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From wooden club to nuclear bomb
By William
Barker & Tom Fahey
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Hmmm...
Looks a lot like another Microsoft RTS
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When I first caught
a glimpse of Rise of Nations (RoN), I immediately thought "not
another Age of Empires".
And when I first saw the game, I thought not another porn movie.
Then I woke up.
But seriously, there was a little uneasiness at first, as the game
does look to borrow many elements of the aforementioned title.
Thankfully, my apprehension was quelled in the knowledge that the
game's chief designer, Brian Reynolds, was the grey matter behind
Civilization 2 and Alpha Centauri.
Fair point, but in my opinion, there was never enough difference
between the RTS's (Real Time Strategy) that Microsoft was producing
one after another.
Still, it was my duty as a game critic to give it a fair go,
and see what it had to offer. Well, as it turned out there had been
quite an improvement on what seemed to be AoE 3.
Indeed, the first few hours of game time with RoN instantly made
me think Microsoft had simply said to Big Huge Games [the developers]
to follow the successful formula pioneered by Age of Empires - but
after more in-depth look, it slowly but surely becomes apparent
that this is not the case.
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The "only
time will tell" maxim is apt
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As you all probably know, AoE is based way back in the days
where the only arsenal you had to beat your enemy to death with
was a bone. How they managed to kill the beast to get the bone is
beyond me, but that's another issue.
Enough with the bone talk Tom.
Okay, but you could evolve. Through collecting resources, researching
and building new buildings, you could eventually evolve to the "iron
age" where the solders wielded cold hard iron swords in battle
and the buildings were constructed of stone.
But as you can tell, even in the furthest reaches of the game,
we're still looking at the BC time period.
So what's the go with RoN, then? Well, simply put it's an evolution
on the AoE theme, and let's be honest, the AoE formula is well liked
by many (15 million gamers, I believe) and wasn't really in need
of fixing in the first place. Still, RoN is more than just new units
and upgrades, and makes for a hugely entertaining experience.
Although Rise of Nations is ridiculously similar to AoE at first
glance, I'll hold my tongue for the moment and explain why it's
so eminently playable.
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The Napoleonic
era is great fun - especially if you
like dressing up like Napoleon and saying "Wee"
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You start in a similar time period as the former title, although
your timeline extends to thousands of years rather than hundreds.
In essence, this is biggest difference between AoE and RoN, but
it's this ambitious difference that makes the game so engaging.
Yeah, it's really cool to start off with a bunch of sword-swinging
Neanderthals, only to work your way up through the technological
advancement ladder.
The way the game flows is spot on too, as your advancements through
the ages never seems too rushed, thanks in large part the mammoth
amounts of upgrades, buildings and other items you'll have to acquire
to advance your civilisation.
From wooden club, to nuclear bomb. Catapult to Tank. Archer
to Sniper. It is the only game that I have ever played that has
such a massive yet gradual change in gameplay. You start off very
slow, gathering resources, researching various kinds of intelligence
at your library, eventually rising your nation from almost prehistoric
times, to the modern age.
There are so many different things to research in order to evolve
it's kind of hard to fathom at times. In fact, it's quite entertaining.
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And here
we have the WW2 era of gas engines,
gunpowder and yes - the devastating atom bomb
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But when you think about it, man (and woman) didn't wander around
the earth one day, trip over a rock and by the time he got back
on his feet, found himself staring at cities that touch the sky!
It took thousands of years of evolution to get to were we are
today, and RoN portrays this point very well, in that it takes a
good hour of solid gameplay to organize an army of the modern day.
Which brings us to the combat section of the game. Some RTS games
have it down pat, and while I wouldn't call it the best warfare
emulation ever seen in an RTS, it stills packs quite a punch, and
the sheer amount of units on offer can make for amazingly intense,
sometimes frenetic, battles.
At first the graphics seem to have little to no improvement
over a game going on 5 or 6 years. Now, your first question would
probably be: Err.... Why?? Well, the answer I shall tell you is
this: Take another look... you see, to start with you only have
very basic units which can't really perform any amazing feats that
require special effects.
However, once you upgrade and get the odd jet fighter plane,
aircraft carrier and nuclear bomb (Hmmm...), the true depth of the
graphics can be seen.
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Modern
warfare is very much a tactical matter, it's just
a shame the unit-to-structure scale is so out of whack
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A huge blinding flash, followed by a devastating force wave,
finished off with a massive mushroom cloud is what follows when
you set off a nuke from your missile silo. Very impressive and somewhat
shocking at the same time.
I agree, and it's interesting to see how dodgy the game looks initially,
and I guess I was pretty disappointed with the developers for designing,
what on first inspection, looked like a low-rent game.
But RoN's scope is vast, and you don't really begin to appreciate,
or at least marvel at, the graphics until you start to sample more
of what the game has to offer, such as the aforementioned (and grin-inducing)
nuke.
The bottom line is this: If you've played any of the Ages games,
that is Age of Empires or Age of Mythology, you'll be quite comfortable
with RoN.
There is a slight feeling of turn-based strategy involved, which
is brought about by the way gamers can pause the game and issue
orders, which is very useful and efficient when directing thousands
of troops and industry.
Still, the action element of real-time strategy gaming is there
in full force, and the main difference between this and the AoE
games is that you'll probably have a lot more fun, due to the massive
amount of diversity in all constructables.
With generic (but likable) graphics, one of the best interfaces
on offer and gameplay that just never seems to end, Rise of Nations
is one killer app.
Die-hard AoE fans may spurn it as a thinly-veiled clone, but hey,
they'll only be missing out on a deep and involving real-time strategy
masterpiece.
Game:
Rise of Nations
System: PC
Players: 1-multi
Online: Yes
Developer: Big
Huge Games
Distributor: Microsoft
Rating: 85%

(Ratings
Key/Explantion)
Rise of Nations is on the shelves now.


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