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Poking the right buttons
By Martin
Kingsley
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The Poke646 Half Life MOD is rock
solid
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Okay, this is a little
late. Maybe more than a little, truth be told.
In all actuality I suspect my timing sucks like a small
black hole out beyond the reaches of Jupiter, but enough about me.
For once, I'll keep my various and many psychoses away
from the monitor screen and between myself and the team of psychiatrists
currently dedicating their lives to analyzing the floating eyeballs
that constantly follow me wherever I go.
Or so I am told.
Anywho, today we'll be discussing the golden single-player Half
Life MOD known simply as Poke646, and before you ask (as opposed
to after, obviously), no, that's not some sort of obscure sexual
euphemism. I save those for my higher-budget reviews, e.g. the ones
I get paid for [You and me both - Ed].
Taking place roughly six months after the events that turned Black
Mesa from a quiet little desert lab into a swarming mass of strangely
irritated alien-type things, you are Damien, scientific assistant
at the Poke646 secret labs in the fictional Nation City.
Poke Corp. have taken over the research abandoned by the government
after Black Mesa, and in the process have called the creepy-crawlies
back into the world once more.
As is always the case, the P646 have cut bait and done a runner,
to mix a couple of metaphors. Unfortunately, you happened to be
in the supply closet at the time, and a machine-related tremor caused
a tin of something quite heavy to bonk you into the land of Nod,
meaning they missed you in the evacuation and now you're basically
the only hope of humanity, or Nation City at least.
Why? Because, oops, those brainy scientist types, lacking Gordon
Freeman-type glasses or goatees, forgot to turn on their anti-alien
generators in the big hurry.
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Anyone see that show called 'Alien
Nation'?
It was a play on the word 'alienation'
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Gee, they're leaving the fate of the world to a guy who lets himself
be knocked out by something as petty as 44-gallon drum.
Freeman took upwards of three hundred bullets and didn't even bat
an eye. Action heroes these days, eh? Eh?
Oh, alright, I'll shut up now and go back to my corner.
The first thing you'll notice about Poke646, apart from the fact
that the first thing you're asked to do is solve one of those bloody
jumpy-jumpy puzzles, is that the weapons on display are a little,
well, eclectic to say the least.
They range from two different types of Ramset gun (think a nail
gun that uses explosive pellets to fire projectiles and then add
Dack & Blecker) to a green alien thing that eats charcoal pellets,
a sniper-crossbow, a length of heater pipe, and a homemade pipe
bomb. Of course, it just wouldn't be a proper B-movie if we didn't
have, in emphatic fashion, Da Boomstick.
Unfortunately, to match this display of weaponry we do not have
a particularly new selection of enemies to face, apart from an ugly
purple exploding toad thing that even I would not eat unless faced
with starvation or possibly a lack of dinner.
It
tends to blow up when you get near it, which can be quite annoying
really, but the overall excellent placement of standard enemies
and some tremendously effective set pieces make up for this terrifically.
Not since actually playing standard Half Life have I been so worried
about the possibilities of head crabs around every corner, and such
was my paranoia that I took to bombing the living shite out of anything
that even looked like it might be on a 45-deree angle. This caused
some problems, as might be imagined, but I soldiered on in the face
of self-engineered adversity.
As is pointed out in a most unsubtle manner by the accompanying
Read Me file, Poke646 is one of the few MODs to have an actual
soundtrack, and the handful of tracks on offer do well to complement
the different environments, heightening the suspense and tension
when needed and sometimes just providing that little extra incentive
needed to help bust some alien skulls. Whatever the case, it's good
stuff.
No multiplayer to be spoken of here, but it's a SINGLEPLAYER MOD,
people; somehow, it seems self-evident multiplayer support isn't
going to be of the greatest importance to Team Poke646. Maybe that's
just the ramblings of an overly jaded game reviewer, but even so
What effort would normally have gone into perfecting the online
experience has been quite obviously channeled into the single player
area of Poke646 and it shows.
All the weapon models, textures and animations are of such a high
caliber as to be almost indistinguishable from the real professional
deal.
The same goes for scripted events and puzzles (getting the power
to work so you can turn on a busted microwave and blow a bloody
great hole in the adjacent wall, anyone?) tickling the old brain
box whenever even the slightest hint of boredom starts to set in.
It's not a particularly small MOD, either. At 198Mb to download
with 5 levels split up over 26 medium-to-large sections, Poke646
is just large enough to keep you going but not so big as to drive
you to despair and the inevitable cry of "oh Lord, when will
this depravity end?"
If I have any criticisms to level at the Poke Team, it's that the
ending could have been improved a tad, as the end puzzle seems to
be reliant upon more blind luck than anything else. Still, for such
a big project, that seems a bit petty, so let's not make too much
of it.
Rocking like a very large avalanche and rollicking like only a
Half Life MOD can, Poke646 is, to be polite, the dog's bollocks
and no mistake.
Anyone found without a good reason to not download this example
of MOD making at its finest will be taken outside and given to the
zombies. Have a nice day.
Game: Half Life: Poke646 (MOD)
Players: 1
Online: No
Developer: Poke646
Distributor: Poke646
Rating: 90%

(Ratings
Key/Explanation)
Half Life: Poke646 is available for download now.


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