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Is Diablo's time up?
By William
Barker
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The eye-candy
in Dungeon Siege is very impressive
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Dungeon Siege is finally here and
having spent many sunny days and dark nights playing it, I can happily
report that it's a very playable game.
Created by Chris Taylor, the founder of CaveDog Entertainment,
which made its mark on the game industry with the colossal Total
Annihilation, Dungeon Siege (DS) is first and foremost an action
game, heavily laden with RPG elements.
Many thought that Taylor wouldn't be able to progress from his
RTS origins, which garnered so much acclaim, but after starting
Gas Powered Games and spending a good amount of time developing
DS - and not rushing it out for a holiday season deadline - it would
be fair to say his critics have been silenced.
Something about code speaking louder than words
The plot is interesting enough, but nothing exceptionally compelling,
and is kept moving courtesy of narrative snapshots interspersed
stylishly throughout the game. Here's the gist of it: A young farmer
returns from his daily chores to find his only friend and Father,
Norick, in the throes of death.
Upon entering his fields, our hero is set upon by the Krug, a malignant,
poisonous race bent on destruction, yet a race which usually keep
to themselves unless provoked. Taking out his trusty chair leg,
he slays the Krug troupe. Whack!
While the Krug are normally quite reclusive, the land of Ehb has
been systematically struck by thousands of the orcish blighters,
which leads many to believe someone else, someone powerful, is controlling
their actions. Hmm
From the outset, one thing is obvious - a lot of work went into
making this game look alive. It's almost as if every living thing
has a tiny little polygon heart beating away at 500 frames a second.
Little rodents sniff about the foliage and each other's butts, trees
sway in the breeze (they have wooden hearts, okay) and butterflies
flit about, looking for nectar.
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Bridging
the gap
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From the first time you tonk a Krug on the head with a shovel,
to using arcane magics, then specially imbued weapons, everything
moves with such a degree of realism it's fascinating. As far as
the overall look goes, it can't quite match the authentic rhythm
of the gameworld, but that's not to say it's an ugly Krug-like game,
either.
Far from it, DS combines some really inspiring locales that would
have Lord of the Rings fans foaming at the mouth. Using the 'Siege
Engine' the game hasn't gone for ultra realism as far as the characters
go, but that's okay, because the environments look splendid and
they are what will really take your breath away.
The towns - with their blacksmith's, inns and churches - look terrific,
while the shadowy forests convey a real sense of dread. There's
always bad-dudes hiding in the bushes waiting to spring out. Interestingly,
the simple element of surprise in this respect adds plenty of angst
to wandering through unknown lands.
The environs are truly like no other. You'll come across bubbling
brooks, leading to majestic waterfalls, snow-covered high country
and rickety rope bridges spanning deep ravines. There's expansive
canyons, arid deserts and grassy plains that span for miles.
Perhaps this is the one aspect that outshines all others in DS.
Because the game is fairly linear, you'll get to see most of the
stuff that the developers wanted you to see, and when coupled to
the zero-loading times, it makes for andeniably playable title.
It is possible to walk from one side of the gameworld to the other
with no loading whatsoever - it may take eight days, but the fact
that it's possible is very cool.
Gameplay in DS is very stylised and distinct. The way in which
the player goes about progressing his player is pretty cool. Rather
than being given a pre-determined amount of 'skill' points after
passing a level, your player evolves in a more matter-of-fact way.
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The King
of the Castle shalt never waiver!
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Like was mentioned in our preview, there are three stats and four
major skills, each related to one another. Use any hand-to-hand
weapon and your melee skill rises, in turn increasing the strength
stat. Use any sort of bow or crossbow and your ranged weapon skill
rises, in turn increasing dexterity.
The last two are nature and combat magic, and whenever you cast
a spell from one of these disciplines, your intelligence will increase.
Simple, yet sophisticated, it works wonderfully and you can bet
that this method of progression will be copied in years to come.
