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Small-time developer makes big-time game
By Martin
Kingsley
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Paradise: a place where people
come to relax
and shoot each other with rocket propelled grenades
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Combining the latest in
eyeball-popping graphics with the greatest in gameplay has always
been the dream of game developers everywhere.
In many cases it proves to be nothing more than a pipe-dream.
Over the years, only a few select game houses (Id, Raven, Monolith
and the powerhouses known only as Sid Meier and Peter Molyneux stand
tall as brilliant examples to the rest of the industry) have succeeded
in turning that dream into a reality, and I'm proud to say that
we can now add small German developer CryTek to this elite list.
Detailing the story of Jack Carver, owner of a boat charter business
and undeniable champion of Hawaiian shirts, and his fight for survival
against mercenaries, scientists, mutants and some very tenacious
palm trees on a remote Micronesian island-chain, Far Cry is, if
not perfect, then very, very close.
I'll even forgive it getting a little too The Island of Dr Moreau
in the final quarter.
Let's start with the visuals though. Arguably Far Cry's most obvious
selling point: they're nothing short of gob stopping. Occasionally
journeying into the realm of near-CGI clarity, from the crystalline
tide to the gently swaying foliage and the sweat-sheen on the skin
of a crouched mercenary as he draws a bead on your shambling figure,
this is as good as it gets.
Indeed, the 'prettiness factor', as we like to call it here, is
not restricted to the environs, no, for lips are synched, muscles
are defined, animations are blended and explosions are volumetricated.
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Two mercenaries talk about expressing
their feelings without losing their manliness
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In Far Cry (FC from now on, folks), even the scientists get their
own bump maps. It's an equal opportunity destroyer, you see.
Added to the above is the way in which FC's tropical setting is
exploited: Using clever 'Level of Detail' meshing, the entirety
of your surrounding is rendered at all times, allowing you to see
for miles in any direction, sometimes with the help of your handy
binoculars, from that observation post on the hill to a small island
on the horizon and beyond.
This brings both yet another aesthetic but also tactical dimension
to the proceedings, allowing you both to take in the scenery and
plan for that ambush over yonder.
On par with all this visual splendour is the sound, which varies
from merely great to amazing, with 3D surround sound put to good
use as you hide amongst the ferns, so you now not only hear the
tracers but also know from whence they came.
The music is a suitably tribal affair, with lots of drumming and
bass that lets you get into the mood without being intrusive or
irritating, and voice-overs are for the most part good, if a tad
corny (Carver's voice actor in particular sounding like a reject
from MacGuyver at times).
My only gripe in the aural department is the lack of taunts from
the mercenaries.
We're talking about the roughest group of misfits and psychopaths
this side of the American Army here, the least they could do is
swear a bit more than they do!
I mean, Max Payne 2's mobsters get away with language that'd make
Guy Ritchie blush, and all these gun-toting fruitcakes can come
up with is the occasional use of 'arse'.
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The Hummer can carry more troops
than
the buggy and its got a rocket launcher
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It's really quite disappointing.
I can live with it, though, because CryTek have seen fit to gift
their debut effort with, if not the largest, then at least one of
the more complete arsenals around.
Included are several high-power assault rifles, an incognito Desert
Eagle pistol, a machete (for the Manhunt fans, all four of them),
grenades, a rocket launcher, a bloody huge sniper rifle, two SMGs,
and the Jackhammer semi-automatic shotgun, plus mounted Vulcan miniguns
and mortar cannons scattered throughout the game.
To go with this fittingly hardcore armoury, there's the Cry Vision
goggles (think night-vision squared), and a trendy-looking video
phone to allow Jack to keep in touch with Doyle, an insider in the
spooky saga being played out on the island-chain.
While some games go a tad overkill with the weapons, making the
player almost invulnerable, Far Cry does the exact opposite, creating
an environment within which the player can be killed with a few
well placed shots and strategy is encouraged over all out gung-ho
action.
This is something that is replicated in the firearms available;
for instance, there are only two sub-machine guns, but they are
meant for diametrically opposed situations, with one silenced but
weaker than its noisier brother.
Wait, though, there's more!
Most of the locales through which Jack will fight are expansive
to say the least, and while you can walk across them, you might
not necessarily want to, which is where the vehicles come in.
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Graphically, few games can touch
Far
Cry, though Doom 3 is looming large...
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From Jeeps with roof-mounted .50 calibre machineguns to rocket
launcher-equipped speedboats, forklift trucks and even hang-gliders,
there's always a handy mode of transport available if you look (or
fight) hard enough.
Which brings us, finally, to the most important part of Far Cry,
that which separates it from the crop of merely 'good' games and
hoists it to the level of excellence: the gameplay.
Through the deployment of cleverly scripted set-pieces and dynamic
AI that responds to your tactics, Far Cry manages to be as tight
a first-person shooter as there has ever been.
Squads will move against you, reinforcements will be called in,
helicopters strafe and gunboats patrol, and through all of this
you can run or stalk, as either a Rambo or a John Matrix, or even
a little bit of both.
Rag dolling and Inverse Kinematics bring a realistic feel to the
combat as bodies flop realistically or float in a cloud of red on
the water's surface, and you can't help but be engrossed by the
sheer enthusiasm of it all.
Much in the same league is the multiplayer facet of Far Cry. Unfortunately,
whilst it is playable on a dial-up connection, the sheer amount
of data being transferred means that, unless you can find a really
close server with high bandwidth, your best bet for low-lag gaming
is either a LAN or a nice fat broadband pipe.
Far Cry could only have been a labour of love for CryTek. Unfortunately,
there's one large problem (only one, mind) that could cause people
to pause in their enjoyment of this largely perfect shooter. I mentioned,
in my opening, The Island of Dr Moreau, and how Far Cry tends to
follow in its footsteps a tad.
Well, see, that's the problem. What starts out as a Soldier of
Fortune guns'n'ammo run through the woods eventually turns into
a sci-fi horror romp to make any B-movie fan proud.
For those who don't mind a pinch of Doom with their Rambo, this
won't cause much consternation, but any who want a serious take
on the whole tropical warfare genre may be seriously turned off
by the proceedings.
Still, monsters or no, Far Cry is a triumph, visually, aurally
and logistically, showing the power that small developers can wield,
even in an industry that relies so heavily on its giants to deliver
time and time again, and as such, I'm giving it my shiny Golden
Star of Total Approval. Dissenters will be fed to the mutants.
Game: Far Cry
Players: 1-multi
Online: Yes
Developer: CryTek
Distributor: Ubisoft
Rating: 95%

(Ratings
Key/Explanation)
Far Cry is on the shelves now.


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