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Jedi college has never been so appealing
By William
Barker
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"Stay
back you Rancor of filth, and respect my
double-bladed lightsaber of impartiality!!"
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A long time ago, in a country
far, far away, Lucasarts was once one of the powerhouses of the
PC games industry.
In it's hey-day, George Lucas' personal development house released
space combat games such as TIE Fighter, first-person shooters like
Dark Forces and gripping strategy titles like Rebellion.
Today however, the Lucasarts brand is represented only in spirit,
with the talented people at Raven holding the fort and keeping the
interactive Star Wars dream alive.
And, while this reviewer laments the exodus of talent at Lucasarts
that lead to the development house's slide into mediocrity, I'm
happy to report that the latest Star Wars game on PC is far from
a pretender.
Raven seems to have a knack at rolling in, surveying the landscape
and then resurrecting a given franchise, or even development house
- as is the case with Lucasarts - and the latest Quake III-based
FPS/TPS is hotter than a Tatooine summer, let me tell you.
One of the biggest drawcards of Jedi Knight: Jedi Academy (or Jacad
as I'll call it) is the fact that not only can you wield the legendary
lightsaber, but also you get to create one.
All young Padawan dream of the day they can create such an iconic
and venerated device, just as they dream of falling in love - but
sadly, a Jedi must find inspiration far away from the loins of another.
Celibacy is chastity you see, and, like I told a young Rodian apprentice
from the Riishi sector (during the Twi'lek Governors biennial speech
on cheese proliferation in the demilitarised Bakura zone), "There's
pros and cons to the life of a Jedi."
At the beginning of Jacad, before the cinematics roll and the John
Williams theme song gloriously fires up, you get to choose the colour
of your lightsaber blade (I went with yellow - I have an exotic
flamboyance, you know) and the shaft style.
You'll also get to create your very own 31st century Jedi apprentice
- I went with the reserved and somewhat humble Rodian youngster
in order to lull my foes into a false sense of security, before
potentially clefting their heads from their bloated torsos, sending
them back to the fiery pits from whence they emerged.
Once you've satiated your creative desire to, um, create stuff,
it's time to kick off the plot and, true to form, the story is finger-lickin'
good.
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Normally
these odds would be in the AS-ST's favour,
but a Jedi is no insect to be idly brushed aside...
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You play a wet-behind-the-ears Jedi apprentice fellow, who is out
to prove that he can amount to something significant and, right
from the get-go, there's a twist: Without any training or tuition
you have somehow managed to create your own lightsaber. Dun-dun-duuuuun!!
While you play the token good guy, your primary rival in the slowly
unravelling story is the enigmatic leader of a new sect, known only
as Ragnos. Is this a human, an alien, or something completely unfathomable?
Dun-dun-duuuuun!!
After a bit of exploration and basic saber work, you'll find the
Jedi Academy on Yavin IV, where you'll run through elementary force
powers in order to acquaint (or re-acquaint) yourself with using
the Force, otherwise known as 'Futuro Magica'.
After this cleverly disguised tutorial of sorts, you'll bump into
a chap called Kyle Katarn, who will be your Jedi Master in upcoming
missions, just like Obi Wan was to Anakin, until the little bastard
got nasty after his "forbidden" bride copped a proton
torpedo through the spleen, and his Futuro Magica became tainted
by his immature anger. Stupid head.
Anyway, this Futuro Magica is pretty damned cool, and anyone who
has previously played a Jedi Knight game will know the fun to be
had.
There are a number of force powers, some are passive (meaning they're
always in use) and some are not, meaning you'll have to activate
them by punching keys on a keyboard.
One of these active powers is called Drain, and though it's a dark-side
power (as with all dark powers) unless you use it with malice in
mind - i.e slay innocent bystanders - you'll not be pulled over
to the dark side of the Futuro Magica, where your skin becomes grey
and your eyeballs turn red, to blatantly signify your evilness to
slightly dull audiences.
Other force powers of note include force protection - a special
shield that comes in very handy when you're facing off against other
Jedi with their laser swords of the snap-hiss denomination. Force
lightning is pretty lame early on, but once you boost it up to level
3 it will really - wait for it - shock you.
Force grip is an old family favourite, one that mum always likes
(you can't blame her - it is wholesome fun), and as you pass missions
and gain experience, your lightsaber skills will also improve.
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The Sith-organised
'Desperate & Dateless' ball
got real nasty when a Jedi Master sought love...
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This is one area of Jacad that I really like - sword play. To be
frank, I hardly used any of the guns, except the disruptor rifle/laser
(a high-tech sniper weapon) and the rocket launcher on tougher opponents,
such as rancors and boss characters, while my trusty exotic yellow
blade of impartiality dealt most of the killing blows.
The lightsaber physics have been improved since JK2: Jedi Outcast
and there's more fancy footwork too. While the sword play is not
as detailed as say Mitsurugi's masterful katana skills seen in Soul
Calibur 2, you can impale, stab through fallen foes into the ground,
and pull off some pretty tasty combos to boot.
