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Infinity Ward's riveting WWII shooter
By William
Barker
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Taking the 1st person shooter
to very engrossing new levels
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There are few games on
the market today that manage to envelop you in incredibly plausible
gameworlds - Call of Duty is one of them.
Arguably the Saving Private Ryan of the interactive entertainment
world, it controls like a game and looks like a game, but when you
play it there is a sense of immersion that I don't believe has ever
been conveyed so visibly.
The phrase 'cinematic intensity' is a good one to use when describing
a day in the life of a soldier in Call of Duty (CoD), and methinks
that Infinity Ward, the folks who developed and coded the game,
have some serious talent and a keen eye for what works and what
doesn't.
From the outset, it's essentially your everyday first-person shooter.
CoD has a good control scheme, and anyone who's ever played a similar
shooter will be able to dive right it. If it moves, kill it. If
talks trash after killing it, kill it some more. Rinse and repeat
if necessary.
From the menu there are a few options, but the important ones are
the single player campaign game and multiplayer. Both offer countless
hours of enjoyment and first I'll touch on multiplayer.
While there's the usual suspects - deathmatch and team deathmatch
- the Behind Enemy Lines in an interesting, some would argue unorthodox,
multiplayer mode. Simply put, it's Allies vs. Axis. The Axis team
always outnumber the Allies from the commencement of the game, and
whenever an Axis trooper kills an Ally, they become an Ally. The
longer you stay an Ally, the more points you get.
The best modes, in my humble opinion, are the team based ones,
similar in implementation to Counter-Strike (CS) if you want a comparison.
The first is Retrieval, pretty much like the scientist rescue in
CS, only replace scientists with inanimate objects. The other is
called Search and Destroy, which again is similar to the bomb levels
in CS, where one team has to blow stuff up, and the other has to
protect.
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Join your buddies and take
on a team of strangers
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Like CS, you only have one life per round, so if you die it's adios
amigos and you get to watch two guys camp in dark corners for several
minutes. "But where's the innovation, Willy?" I hear you
chant like a daedric mantra on Beltane?
One of the cooler aspects of the various multiplayer games is the
aptly named Killcam. When you killed, you'll get a little Killcam
replay that shows through the eyes of your killer how he killed
you.
Overkill? No way.
It show's you where they were hiding (good to find campers) and
what method they used to waste your arse, whether it was a good
spray of machinegun fire or a long-range rifle shot in the back.
While the multiplayer modes will entertain for aeons, it's the
single player campaign that will most likely pique your interest
from the get-go. After completing a fairly basic boot camp-cum-tutorial,
you'll join the American 101st Airborne division to prepare for
the D-Day invasions.
After even spending a few minutes with the game, you'll notice
that CoD differs from the garden-variety shooter. And it's all in
the execution.
Thanks to a combination of awesome, and sometimes deafening sound
effects, realistic graphics and solid level design filled with convincing
architecture, the result is one very engaging and addictive wartime
title.
The only instance you'll really want to take a break is when you
get up to the devilishly challenging Soviet levels, and frustration
may kick in. You often begin levels without weapons and have to
methodically work your way through heavy machine gun and mortar
fire by using the tools of fallen comrades.
Another element that works well at immersing the player in the
action is the feeling that the gameworld is alive and, seeing as
your not some super commando with a dry-cool wit, up against Hitler's
huge army on your lonesome, fighting alongside soldiers is something
that until now hasn't really been perfected.
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War torn France makes for
an eerily real game experience
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Well, I mean nothing's perfect, but the soldiers around you, who
comprise of machine gunners, riflemen and of course the Sarge, are
constantly talking, sometimes whispering. Even when you die CoD
lists rousing quotes from the military big men that add to the experience.
One of my faves is from Winston Churchill: "Success is not
final, failure is not fatal: it is the courage to continue that
counts."
Whether you're in the thick of a firefight with an enemy platoon,
or simply trudging around the landscape, looking for daisies to
hew into your army-issue garb, there's often humorous, sometimes
sobering comments made by the soldiers fighting alongside you.
Sometimes it's unnervingly realistic to just sit back and watch
the others go about their business, scrutinising them as they examine
their surroundings, fire a few shots and perhaps even take a rest.
Not since Halo have I seen such believable AI scripting. It's also
cool not to have to instruct your buddies too - they just do their
thing, and quite efficiently too.
Again, this is reflected in the AI of your teammates, which is
undeniably polished. Pathing and movement (you'll even see them
dive for cover and work as coordinated unit) has reached an impressive
level - no getting stuck on sharp corners here - and their ability
to take down enemy soldiers and units means that you'll be running
to the front lines to ensure you get some boom-boom action too.
They'll even drag injured soldiers away from enemy eyes, while
covering and suppressing fire are also part of their repetoire.
On a visual level, Infinity Ward has done well. Beyond your fellow
soldiers looking fairly life-like, with detailed faces, good lip
synch and all their idiosyncrasies (such as looked scared, pointing
the way ahead, making light of situations etc.), weapons, vehicles
and structures all have a good level of realism.
There's a level where you start off in an aircraft that eventually
crashes, and the way you are strapped in but can still look around
during the chaos is expertly portrayed. There's even levels where
you'll be firing at enemy vehicles from the back of a truck, or
from a jeep or a car, adding variety and joining the plot together
with style.
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Once you enlist, there's no looking
back...
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It's a very gritty-looking game, which only adds to its sense of
realness, and though there are better looking games out there with
more advanced visual effects and better looking explosions, the
overall effect of the combined audio-visual aspect comes together
with zeal.
When you can hear bullets whizzing past and mortars whistling overhead,
it's quite a scary thing.
Sometimes you won't want to move from your cover, as you know the
tank out there is bearing down - it really is a gripping experience
to play through and sometimes it can affect you psychologically
more like a movie than a game.
One of the problems with the single player facet is that it has
end, and though there's a good 10 hours of solid play of offer (more
on harder difficulty levels), I guarantee you'll be hankering for
more at the end of it.
And while the multiplayer mode comes in handy, and is a shit load
of fun to boot, it's often the grandiose scripted sequences from
the 24 single player levels that you'll yearn for. But I guess that
just proves how gripping this game is - not wanting it to end and
all that.
The pacing of the game is also right up there with the best of
them, and maybe it's this feature that makes the game so compelling,
so hard to put down. Like a well written book or a cleverly directed
film, there's few times when you'll actually think to yourself -
"Time to go to bed," or "Where's my spy camera!"
At the end of the day, it must really hurt EA to see Call of Duty
on the shelves. It's such a brilliant game in almost every respect,
and seeing as 22 of the staffers who worked on Medal of Honor: Allied
Assault defected to Infinity Ward to make Call of Duty, it says
something about the company's management (i.e. it's restrictive
and it sucks).
Kudos to Activision for trusting the artists and giving them the
freedom to express themselves - the result is a tremendous success,
a gameplay experience like few others, and one that comes highly
recommended.
Game: Call of Duty
System: PC
Players: 1-multi
Online: Yes
Developer: Infinity
Ward
Distributor: Activision
Rating: 95%

(Ratings
Key/Explanation)
Call of Duty is on the shelves now.


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