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Keyboards do it better
By Martin
Kingsley
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"Eat
my flames of purity you vile cliff face!"
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Everybody's played, or
at least watched someone play, Halo. It was the flagship title of
the Xbox, and one of the prime reasons why Microsoft's big console
didn't go the way of the Dreamcast.
And let's not forget to mention that its one good looking
game in and of itself, with pixels clean enough to eat your dinner
off of and big shiny coronas to help you go blind.
When it came out that everybody's favourite Half Life expansion
pack developer Gearbox would be doing the port from Xbox to PC with
the help of the original Bungie team, the news was greeted with
mild scepticism.
After all, who are these Gearbox chaps, anyway?
However, a year down the track and everybody can rest easy; Gearbox
have delivered a superb conversion of this alien-shooter-par-excellence,
with LAN and TCP/IP multiplayer, full graphics card support, a plethora
of configurable options
basically everything but the kitchen
sink.
Nope, it's there too...
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Rocket
turret-equipped Warthogs
part of the PC multiplayer game
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The story of Halo is pretty simple: Assault rifles with ammo counter
insets, motion trackers, creepy crawly intergalactic parasites,
big-arse Gatling guns, dropships and trigger happy space Marines.
You'd be forgiven for thinking you'd just stumbled on a copy of
the canned Alien: Resurrection video game, if not for the fact that
the main character of Halo is a nice big green cyborg going by the
handle of the Master Chief.
With rifle in hand and emerald color scheme firmly in place, the
Master Chief tromps across the landscape of the Halo ring, blowing
the shite out of anything even remotely alien-looking.
With that pretty little summation out of the way, let's get rolling,
eh?
As I said above, Gearbox have done a really, really excellent job,
and I must commend them for it. In a world where only one or two
companies seem to be capable of producing decent ports, Gearbox
have gone truly above and beyond the call of duty in their quest
to code Halo for the PC.
The multiplayer works perfectly, the levels are nicely balanced,
and the fact that there are no bots to speak of is a minor gripe,
really, when you consider how full the servers will be getting in
a few weeks once everybody gets there mitts on Halo for PC (HPC
for short, mmkay?).
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Covenant
rocket launchers are a larf. Ha!
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For those who don't have Internet access, you won't have to resort
to bots in the face of the excellent single-player campaign on hand.
There is barely a minute's rest between firefights and your next
step could easily lead you into a shotgun-blasting frenzy of blood,
gore, ooze, charcoal and cordite.
It's poetry in motion, I tell ya. Pure poetry; brings a tear to
my eye, it does [It really does make him cry - Ed].
Every little teeny weeny bit of effort that Bungie poured into
their magnum opus is present in HPC, and nowhere can I really fault
them or Gearbox.
You'll need a reasonably modern rig to experience the full range
of the Master Chief's green fury, nothing extravagant is really
required; I'm running a quite comfortable 30fps no matter the level
of action on screen with a relatively modest Athlon XP 2100+ and
a Geforce4 MX440, so for anybody with a system above this, it should
be plain sailing.
What else can I say? Hmm
Oh, yeah, I know: Read
Will Barker's review on Halo, unconverted and original, for
the skinny on the whole deal, and remember, 'talk softly and carry
a big assault rifle'.
Game:
Halo: Combat Evolved
System: PC
Players: 1-multi
Online: Yes
Developer: Gearbox
Software
Distributor: Microsoft
Rating: 90%

(Ratings
Key/Explanation)
Halo: Combat Evolved is on the shelves now.


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