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Generally speaking, it's a solid RTS
By Martin
Kingsley
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The orbiting
particle cannon is brilliant
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Can you have too much of
a good thing?
Let's see what we've got here: Command & Conquer (C&C),
C&C: Red Alert, C&C: Tiberian Sun, C&C: Tiberian Sun
- Firestorm Exp. Pack C&C: Red Alert 2, C&C: Red Alert 2
- Yuri's Revenge Exp. Pack, C&C: Renegade (expansion pack coming
soon), not to mention the numerous bastard spin-offs of the franchise
(Sole Survivor, anyone? Counterstrike add-on missions?).
It's come as a great surprise to us here at the GameBlitz bunker
to discover that, no, McDonalds does not give away C&C tank
toys with every Happy Meal.
It's possibly the most prolific game series on Earth, and now we
can celebrate as a new, revamped member of the family joins the
rest of its kind, and its name is
Generals.
All cower before its mighty polygonal goodness and dynamic camera
angles; fear its rotating slow motion 360-degree pan!
Nah. But seriously, Generals does look good. Not stunning, by any
means, but good nonetheless. Maybe it's all those years of voxels
and high-res sprites that make Generals look so appealing. The particle
system has to be seen to be appreciated, especially when in the
presence of a nuke. Sure is purty.
Unfortunately, about 5 minutes must have been spent on rendering
infantry models, because not since Rogue have I seen such ugly beings
(and Rogue was using ASCII, for crying out loud).
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Tactics
change when urban
warfare reduces boundaries
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Made up of blocky sections in various colours (apparently to designate
different parts of the body), these mirror-cracking individuals
must have been deployed sheerly out of the hope that someone would
shoot them, therefore saving anyone from having to look at them
again.
Thankfully, the bulk of your army is made up of mechanised and
motorised units, coming in various flavours, such as tanks, artillery,
jeeps, planes, helicopters, Armoured Personnel Carriers, bull-dozers
and special units, such as a Boeing 767 dropping fuel canisters
out the back door.
Of course, all this weaponry is useless without a war, and boy
do you have a war! A war in bad taste, admittedly, but still a war.
In the near future, we have the Chinese, the Americans and a terrorist
faction known only as the GLA vying for global supremacy. The GLA,
being the nasty blokes they are, wander around and nuke stuff for
fun, and when that fails, they plough sedans full of nitro-glycerine
into military parades, generally making a mess.
And so the Chinese and good ole US of A take it upon themselves
to rid the world of these terrorists by chasing them halfway across
the world and carpet bombing the hell out of them, the silent battle
cry of "SCREW COLLATERAL DAMAGE" metaphorically ringing
in their enemies' ears...
Let me give you an example of what I mean:
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Stop
the enemy onslaught by severing access
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The first USA mission involves you going into Iraq and laying siege
to, of all places, Baghdad, before bashing your way in there and
shooting everything up, barely avoiding getting hit by a chemical
warhead and having to retreat, build up a bigger army, and then
nuke everything.
Art imitating life, or life imitating art?
The most ironic thing is that Generals was held back from beta
release after 9-11 because it might arouse sensitivities in high
places.
Now they release the full game when everything is allegedly quiet,
only to have a war not too dissimilar to the one depicted in the
game erupt in their faces. Boy, Westwood sure didn't have any luck
there, did they?
Similarities to reality aside, and Generals is not really a single-player
game. Oh, certainly, it's got a single player campaign, but it's
similar to the single player game found in Quake 3, where the whole
point of the campaign is to train you up for battle online or over
a LAN.
Gone are the cheesy cinematics, B-movie actors and weird jokes
that we have all come to associate with C&C. In their place,
we find clean, sparsely decorated briefings, with emotionless voiceovers
and a quite bland rotating world CGI background.
Personally, I sort of preferred the Tanya cinematics and "Boris
the Turtle" gags over this whole sterile theatre of war approach.
And James Earl Jones as the GDI commander
I mean, you can't
lose.
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Easily
the best-looking C&C title on offer
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I mentioned in my opening about 360 degree camera pans. Let me
elaborate: This effect was cribbed totally from the Matrix, and,
to my great irritation, shows up in 9 out of 10 -wait- make that
10 out of 10-ingame battle cinematics.
While it's kind of cool the first couple of times, what with the
badly rendered soldiers flying all over the place and tanks breaking
apart, after that it becomes painful, and then very annoying.
Other than the Matrix-loving cinematographer, the camera performs
well, allowing you to get in close without going so far as to ever
obscure your view.
Unfortunately, the whole transition to 3D has upped the system
requirements, meaning that without a Geforce 4 and at least 1.3GHz
behind the processor, you will find yourself unable to maintain
a decent frame rate.
A new shiny add-on to the C&C game mechanics is the General
system, whereby you gain experience points RPG-style for destroying
enemy units and, once you've gained enough EXP, you get a promotion,
meaning you get access to shinier new units.
These new units comprise such favourites as the still-technically-in-production
supersonic Aurora stealth bomber or even the (wholly cribbed from
Die Another Day) space particle cannon. It's this kind of thing
that gives you an incentive to really get into the action.
To counter the old bog-standard tactic known only as the tank rush,
each unit has a particular specialty when it comes to countering
enemy units.
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If you
like strategy in real time, this is for you
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For instance, heavy tanks are good against other tanks and buildings,
but happen to be weak against infantry, while infantry are good
against planes and weak against vehicles, but have the advantage
of being able to enter buildings.
And for every action in-game, there is an equal and opposite counteraction.
Example: The GLA has commandos holed up in a hotel.
As the Americans, you can of course simply shell the building into
its component atoms, but the smarter player simply orders a special
ranger team to land on the roof and clear the building out floor
by floor. 30 seconds later, the building is under your control and
you can move on.
This sort of "rock, scissors, paper" gameplay is good,
because it encourages strategy over straight unit rushing, a fact
that should help in an online environment where cheats are always
constantly on the lookout for that extra cheap-as-hell advantage.
Sorry to say this, fellas, but pumping out endless columns of jeeps
isn't going to work this time.
And you can't just rush construction to get the nukes, because
you have to have enough EXP to be able to build the nukes, and you
can't get experience unless you actually fight, so no luck there,
either.
A multiplayer game at heart, this is still the C&C we all know
and love, but this time it's got new fiddly bits for you to play
around with.
Those of you without Internet access are encouraged to save your
money and play Generals at a LAN party, but those lucky enough to
have access to the WWW should definitely have a gander at this new,
lemon scented, Command & Conquer.
Game:
Command & Conquer: Generals
System: PC
Players: 1-multi
Online: Yes
Developer: Westwood
Studios
Distributor: Electronic
Arts
Rating: 80%

(Ratings
Key/Explantion)
Command & Conquer: Generals is on the shelves now.


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