There's also a 'safety-net' aspect to character progression. If
you concentrate 100 per cent on magic, your intelligence will rise
rather quickly, but strength and dexterity will also rise, just
at half the rate. It's nice to see a lack of constraints placed
on progression, as other games do, and it makes for an entirely
refreshing change.
Other cool new features that take the good parts of Diablo and
make them even better are the way mana and health potions are used.
Instead of downing the whole lot, in DS, your players will only
drink what they need, saving some for another day.
Furthermore, a user-friendly floating camera, which can be zoomed,
panned around and generally fiddled with, allows gamers to appreciate
the vibrant gameworld in more detail.
In addition, the ability to hire mules was a smart move on Gas
Powered Games behalf, as they allow your party to carry a whole
glut of items, all of which are worth currency when sold at the
towns. Greediness is virtue in Dungeon Siege.
On your travels you'll come across like-minded folk who will ask
permission to join your band of adventurers. You start with just
one and can have up to eight members. This allows a bit of strategy.
For the most part, the enemy AI is pretty basic, with most running
at you and fighting until you pop a cap in their head, but many
have long-ranged weaponry, so tactics do come into play. In this
respect, a diverse party is the key to success.
A couple of close combatants, mixed in with long-range spell casters
and bowmen will offer a good all-round mix. Also, you can order
your party members to follow, shape formations and decide whether
they should retaliate to attacks, seek and destroy or just chill
out, avoiding the dangerous stuff.
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It's
a long way down...
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This level of direction over your adventurers adds an almost RTS
element to the game, but when you start equipping magically enhanced
weapons, armour, rings, amulets, gloves, boots, helmets and shields,
it's like meeting up with an old friend again.
The range of enemies is expansive but particularly cool is their
difference in size. You'll come across monsters that are bigger
than buildings, which add another wow-factor to already wow-ee-zow-ee
game.
The amount of spells and special weapons is impressive and their
effects even more so. With volumetric lighting put to good use,
magical weapons shimmer and give off varying colours and levels
of glowy-ness. It's all very cool. When you further into the game,
some of the spells have to be seen to be believed, such is the elaborate
eye-candy.
There really isn't much in the way of puzzle-solving, which suits
this gamer to a tee. You'll have to pull the odd lever and smash
the odd barrel, but that's about it. There are, however, plenty
of secret rooms in dungeons, which more yield than not offer shiny
new items.
An memorable multiplayer aspect of Dungeon Siege is really dependent
on your connection. For those with broadband links, playing on Microsoft's
Zone thingy is pretty sweet. You'll have heaps of fun and it extends
the life of an already epic single-player game. 56K modem players
can get by, but your need the patience of a saint. Lastly, the game
allows you to import single-player characters into multiplayer games
- huzzah!
Dungeon Siege is an ultimately playable game. So much so, that
it becomes hard to put down. "Just one more level
"
always seem to turn into an all-night session. While we've established
that the story isn't of Grisham standards, it does add another level
of involvement and mini-quests interspersed throughout the game
give it a little more personality as well.
Chris Taylor's reputation remains intact and Gas Powered Games
are off to a flying start. Dungeon Siege is halfway-house between
the grandiose Baldur's Gate and the addictive Diablo and is just
what RPG fans have been waiting for. It gives Blizzard a good kick
in the cods, too. Look out for user-created mods, which will add
even more shelf-life to what is already a great longtermer.
Combining an incredible visual presence with some really funky
and innovative RPG elements. The result is an annoyingly addictive
game, spiced up with plenty of Ye Olde Fantasy Lore which fans of
the genre will appreciate. A worthy addition to anyone's gaming
library.
Game: Dungeon Siege
System: PC
Players: 1-multi
Online: Yes
Developer: Bioware
Distributor: Gamenation
Rating: 90%

(Ratings
Key/Explanation)
Dungeon Siege is on the shelves now.


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