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Three words: "I'm Getting Iced!"
By Martin
Kingsley
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Contrary
to popular belief, sniper rifles smell good
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"We are now up against
live, hostile targets. So, if Little Red Riding Hood should show
up with a bazooka and a bad attitude, I expect you to chin the b*tch!"
---Sarge, Dog Soldiers---
IGI, in this case, does not stand for International Gemmological
Institute.
It does, however, apparently stand for I'm Going In or, alternatively,
Institute for Geotactical Intelligence, which is really just a classy
name for "a select private-sector squad of highly trained solo
operatives, committed to the covert suppression of aggression, the
confiscation of power and the dissolution of terrorism", which
in turn is more spin doctor-style verbiage for a bunch of damn crazy
Special Ops soldier boys with automatic weapons who would fit well
into any B-grade commando flick cast. That explained, on we go
Heading up this elite squad of crazies is ex-SAS agent and 'Number
One' operative David Jones, a James-Bond-alike complete with high-class
British accent and quiet bad-arse attitude.
Unlike Bond, however, there are no martinis or cloaked V12 Aston
Martin's in evidence, but we still have the notorious run/gun train
chases, crack of dawn fire fights, winter tundra sniping scenes
and various other action movie favourites to play around with, if
only because IGI2 shares more in common with a film like True Lies
than a gripping, dead-realistic tale of global espionage and intrigue,
despite what the manual might say.
First, let's start with the Artificial Intelligence. Now, some
of the scripting routines are quite cool, like the way that guards
flank and use grenades to smoke you out from behind cover, but other
parts of the AI aren't quite as clever.
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While
greedy, the graphics engine is sweet to look at
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For instance, you have two sentries standing together near a guard
booth. I shoot one in the back of the head from a range of about
10 yards and the other completely fails to notice the fact that
his comrade is taking a nap amongst his own fluids.
This sort of thing tends to take the realistic out of "realistic
experience", yah? Or how about the fact that guards seem to
just run blindly through doors, guns blazing, straight into a choke
point ambush that a three year old could avoid?
The worst has to be when you are forced to get through a heavily
guarded area without setting off an alarm, and anything will set
off the sentries who run towards the nearest alarm console and hit
the switch.
Should you, however, run round the back of a building and toss
a grenade over the side to distract the guards, they will just blindly
ignore you and, when they finally notice you exist, just run straight
towards you, AK-47s blaring, despite the fact that an alarm console
was less than 10 feet away and could have been reached in an instant.
Très weird, no?
I don't know whether this was Innerloop being funny or Codemasters
doing their thing and rushing games out before they're finished,
but if I was forced to hedge a bet, my money would definitely be
on possibility number 2.
Remember Operation Flashpoint? An excellent game ruined by more
bugs than a termite nest. An excellent game that needed five patches
to become decently playable, thanks to the lovely boys at CM wanting
it out before Christmas, to get maximum sales out of the game.
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When
the going gets tough, the tough use Deagles...
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Now, you would expect stealthiness from a covert operative, yah?
Well, that's sort of the whole point of a game like this, isn't
it and (partially) stealth can be used, creeping quietly through
the undergrowth with a silenced PSG-1 sniper rifle, picking off
targets from afar.
But in the majority of situations, it is ultimately quicker and
infinitely easier to just pull a Schwarzenegger and go full bore
with a MAC-10, popping enemies gangsta-style and leaping around
like the proverbial monkey on crack.
In the small but still significant number of encounters where stealth
is a must and 'Boyz in the Hood' rampages are not encouraged, there
are numerous tools to help you with the job.
First off, you have the ubiquitous Palm Pilot-style mini-laptop,
which multi-tasks between being a save terminal, map computer, unfeasibly
fast code breaker and two-way satellite linkup between you and home
base, with optional toaster oven and electronic egg timer features
planned for next year's retail release.
Other than this nifty gadget, you've got electronic lock picks,
field binoculars and, most importantly, thermal goggles.
