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Real-time strategy goes extra large
By William
Barker
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Empires is one seriously big game
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After a solid LAN session
of C&C: Zero Hour, a good friend of mine, let's call him Jesus,
asked the very pertinent question: "Is the real-time strategy
genre currently overcrowded?"
I responded with an affirmative nod of my head, soon after which
I booted up Activision's latest RTS game, Empires: Dawn of the Modern
World.
"Overcrowded yes, but the quality is on the rise. Oh, and
would you like a cup of Bovril?"
Empires falls neatly into this category - the rising quality, not
the Bovril - whose sheer scope and number of units make it a must
play, and when this is coupled with a strong storyline, detailed
graphics and an easy-to-manipulate camera system (a must for any
serious RTS), the result is pleasing.
The premise behind Empires is fairly stock-standard. There are
five ages spanning 1000 years, and within each age you can play
various single and multiplayer scenarios, ranging from quick combat
skirmishes to full-blown civilisation inspired sojourns.
The five time periods, each containing different units, include
the Medieval Age, the Gunpowder Age, the Imperial Age plus World
War I and World War II. For mine, the pick was WWII, but that's
mainly because you get to unleash the devastating nuke.
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Aaah, the Franks -- nothing quite
like a Frank
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Generally speaking, the gameplay is solid, and the addition of
mucho stats for each and every unit is a nice touch, though this
won't suit everyone, particularly the more action-oriented C&C-type
strategy fans.
The interface looks a little complicated to start with - there's
buttons and maps and doodads everywhere - but the well-paced tutorials
will take care of any pre-interface anxiety, and help ease you into
the action.
Once familiar with the basic controls, it's actually quite a compelling
game, and it's long too, with the aforementioned five ages and multiple
single player missions (not to mention instant action levels) taking
quite some time to wade through.
Like most real-time strategy games, you'll have to gather resources
in Empires, and once the ball is rolling you can start erecting
buildings, researching and developing new technologies and of course
building a deadly arsenal of combat units in order to solidify your
power.
A few of the more intriguing units include the WWII era German
U-boats, and the Krauts also have access to the Waffen SS (essentially
battle-hardened soldiers upgraded to the elite Verfügungstruppen)
and mustard gas.
From the the medieval age, the English used the tough Cuirassier,
a heavily armoured combatant wielding a musket, sitting atop a horse.
Sure, it may not sound like much against a Tiger Tank, but back
in the 1300s they were top shit.
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Can the boys in blue fend off
the red rogues?
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The advancement of shipbuilding in the 1600s makes for some great
seafaring levels too, and the La Couronne - a special 17th century
French warship - is pretty cool too.
The levels are quite creative, and while it's always nice to just
build a stack of units and bombard your foe with supreme firepower
and outsmart them with tactical know-how, the game throws more realistic
missions at you, and this originality in the mission structure is
a breath of fresh air.
That said, this reviewer did find some of the medieval missions
a bit of a bore, but that could have been because I'd already toyed
with the nuclear weapon (silly me), and the while catapulting plague-ridden
cow carcasses through the air is cool, it's not quite as involving
as using mechanical units, such as tanks, aeroplanes and battleships.
Further to this, if there's an itch that need scratching in Empires,
it would revolve around the lack of anything new.
We've seen empire building games before, and we've seen real-time
strategy games, and combining the two is not a new idea.
But beyond its relatively generic features, Empires is still a
very playable - and enjoyable - game, but one that doesn't try to
push the envelope in what is a very crowded genre.
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Create air, sea and land units,
then watch
them do battle with the evil Decepticons - arr!
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While the graphics are best described as very nice, they're not
the best in class. To the game's credit though, the visual style
suits the game and presents the landscapes rather well.
The floating camera is also a real winner, and despite not offering
cutting-edge visuals, the scalability of the graphics engine is
impressive enough, and shows off what it can do with aplomb.
Despite not putting anything dramatically new on the table for
all to see, Empires: Dawn of the Modern World is still a good game
in my book - it's got five different ages, seven different civilisations
(German, Chinese, French etc.), hundreds of units, multiple game
modes and a solid multiplayer/skirmish option.
Beyond its admirable longevity, Dawn of the Modern World is a well-put-together
RTS game, with a dash of empire building that spans a thousand years,
and plenty of special/hero units thrown in for good measure.
Though some real innovation would have been nice, giving the game
more distinction amid a sea of generic strategy titles, Stainless
Steel Studios has crafted an intricate, detailed and largely enjoyable
real-time strategy game nonetheless.
Game: Empires: Dawn of the Modern World
System: PC
Players: 1-8
Online: Yes
Developer: Stainless
Steel Studios
Distributor: Activision
Rating: 70%

(Ratings
Key/Explanation)
Empires: Dawn of the Modern World is on the shelves
now.


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