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Death by Fruit proves successful
By William
Barker
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The fight for the rotting steps
of Cromulence continues...
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A long time ago, in a place
called Aranna, there lived a race of very intelligent magic-wielding
humanoids, the Utraeans.
These Utraean chaps had a keen wit, they did, so much so that they
had invented a juicer that doubled as a chainsaw, nicknamed Death
by Fruit.
This science-addicted race became so advanced with its knowledge
of all things in existence, that a time came when they decided that
toiling in mines, baking bread and flushing the toilet were tasks
too trivial for their massively oversized intellects.
To cut a long story not much shorter, the Utraeans used their mastery
of magic and science to create a batch of super hybrid animals to
do their menial tasks, but these genetically manipulated beasts
turned out to be a clever - and deadly - pack of bloodthirsty flesh
eaters, and so the Utraeans and much of their civilisation were
promptly wiped out by their own creations.
This is where you come in. As the child of a pair of adventurers
who had happened across the long-forgotten island of Utrae, one
of your objectives is to find out what happened to mom and pop (hint:
They're dead, they're all DEAD), and perhaps help others
on your long journey.
Its kind of cool to explore this new island kingdom where
a lost civilisation once lived, (a la Atlantis) discovering what
happened and when through a series of discarded journals, which
hint at the continued genetic manipulation of the natural fauna
and eventually the downfall of of a once-benevolent civilisation.
At times it becomes really atmospheric, and then at others the
oomph disappears. Perhaps if there was more of a back story to the
main character, leading to a deeper understanding of why you must
destroy so many hybrid mutant freakazoids, the intrigue wouldnt
be so up and down. As it stands though, the story is still compelling
enough to provoke further play.
Far from the original setting in the Kingdom of Ehb, the game plays
pretty much like a carbon copy of Dungeon Siege, only in the wild
lands of Aranna.
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A minotaur takes on our heroes,
but
their trusty Tragg will gore it to death
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But in addition to a new tile set, Legends of Aranna is very much
like what the Diablo 2: Lord of Destruction expansion did for its
parent game, providing a richer, more absorbing universe in which
to interact, with cooler weapons and items and a few timesaving
features to boot.
Theres the new character race, in the form of the nine-foot-tall
half-giants, a new pack animal (the Tragg) that fights with you
and looks like an agro kangaroo, plus new monsters to bash on the
head and plenty of new levels to explore.
Furthermore, while gameplay is very similar to that of the original
game, there are a number of interesting tweaks that enhance the
fun dramatically, and now that backpacks have been added players
can store more inventory (hello Lord of Destruction).
Other features new to the game include things such as spells, new
weapons, items and my favourite - the sets. The latter may consist
of a magical bow, boots, skull cap and gloves, that when combined
give you crazy character/damage/armour bonuses (hello Lord of Destruction).
One of the cooler new weapons is the goblin napalm gun, and theres
also a new method of travel available in Utrae - the displacers.
Simply put, these ancient stone structures are interconnected portals
scattered through the lands, offering almost-instantaneous travel
from one area to another.
They also come in mighty handy when youre miles away in a
Droc dungeon, surrounding by preachy Scientologists (as opposed
to the less intimidating Death Drocs) and need to head back to town
to top up on weapons and potions.
For those who havent played Dungeon Siege before, think of
it as an action RPG with the emphasis on spilling blood. While you
will start off with just the one character, you will add members
to your party over time (for a maximum of 8 members) and, generally
speaking, its the kind of a game that requires little input
from the player.
Sure, youll have to click hither and thither to walk around,
smash open crates, pull a lever or pick up some booty, but a lot
of the time your on-screen killing will happen automatically. If
a baddy gets too close, youre player/s will attack automatically,
though they can be set to stand ground, defend and fight back, not
dissimilar to a strategy game.
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The Herculean spider just wanted
a friend...
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At times there is a need to single out a particularly nasty monster,
which will usually relinquish some special item or a big wad of
cash, but on the whole it feels more like youre baby-sitting
a hardy pack of warriors, rather than intricately strategising the
attack patterns of your stalwart heroes.