These rather cool pieces of eyewear allow you to see heat, even
through walls, and since the human body generates over 30,000 BTUs
of body heat, guards and other nasties show up like great big neon
signs on your display, allowing you to check out where enemy patrols
are and how they move, before you ever have to see their ugly mugs.
Of course, thanks to a neato piece of code in the game engine,
you can now shoot through walls, which means that, should you get
the drop on a pair of lonely sentries standing around in the barracks
and should you have a sufficiently high-calibre weapon, you can
then
"light up their lives"?
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Jones
1, bridge 0
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Of course, the same applies to you, so no more hiding behind seemingly
indestructible office partitions a la Red Faction, unless you like
the idea of spending the rest of your incredibly short life as a
piece of high protein Swiss cheese...
To aid you in your quest to perforate, puncture and (ahem) prick,
an arsenal of 15+ weapons are scattered throughout the various impressive
locations that David "Globetrotter" Jones will visit,
falling into the various categories of:
· Melee: A knife. 'Nuff
said.
· Pistols: Silenced
Glock-17s, heavily modded US SOCOM .45s, cheap, flaky Makarov 9mms
and everything between. Good back-up weapons and, while not packing
the punch of an assault rifle, they're good for wet work when quiet
is the order of the day. Not to mention that you can pistol whip
everyone in sight to your heart's content, which is always a plus.
· Sub-machine guns:
The ever-popular Ingram MAC-10, dependable Heckler & Koch MP5-A3
and, strangely enough, the M1A3 "grease gun" in its second
game appearance ever (first seen in Soldier of Fortune 2).
· Rifles: The meat of
the armoury, we've got AK-47s, M-16s (optional underhand grenade
launcher included), the rather cool M1014 assault shotgun, not to
mention three different sniper rifles in SVD Dragunov, PSG-1 and
OICW prototype flavours.
· Grenades: L2A2 fragmentation
grenades and some novelty incendiary explosives.
· Heavy weaponry: Not
too much in this category, apart from the obscure "mini-me"
heavy support machine gun (a cut-down version of the M60 with a
100 round box magazine instead of a belt fed mechanism) and, of
course, the RPG, which doesn't need much explanation. "Pull
trigger, bad guy go boom, jah?"
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"All
I gotta do is quietly sneak into the compound...
But not before I loudly relieve myself. Aaaaah..."
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So yeah, not much lacking in the armoury, except for maybe an Abrams
tank and possibly a minigun (would you believe that, of all companies,
General Electric supply the US Army with their chain guns? [Next
you'll tell me the French make nukes... - Ed]).
However, I was extremely perturbed by the system requirements of
IGI2, as it ain't exactly the Mona Lisa, if you get my meaning.
It's not ugly, as such, just
well, average, I guess. The landscapes
are nice and the weapon models are high-poly and well textured,
but Soldier of Fortune 2 had that and could be run on a 1.1GHz Celeron
with a Geforce 2 at 800x600 at 30fps without a hitch.
It may have something to do with the disturbing fact that IGI2
eats virtual memory like popcorn and is constantly writing to the
page file on the hard drive, a sure sign that it is a RAM hungry
beast.
After much conversation with a map design geek, I found out that
IGI2 renders every map in its entirety, not just the bit the player
sees, and is constantly re-rendering and re-calculating AI stimulus,
patrols and so on, which explains the whole "page file chomper"
syndrome.
For those of you who couldn't cope with Ghost Recon and found Serious
Sam a bit too ridiculous, IGI2 is right up your alley.
Not so realistic as to drive away all those not already indoctrinated
in the ways of cleaning an M16, just realistic enough that you can't
keep leaping off five storey high command centres with impunity,
yet quietly freeform to allow the fun lovers to get in on the game,
so to speak.
Just make sure your precious wad of dough is invested in system
upgrades beforehand, 'kay?
Game:
IGI 2: Covert Strike
System: PC
Players: 1-multi
Online: Yes
Developer: Codemasters
Distributor: GameNation
Rating: 80%

(Ratings
Key/Explantion)
IGI 2: Covert Strike is on the shelves now.


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