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RPG of the year? It's highly likely...
By Martin
Kingsley
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And the
heavens will open and rain fire on all...
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Baldur's Gate, Baldur's Gate II, Planescape:
Torment. These are the crème de la crème of classic
RPG gaming.
Coincidentally (or maybe not), all three games were developed by
Bioware, each having redefined the RPG genre, all garnering awards
from various publications and academies. Prepare to add another
title to that list: Neverwinter Nights
The first thing that strikes you when playing NWN is the sheer
atmosphere. Some RPGs have storylines and settings that feel dull
and contrived, not so with NWN.
The intro sequence depicts a suitably buff hero creeping through
a forest at night, bow at the ready, before engaging in an epic
fight with a truly mean-looking Minotaur
with a truly mean-looking
axe.
When the fight is over, it's on to the character creation process.
NWN uses the 3rd edition of the D&D rules, meaning that there
is almost unlimited scope for player creation. Here's the rundown
on how the character creation process works:
Name: Insert name here. Need I say more?
Gender: Male or female. Like most RPG's, there are no statistical
differences between the genders, though the conversation tree changes
to reflect your choice.
Races: Your usual D&D fare, with Humans, Elves, half-Elves,
Halflings, Gnomes and half-Orcs as selectable races. Each race has
different abilities and gets various bonuses and penalties. The
races are all fairly balanced, meaning there is no one race that
is better than all the others.
Feats: Feats are the special abilities that you can obtain
during the character creation process and then through leveling
up. Feats allow your character to do things that normally would
require either impossibly high statistics or critical hits. For
instance, the Monk class gets various feats involving his agility
and fighting skills such as Knockdown (drops a smaller enemy to
the mat), Improved Knockdown (same, but treats all enemies as smaller,
regardless of their actual size), increased speed and ambidexterity
(wield a weapon in each hand without penalties). Each class has
their own special Feats, as well as the generic ones that exist.
Stats: The very essence of any RPG experience. You can customize
these to your heart's content. A new addition is that of the "Recommended"
button. This particular button looks at the choices you've made
in regards to race, class and so on, then customizes your stats
accordingly to make the most of your previous decisions. No more
re-rolling, trying to get the highest possible combination.
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It's
an ambush - battle stations people!
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Me being an avid RPG fan, I cautiously hit the "Recommended"
button. Bang! There in front of me was a character that I would
have been proud to create. From there, just hit play and you're
off!
You start the game at the Hero Academy in the city of Neverwinter.
The tutorial is neatly disguised as the first few rooms of the Academy.
Once you've graduated, it's off into the main plot, as assassins
kick in the doors and cause endless havoc.
You see, the city of Neverwinter is under the influence of a deadly
plague that is unaffected by even the strongest magic. So
The top brass got together and decided to come up with a cure. The
cure is
(drum roll, please) The Waterdhavian creatures!
They are four rare and magical creatures that were to be used as
reagents to create a cure for the dying populace. Alas, the assassins
broke in and the creatures have fled into the night. Now, it's your
job to get them back, in the process beating seven shades of brown
stuff out of anyone who gets in your way. This sort of "chosen
one" plot line isn't exactly new, but there's enough variety
that it's given a fresh new lease on life.
This is only the beginning, however I'm not going to give anything
away. Suffice to say that the storyline is truly excellent. If you
ignore all the sub-quests, there's at least 3 months worth of playtime
in here.
Speaking of sub-quests
In some RPG's, sub-quests feel almost
tacked on, meant to add an hour or so to the experience. NWN tries
it's best to make the sub-quests as engrossing as the main story!
A brilliant music score, that is so good it's almost unreal, helps
to reinforce the story, along with great voiceovers.
Without a good engine, however, these elements are wasted. Bioware
have realised this and, instead of using their isometric 2D engine
from the Baldur's Gate and Planescape games, they've made the jump
to full 3D.
The world comes to life thanks to crisp textures, amazing spell
effects, real time shadows and smooth animations. While the characters
are not exactly the most beautiful of polygons, the rest of the
FX make up for this - and in grand style. You'll find yourself spending
more time staring at the enemy spell effects rather than trying
to counter them.
Enemy AI has always been a problem in RPG's. NWN's enemy AI is
something to be proud of, with different enemies showing off different
types of intelligence, with goblins trying Doom-style grunt rushes,
while skeletons and other high-level evil-doers show off an intelligent
malevolence of a level rarely seen in any game to date.
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I smite
thee vile Satan-spawn - take that!
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The same cannot be said for your ally's AI. You see, NWN focuses
more on player character development than on party tactics. But
if you must have a party, then you can hire some henchmen.
Henchman are cool, with individual personalities and sub-quests.
But these guys are dumb, with a capital Dee! They get stuck in walls
and floors and disappear between screens (probably sneaking off
for a pint). Even so, one would expect these issues to be resolved
in a forthcoming patch.
Hmmm
I seem to be forgetting something
Ah, wait! I know:
Multiplayer!
As I said above, I'm an RPG fanatic, and I've been waiting for
the day that someone decides to incorporate the Dungeon Master from
the old pen and paper days. Hurray, for that day has finally arrived.
Dungeon Master's are the omnipotent force behind every pen and
paper RPG, forging adventures, creating quests, obstacles and controlling
the world as they see fit. NWN allows you to be the DM, giving you
full control over a multiplayer game.
The Aurora toolset is easy to use and comes with comprehensive
help files. With such ease-of-use, it shouldn't be long until we
see MODs arriving on the scene.
Without any doubt in my mind, Neverwinter Nights is THE best fantasy
RPG of the year. Bioware, the RPG community salutes you!
Game: Neverwinter Nights
System: PC
Players: 1-multi
Online: Yes
Developer: Bioware
Distributor: Gamenation
Rating: 90%

(Ratings
Key/Explanation)
Neverwinter Nights is on the shelves now.


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