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The icing on the cake
By James
Anthony
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Don't
push me Ref! I'm real crazy...
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Damn that hit felt good and I've left
one of the opposition writhing on the ground with no breath left
in his lungs. Hah! I love ice hockey!
Which is a bit of shame because I don't ice skate at all well and
happen to have all the teeth left in my head, so playing the roughneck
sport of ice hockey is well in fanstasyland.
Still, I do have the latest incarnation of NHL - the 2002 version
- and that will be more than enough to ease my more violent sporting
urges.
NHL 2002 is built on the excellent 2001 game, but has all sorts
of little additions that give it a real boost.
You've still got the rookie draft, can trade draft picks, use the
big hit button and can include photos for custom players.
But on top of that - and a lot of these add a more arcadey or console-ish
feel to the game - you can utilise an NHL trading-cards book, switch
on a special camera to get that in-your-face feel for added drama
and follow the highlights of a game with the Game Story.
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Total
Domination was a strategy game
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You earn points for electronic trading cards by doing good things
on the ice - such as scoring a hattrick - and then you can spend
those on cards, which can open up special extras. These include
giving a player more energy or speed, having power-ups or new animations
for goal celebrations.
The dramatic camera view puts the spotlight on your attacking player,
when you've got a clear run at the goals, and then only the sound
of the players breathing and heart can be heard. Okay, it's arcadey,
but adds a bit of fun.
The Game Story acts like an in-game touchline commentator who points
out major events in the match - such as hattricks, great saves,
total domination by one side or else if a team fights back from
an impossible position.
While moving away from the button-clicking action, this does add
a huge being-there flavour to NHL 2002.
When re-examinging NHL the developers must have decided to pep
up the artificial intelligence level and the computer has been given
a serious hit of Gatorade. It is now a lean, mean playing machine
and makes life tough for human opponents.
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It's
gets real messy about 30 seconds from now...
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Goalies must be on steroids because they move much quicker and
can anticipate shots more often, and the opposing team seems to
pick up on your tactics if you repeat the same move too often. Still,
the added AI gives extra realism - in particular with players adjusting
their direction and reach to collect a not-so-well directed pass.
Graphically, NHL 2002 is a beauty, but it does suck juice out of
your machine. Still, you can turn features off and on and fiddle
with the set-up to achieve the perfect look-against-play balance
for your machine.
There's plenty of amazing reflections - you're playing on ice after
all - and the way the ice starts off glassy, then ends up scored
and lined is very nice. The crowds in particular also look great,
wearing team jerseys, to boot!
Another nice touch with the 2002 version is the puck control skill
level of the players. This is represented by a coloured circle under
them and basically shows you who can steer a puck well and who can't.
If your player is very skilful then he has a darker symbol, while
those in need of skills tuition have lighter colours. Apart from
single-player you can have three mates join you for an Internet
match or a LAN game.
You have to tip your crash helmet to EA on this one - it's a winner.
Game: NHL 2002
System: PC
Players: 1-multi
Online: Yes
Developer: Electronic Arts
Distributor: EA
Sports
Rating: 90%

(Ratings
Key/Explantion)
NHL 2002 is on the shelves now.


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