run from the tax
man you petty fiend, run like a blood-sucking Chupacabra! So,
I really like what game development house Black Hole Entertainment
has done with Mark of Chaos. Their other major game, Armies of
Exigo, wasn't terrible, but I think this one has more depth to its
gameplay. It's not hard to get into the game and become absorbed with
levelling up your heroes and armies and though the story isn't
brilliant, it's better than most RTS videogame fare. As well as the
environment playing a big part in the game - units move slower through
forests, but get a protection bonuses, for instance - there also an
in-depth customisation tool that allows gamers to create their own army
uniforms. Yep, just like painting the little pewter models in real
life, here you can change almost every vestige of your troops uniforms. Problems?
There are a few. We noticed some glitches and bugs here and there with
the interface, and the campaign will only last you so long before the
average multiplayer aspect must be played. But these aren't
game-destroying issues, and what the Mark of Chaos has going for
it far outweighs these negatives. With a lot of strategy
that combines with a number of RPG elements, the game is very playable
and remarkably addictive too. It's not a thunderbolt from the Gods, but
if you like the Total War games you'll probably like this one, and fans
of Warhammer and the Games Workshop tabletop games should definitely
check it out. Game: Warhammer: Mark of Chaos
System: PC
Players: 1-5
Online: Yes
Developer: Black Hole Entertainment Distributor: Red Ant
Rating: 80%

(Ratings Key/Explanation)



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