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Marching down a road of strategy
By James
Anthony
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In 1806,
you had to poop in a hole in the ground
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In 1806 Napoleon Bonaparte launched
his Grande Armee at a Prussia clamouring for war against the French
emperor.
Despite its desire for a military clash, Prussia was caught completely
by surprise and its forces were humbled.
The battle of Jena was a disaster for Berlin, but the humiliation
inflicted upon its military pride by Marshal Davout at Auerstadt
- when he crushed a Prussian army almost three times the size of
his own - shattered its ability to fight on.
Within three weeks of the start of the campaign, Napoleon Bonaparte
had captured Berlin and knocked Prussia out of the Fourth Coalition.
Much of it had to do with the fact that in Davout, Bonaparte had
his finest marshal leading III Corps, possibly the finest body of
French troops ever created.
The other major factor in the stunning victory was Bonaparte's
organisation of his forces, and his detailed planning of their supplies.
His armies could move quickly because they knew food, ammunition
and medical help were already in position.
And it is on the logistical side of Napoleonic warfare that Frank
Hunter of Adanac Command Studies has concentrated in his very interesting
game The Campaigns of La Grande Armee: 1806.
It is not a beautiful game - the graphics are basic and the screens
and menus simple - but The Campaigns of La Grande Armee: 1806 will
entice you in with the promise of things to come and then seduce
you with an impossible-to-resist appeal to your grey matter.
The map shows you all the major roads, towns and cities - you can
switch off their names and also a hexagonal grid - and the military
units are represented by boardgame-style square counters. There
is no sound, but as Hunter explains (and I agree) having none is
better than poor sound.
Coming to grips with the command structure and supply details is
crucial in the game as your units can find themselves caught out
if they run out of food or ammunition.
Your army command centre distributes supplies to the various units,
as does each city or town you take from the enemy. In the latter
case it is a one-off, unfortunately, so you do need to try to grab
as many as you can. You do need to be mindful, however, of enemy
counterattacks against a force weakened by sending too many units
off to forage and - if you are playing the French - the hefty victory
point weighting of crossing the Elbe and capturing Berlin.
And, with a very fine adjustable fog-of-war aspect to the game
- you are never quite sure where or when your corps or divisions
will run into the enemy.
The overall command pressures placed on you by The Campaigns of
La Grande Armee: 1806 really make this game distinct from other
Napoleonic titles and make you appreciate how difficult campaigns
must have been to organise.
Battles are pretty much worked out off-screen although you do get
a choice of what style of battle you will fight - holding or pinning
actions, a pitched/attack strategy or even withdrawal. The results
are calculated by the computer based upon troop morale, fatigue
levels, the force mix, commander's rating and the terrain.
Another aspect I really liked about The Campaigns of La Grande
Armee: 1806 is the importance of fatigue upon troops and if you
march your men hard then you will lose an increasing number of them
as stragglers. Having a hospital nearby also assists in getting
your units back to fighting fitness more quickly.
In addition, the time delay between sending orders for a certain
objective to be taken and those decisions being acted upon is similar
to the very old Napoleonics games and adds realism to the command
problems.
The one thing I would have loved to have seen on The Campaigns
of La Grande Armee: 1806 is a zoom-out function. There is a small
strategic map, but a full-screen sized area map would make gameplay
so much easier.
This game does not suck your computer dry of all its processing
power and one of the beauties is you can play it almost full screen
with your programme/internet/email shortcuts still on the bottom
of your screen. So, if you are sneaky, you can play while at work
and not have to keep quitting the game to deal with money-making
matters.
I can heartily recommend The Campaigns of La Grande Armee: 1806
to gamers who want to really test their mettle as a true commander
of Napoleonic Era armies.
Game: The Campaigns of La Grande Armee: 1806
System: PC
Players: 1
Online: No
Developer: Adanac Command Studies
Distributor: ACS
Rating: 80%

(Ratings
Key/Explanation)


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