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Cultured gamers should take a look...
By Victoria
Kay
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Less
about culture, more about domination
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No, that is not an error, my name
is Victoria and I am a female of the species. I have had a PC and
have been a gamer for as long as I can remember.
So now that you have had a chance to get over the shock, let's
get on with the review!
Welcome to Cultures 2. You are now a God. That's what it says.
Black & White fans, don't get excited.
Cultures 2 is "just another chapter of Cultures 1". Since
I have never actually played Cultures 1, I wouldn't know, and I
suspect that many others wouldn't know either.
Cultures 2 is an RPG with a difference. While you don't play any
person in particular, you watch over the 'people' (we're still not
quite sure what's under all that body hair!) way down there in the
village.
The main aim in Cultures 2, as usual, is to save the world. Big
deal, I'm sure. Join Bjarni, the Viking hero, on his quest to save
the world from Ragnarok, a.k.a the end of the world. Bjarni must
journey to the faraway island on which sits the Gates of Asgard,
or, more commonly put, the Fortress of the Gods, and face the terrible
serpent which awaits him there.
That was the campaign mission. Now for the single scenarios: In
these scenarios, you have to complete certain objectives. Each scenario
varies; from getting a population of 100, to discovering new items,
buildings, and jobs.
If you are a male civilian, you can be: A farmer, potter, blacksmith,
etc. Basically, any job you have acquired in the village. You can
also turn them into warriors (a good idea, since being attacked
by other clans is possible), heroes, and scouts.
If you are a female civilian, you can't have a job. You can marry,
have children, and watch them grow up. You can also gather food
to put in the house, cook, clean, and basically take on the position
of a maid. (Hmm
a bit of gender bias here
maybe I should
sue them?)
Mind you, the people of this village can do quite well on their
own. They hold animated conversations, fall in love etc., when left
to their own devices. In other words, they don't need you to play
match maker for them!
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The old
desert levels - gotta love 'em!
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Though when alone, the couples who want to have children seem to
always choose girls, so when they do decide to have children, make
sure to decide for them in some cases. Not that there's any problem
with lots of girls.
Now, on to the sound. When Vikings talk in this game, they tend
to talk gibberish. They don't say "Master, how may we serve
you?" - or anything really good like that, which deflates the
ego a bit, and gives you an irrepressible urge to go on an old-fashioned
smiting spree.
In fact, they can be so annoying that you, like me, may turn off
the sound completely to block out their irritating little voices.
However, when something important has to be said, a scroll appears,
and tells you what that character has to say.
The cut scenes look quite nice, though the faces are misshapen
to the point of being ridiculous. The buildings are very detailed,
and the people are cartoony, yet detailed sprites that walk and
talk. They have real faces, although most of the difference lies
in the hair colour -- other then that they look like clones.
Cultures 2 isn't exactly a hardcore RPG, nor is it the most in-depth
RTS ever created, either. The gameplay that can best be described
as a mix between The Settlers and Diablo, but with a healthy dose
of Viking attitude.
Although it won't appease those of you who have spent many sweaty
hours in front of Diablo 2, it makes a great gift at Christmas time,
and it's guaranteed to be a hit with the younger gamers.
Game: Cultures 2: Gates of Asgard
System: PC
Players: 1
Online: Yes
Developer: Funatics
Distributor: Red
Ant
Rating: 80%

(Ratings
Key/Explanation)
Cultures 2 is on the shelves now.


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