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Clancy takes aim at the newbies
By Martin
Kingsley
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Terrorist:
"Oi! I can't believe you shot me!"
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Arghhh -- its another tactical
shooter! The pain, the agony! Cant game developers just leave
it well enough alone - does the world really need more tactical
squad games?
OK, maybe it does, so on with the review...
In the grand, if somewhat cliched, tradition of onscreen Clancy-esque
paramilitarism, SOAF is a "...terrorists have taken over the
world and its your job to eliminate them, soldier!" kind
of thing.
Unfortunately, SOAF has almost nothing to do with either the book
or the movie, apart from having Morgan Freeman and Ben Affleck on
the promotional posters.
If you read the blurb on the back of the box, it promises An
intense storyline that parallels the novel and film of the same
name. Well, sorry to disappoint you, but no dice.
The storyline is almost non-existent, with you part of a new counter-terrorist
unit, a la Rainbow Six, having to clean up various terrorist operations
around the world. So those of you who wanted to play American bad-boy
CIA operative Jack Ryan will feel a bit cheated. I wonder, did the
PR team for Red Storm actually read the storyline before they designed
the box?
SOAF utilises the Ghost Recon engine, rather than the older and
not-as-pretty Rainbow Six engine. Even so, the main disadvantage
of the GR engine is that you cant plan anything in advance
and have to command your squad on the hoof.
An advantage that balances the planning issues of the GR engine
is that the graphics look pretty good and, while maybe not to Doom
3's standard, with textures slightly over-stretched for their resolution
and some clipping issues, it is still quite pretty, nonetheless.
Surprisingly, SOAF runs better than Ghost Recon ever did, though
that probably has more to do with the significantly smaller (read
semi-claustrophobic) indoor environments of SOAF than
any actual optimisation on Red Storms part.
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We do
this by the numbers... Nobody touch nothing!
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For instance, the engine seems to have some sort of problem with
dynamic lighting, with objects (mostly terrorists and squad members)
sometimes appearing to be permanently cloaked in shadow (Ed - cool!).
The interface is practically identical to that of Rogue Spear,
with some light cosmetic alteration to reflect the SOAF golden-orange
colour scheme. Apart from the Campaign, there are the Ghost Recon
quick mission types: Lone Wolf, Firefight and Mission.
The game itself is, surprisingly, aimed at newbies to the tac-shooter
genre or others who found the previous Rainbow Six games too hard
or too complex. To achieve this, Red Storm has incorporated new
features, such as a white line on the mini-map, showing the most
efficient way through the level.
If a planning stage existed in SOAF, then 9 times out of 10, this
would be the route you would choose. The other 1 time, the route
chosen by the computer is a bloody slog through hordes of sweaty
terrorists waiting in ambush behind the dining table, while snipers
stand ready to rain shiny 7.62mm death from above (from the 2nd
floor balcony, actually).
Other simplification features are mostly implemented in the Easy
difficulty setting, in which the AI is toned down to be less accurate
and respond more slowly to environmental stimuli (sound, sight etc).
Also, the map acts like the heartbeat sensor is always turned on,
so you always know the placement of enemies everywhere in the level
- a godsend for beginners who dont like to be surprised.
Speaking of AI
SOAFs enemy intelligence, while not
exactly amazing, is definitely above average. On the higher difficulty
settings, terrorists respond to breaking glass and things of that
nature quite quickly, though they have habit of attempting to shoot
you/your teammates through walls, even though they obviously cant
see or hit you.
This glitch also affects your squad mates, although to a lesser
extent. On the Hard and particularly on the Special
Forces difficulty levels, the enemy becomes almost depressingly
accurate and can hear a pin drop from 300 metres.
On occasion, Ive seen an opponent take a full load of buckshot
point-blank in the groin and proceed to ventilate a member of my
squad with amazing accuracy for someone who would never celebrate
Fathers Day again, although I believe this was thanks to the
somewhat shoddy close-range collision detection of the Ghost Recon
engine. Still funny though....
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"Concentrate
your fire!!"
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One of the more major gripes I have with SOAF is that it doesnt
let you choose your weaponry, beyond choosing a package.
For instance, the Stealth package gives you a 9mm silenced
sub-machine gun and pistol, while the Full Assault pacakge
gives you an automatic shotgun/M4A1, as well as frag grenades.
No description, no pictures, no nothing, just a couple of words
on your screen. As you complete the game and finish the secondary
objectives, more packages become available. I guess its a
good reason to complete the game.
However, SOAFs armory pales in comparison to the ultra-detailed
weapon choice screen of Rogue Spear/Rainbow Six. Heck, the armory
isnt even complete, at least, not from my point of view.
Steyr Aug, where art thou? Gathering dust beside the Belgian Army
pistol and Dragunov sniper rifle Im sure...
Incidentally, SOAF comes with its own SDK, so map-making
etc. is apparently a snap, however it remains to be seen as to whether
or not the Internet community takes to SOAF as a viable platform
for modding.
SOAF comes with fully functional multiplayer, allowing for the
typical Terrorists vs. Counter-Terrorists matches and
all out fragfests, plus a few variations on the theme. The Ubi.com
performance is quite acceptable, despite the fact that the nearest
server is in Hong Kong.
Even with a significant amount of lag, SOAF plays well. Unfortunately,
there only about 150 players on the server at any given time, which
means playing in half empty maps most of the time. As any pretender
to the Counterstrike throne will tell you, a critical mass of players
is essential to online success.
So, in conclusion, there are many good points about SOAF: Good
AI, decent engine, newbie friendly interface and modding tool kit.
But for all its good points, I cant award Sum of all Fears
top marks. For anything... Sad but true.
However, at $AUS49.95 ($US29.99), its a relatively inexpensive
solution for those looking for a tactical fix, without the added
complexity/tech requirements of Ghost Recon. For newcomers, SOAF
is recommended. For experienced gamers
Itll give you
some new maps to play with while you wait for the next Clancy blockbuster
- Splinter Cell.
Game: The Sum of all Fears
System: PC
Players: 1-multi
Online: Yes
Developer: Red Storm
Distributor: Ubisoft
Rating: 80%

(Ratings
Key/Explanation)
The Sum of all Fears is on the shelves now.


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