To some, this may not sit well, but I actually quite enjoy the
semi-detached mode of play. You still have to choose weapons and
spells and your still get to explore the lands and search for secret
grottos and stuff.
Levelling up your characters is simple as well - the more you use
any specific weapons or spells, the more youll excel in that
department, which is a nicely progressive and somewhat different
way of developing your unique character. Investing time in shaping
your on-screen avatar is a compelling, perhaps even addictive, pastime.
If you have a player that constantly uses melee weapons, he/she
will gain better proficiency with said weapons and also increase
in strength, usually required to wield heavy weapons and armour.
Use bows and dexterity rises, decreasing you AC and improving bow
skills, while spell casters will see their intelligence increase,
which I believe aids in mana regeneration and the ability to cast
hard-core spells.
The end bosses were always pretty cool in the original DS game,
and Legends of Aranna delivers the goods yet again, with big, ugly,
multifaceted doomsday bosses making for a solid challenge.
And speaking of challenges, the game does feel somewhat relaxed
on the medium difficulty, which is probably better suited to Dungeon
Siege newcomers. Veterans will want to check out the game on the
hard difficulty, as it does tend to get a bit repetitive when you
never die and hardly have to use mana and health potions on the
lower levels.
Theres a solid multiplayer feature on offer for those who
get into LAN parties or have a broadband Internet connection, and
theres a huge DS community out there creating new mods and
levels, and it is quite cool to go on a bloodletting adventure with
seven other strangers.
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According to the instruction manual,
the
Droc (left) feed on "pond algae and
plankton," hence their gentile appearance
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Other features new the DS universe include the transformation spells,
which look awesome, essentially transforming your character into
a beast or entity with supreme hit points and awesome melee damage.
While its cool to transform yourself into a powerful rock
beast, particularly for close combat-shy magic casters, theres
lots of cool summoning spells too, with Ursae the zombie bear a
favourite, while the summoned Barkrunner will bring a smile to the
faces of Lord of the Rings fans, reminiscent of the treelike Ents.
While the game hasnt been overhauled visually, which is a
shame considering its been more than 18 months between drinks,
it still manages to immerse you into the fantasy universe with a
bit of charm.
The Aranna expansion brings with it luscious new environs to explore,
including humid jungles, sandy beaches, tall mountains and plenty
of dungeons too.
The attention to detail is surprisingly good for a polygon based
RPG, and zooming in on enemies during combat highlights the scalability
of the game engine. Particle effects are cleverly used on spells
and magical weapons (particularly the new orb spells), and the added
luminosity combines for a pleasing effect, particularly once youve
found and equipped a fire-imbued melee weapon, for instance.
The polygon-based character and monster models aren't made of super-high
numbers, but most of the action is viewed from afar, and the effect
is pleasing, even by today's bump-mapped standards.
The lighting effects are of a uniformly high standard, assuming
you're not using a Voodoo 3, and add a magical feel to the game,
an enchanted vibe if you like. And if you decide to fiddle with
the intuitive floating camera (zooming in), you'll see all sorts
of blood and ichor spurting from the grievous wounds you inflict
upon your hapless foes.
While Legends of Aranna may not be the most original action-RPG
game on the shelves, it does a brilliant job at immersing players
in the lore of the Dungeon Siege world, and for the price you get
an impressive deal with the original Dungeon Siege game included.
With amazing spells, interesting and interweaving quests, massive
bosses, landscapes that really feel alive, inhabited by good and
bad, smart and stupid, big and small creatures alike - plus plenty
of traditional fantasy accompaniments - the game does a great job
of dropping you in a convincing fantasy world and is an altogether
impressive expansion pack.
While the gameplay can sometimes get tedious due to the incessant
combat, the low system requirements and smooth frame rate help alleviate
this and, all things considered, its a great way to spend
a few months in front the PC, and is easily worth the price of admission.
Game: Dungeon Siege: Legends of Aranna
System: PC
Players: 1-multi
Online: Yes
Developer: Mad
Doc Software
Distributor: Microsoft
Rating: 80%

(Ratings
Key/Explanation)
Dungeon Siege: Legends of Aranna is on the shelves now.


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