Furthermore, whenever you switch from a weapon to your laser sword,
the view defaults from the first to the third person perspective,
which works remarkably well in combat situations.
The better your skills with the saber of light, the better your
ability to block incoming weapons fire as well, and there's nothing
quite as satisfying as walking into a Hutt-owned cantina to be faced
with four burly alien guards - each brandishing a rather deadly
weapon.
Before your mind can react, your lightsaber becomes a brilliant
arc of luminescence, blocking three of the shots at your body, with
two returned at their originators, thusly killing them.
The two goons still standing are crestfallen, knowing their fate
will be swift. You slice off the arm of the closest assailant, watching
it twitch of its own volition on the scum-stained tiles below you,
as you impale the armless victim, before turning your attention
to your final adversary.
"Do you feel lucky?" you ask, trying to squint your oversized
Rodian eyes in an attempt to look and feel tougher than your skinny
Futuro Magica-enhanced body outwardly suggests.
"Well, do ya?" you intone in your coldest manner, then
follow up with "Punk!!" as he casually drops a primed
thermal detonator down your rustic-looking hessian Jedi trousers
of justice, as you realise all your witty combat bravado has backfired
in what will result in a rather nasty and painful crotch-based immolation
session.
So yeah, the game's lots of fun, and any given situation can be
approached in a number of different ways, whether with the force
powers, your lightsaber or even traditional projectile weapons.
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Not only
can you fight alongside Chewbacca, but
you can ride Tauntaun's, swoop riders and more
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Compared with other first-person shooters, this one is a good game
with more variety than most, but it does sometimes suffer from poor
collision detection when you're slicing and dicing through hordes
of baddies, often ignoring clean and otherwise fatal lacerations.
Jacad runs on a heavily tweaked version of the Quake III engine
and, while far from cutting edge visually, the game does portray
the much-loved Star Wars universe with style.
You'll even be able to ride a swoop racer and the kangaroo-like
Tauntaun, explore the abandoned Rebel base on Hoth and fight alongside
Chewbacca on Tatooine.
Special moves with the lightsaber are dazzling (activated by pressing
both primary and secondary attack in tandem), leaving very cool
motion trails that will either excite you to the point of pants
wetting, or leave you blind. Win win, I guess.
In general, level design is exemplary, with lots of variety, though
there is a lack of curved architecture that defines modern era titles
and a lack of detail when compared to more modern (and bump-mapped)
first person shooters. I really liked the way you can pick your
missions - don't like the idea of a rescue? Why not opt for the
missions involving the eradication of some Ragnos followers instead.
Enemy AI is average in general, though the more powerful Jedi apprentices
and knights you'll have to face off against - complete with their
own lightsabre and fighting style - make for seriously engrossing
fights. Granted, the first half-dozen saber-wielding chumps you
come across are rather chumpified, offering little resistance to
some well-timed combos and lashings of force lightning.
Later on in the game, you'll come up against much more difficult
opposition, which ups the ante, increases the challenge and makes
the game oh-so-rewarding.
Raven has done wonders with the sword play and, though it's not
water-tight, it does make for a blindingly exciting experience.
In addition, the multiplayer aspect of Jacad comes alive thanks
to the more substantial lightsaber fights (much improved over past
JK games I must add), and the acrobatic moves fit in well with the
Jedi credo, and at the same time make multiplayer bouts so much
more intense - it's often hard to attack a rapidly moving Jed-izen.
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You wanna
little??
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There's also some really cool 'Siege' games, which are basically
team-based, objective oriented game types (destroy/protect reactor,
etc.), complete with player classes a la Battlefield 1942, including
Assault, Heavy Weapons, Demolitions, Scout, Tech and Jedi classes.
The Power Duel multiplayer mode is also great fun (2 vs 1 [powerful]
Jedi), plus there's CTF, DM and team FFA game types, and you can
include fairly capable AI bots as well, good for those who are banned
from being online (you'll have your comeuppance, Admin!).
The multiplayer code, being based on Q3, is nice and secure as
well, meaning low packet loss and few irreversible glitches.
While the latest first/third-person shooter from Raven and Lucasarts
isn't going to melt the side of your brain that deciphers visual
stimulus, it is going entertain you for a long time.
The semi-freeform single player game is a delight; both exploring
new areas of the Star Wars universe, while at the same time unravelling
an engrossing plot that is very enjoyable and yes, even memorable
at times.
And, once you've tired of the single player game, the multiplayer
aspect has been sufficiently tweaked beyond the scope of past JK
iterations, making it smell and taste better than ever. Yum.
Game:
Jedi Knight: Jedi Academy
System: PC
Players: 1-multi
Online: Yes
Developer: Raven
Software
Distributor: Activision
Rating: 85%

(Ratings
Key/Explanation)
Jedi Knight: Jedi Academy is on the shelves now.


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