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The
King, or just another imitator?
By Martin
Kingsley
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I've
come to smell your house... It smells good!
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Vikings are good. Beer, facial hair,
broadswords
more beer, axes, helmets with pointy bits on
Did
we mention beer?
Unfortunately, our Gallic hero Larax seems to be lacking on at
least two of these fronts. He doesn't do a whole lot of beer-quaffing,
either, which came a great disappointment. I mean, what is cooler
than a drunk Viking, I ask you?
Anyway, back to Larax: He lives in a small village in Gaul, with
his wife, who has one of the most disconcerting hairstyles ever
seen inside of a pre-rendered cutscene, as well as a disturbing
lack of ears.
This cosmetic situation is quickly remedied, as the downright uncivilised
Teutons ride into town and then burn it to the ground, taking the
entire population of the village with it.
Larax is away at this time and comes back to find a scene of carnage.
He learns of the Teutons guilt in the matter and makes a pact with
his Goddess to grant him unearthly powers to fulfill his quest for
vengeance.
So begins Celtic Kings (CK), the first effort of Bulgarian designers
Haemimont (no, I have no idea what it means either) and, for a first
effort, it's good. Not excellent or revolutionary, but good.
Why only good? Well, let's take it from the top, shall we?
First of all, Celtic Kings is one of the new wave of RTS/RPG hybrids.
Games such as Gothic and (to a lesser extent) Warcraft 3 epitomise
this genre.
In CK, all units level up, gaining experience and strength as they
go, ultimately becoming beef cakes, which makes the player want
to protect them more, instead of just producing units en masse (cough,
Red Alert, cough).
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Set sail
for the seven seas - arrrrrargh!
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To replace the tedium of being confined to the usual "gather
resources, build base, kill opponent" missions, there are plenty
of varied missions included, with goals such as exploration or just
plain combat, as well as letting you engage in large-scale battles
with the troops you have recruited.
There are also a whole bunch of sub-quests that pop up during play,
a la Warcraft 3.
Unfortunately, strategy gamers are going to feel a little short-changed
when it comes to the RTS side of Celtic Kings.
All you really have to do is build up a decent peasant population,
then gather some gold and food off the outlying villages as tribute.
While there are tech upgrades and different buildings that can
be used to improve your fighting skills or economy, it's safe to
say that Celtic Kings doesn't have the world's most complex resource
model.
To compensate, there are plenty of units to recruit, when you are
lucky enough to actually have a headquarters. You start off with
your basic soldiers and archers, then proceed to work your way up
to cavalry, and specialised warriors/healers.
The variety is nice, although you can only have 50 units in your
army at any one time, as Celtic Kings is more focused on small-unit
tactics, like Warcraft 3.
This would have been alright if the character missions were large
and had lots to get your teeth into, but unfortunately, they quickly
become overly simplistic and score almost zero in the interactivity
stakes.
Visually, CK is nothing to write home about. Since it's sprite-based,
that was to be expected, but some of the landscapes
Bleagh!
Haemimont seems to have been working with a "mud" colour
scheme, which is definitely reflected in the landscapes.
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The Siege
begins....
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The units are a little better, though they seem to be missing a
few frames when it comes to the combat animations, and the death
animations are completely lacking of the one thing that makes them
"death" animations: Blood!
Not a single drop of blood is spilled onscreen during the entire
game. When units die, it literally looks like they're taking "The
Big Sleep!"
Possibly the worst aspect of the game is the audio. The music is
all MIDI synthesized, which is a bit sad. Is it that hard to get
some half-decent musicians to put together a few ambient tracks
that use actual instruments?
At least the music isn't irritating, which is more than can be
said for some games. If worst comes to worst, you can always turn
it off... However, this just makes the truly shoddy voiceovers even
more obvious, which is the one thing you don't need.
The characters only have 1 or 2 different sounds each, and all
of them sound lame.
Another thing they have in common is the unique characteristic
of annoying the hell out of the player. After hearing your hero
proclaim that he "knows this land" for the umpteenth time,
you'll be wishing for a roll of duct tape to gag him with.
Now, don't get me wrong, Celtic Kings isn't devoid of decent game-play.
Indeed, there are plenty of innovative ideas at work here, like
the ability to train your units in the field by letting them spar
with each other, but with a little more thought and some more depth,
these ideas could've been much better implemented.
For instance, the above option of letting your army spar together
was a good one, that could have been great if you could, say, choose
what techniques or extra skills your soldiers could learn, but instead
it's just a way to quickly level-up your troops in between battles.
So, at the end of this somewhat critical dissection, what're we
left with? A 2D sprite-based RTS/RPG based around Vikings, with
RTS elements that are somewhat lacking and some good ideas that
could've been done so much better. And that basically sums up the
whole game: Good, but could've been so much better.
Game: Celtic Kings: Rage of War
System: PC
Players: 1
Online: Yes
Developer: Haemimon
Distributor: Red
Ant
Rating: 70%

(Ratings
Key/Explanation)
Celtic Kings is on the shelves now.


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