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Lara Croft - not even a pretty face any more...
By Martin
Kingsley
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Can the
PC version improve on the PS2's 70% score?
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Console port. The dirtiest
of dirty curses in the mouth of a dedicated geek and, in general,
a bane upon the mighty PC
Or something; In other words, most
console ports are crap, okay? Let's leave it at that.
In certain cases, we see good transfers from lowly console systems,
for instance GTA3 and its Miami-based-brother-in-arms Vice City.
Now those are what every port should aspire to be.
Unfortunately, Angel of Darkness for PC has failed almost totally
to reach that goal, instead opting to be a cheap cop-out that deserves
to be shunned without reservation.
For the first time in maybe three hundred and forty years, I have
been stunned speechless by incompetence. There can be no other word
for what I saw on my screen upon installing Tomb Raider: Angel of
Darkness for the PC. The worst part is it's a 21-inch screen.
Where to hide, where to hide, where to hide?!
OK, I'll stop with the meanness now, but really, there is something
seriously flunked going on here. I won't bother with the general
story and gameplay outline here, because you can check out my PS2
review of AoD if that's what you're after, yesirree.
Anyway, moving along
nothing works.
Speaking in both visual and practical terms, AoD for PC is not
a happy unit. The menu doesn't display properly or even finish showing
up, the screen goes black for no reason, not to mention that the
frame-rate could be outrun by a twenty-cent piece dropped through
a foot of wet concrete despite the fact that everything, no matter
the resolution, is pixellated. [Sweet! - Ed]
Oh, and the subtitles are something akin to corrupted, with big
blank squares showing up halfway through pieces of text, seemingly
at random.
It's horrific, really, and looks like something from the bad old
days of '96; before anybody says anything about either inadequate
hardware or the porting process from PS2 to PC, let me assure you
that neither excuse is valid.
Firstly, AoD was tried out on both a 1.3GHz Celeron with a GeForce
4 MX440 and an AMD Athlon +2200 with a Ti4200, all with the latest
drivers etc. Both came up the same.
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Looks
good eh? That's coz it's a PS2 screenshot...
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As for the whole idea of 'porting is difficult to do', well, if
Konami can do it, and Rockstar can do it, why can't Core do it?
What makes Core so special that it can't produce a properly coded
port?
That provides a terribly unstable basis from which to work for
any prospective gamer.
From the second you start the game up and navigate your way past
the cluttered exterior setup screen, you have, to quote numerous
Star Wars characters, 'a bad feeling about this'.
The first twenty minutes of gameplay are so utterly difficult to
get to grips with that many people may just go out and buy a PS2
in an attempt to avoid the pain.
You'll get stuck trying to climb onto a dumpster, the game will
crash at least twice before you hit the Paris rooftops, and trying
to move to the menu will result in the screen fading to black and
never returning. That's bad. Very bad.
Remember, this happened on two different computers. Two. If this
was only one computer, then maybe all of this could be waved away
as some kind of malicious software glitch, but no, this happened
consecutively with totally different bits of hardware and still
I get a game that is about as playable as billiards without a cue.
In the event you aren't fazed by these events (which means you
must have access to about three tonnes of Prozac
gimmegimmegimme!),
you'll quickly find that you are unable to change the control system,
on account of the fact that the menu is totally screwed.
Usually, this wouldn't be such a problem on account of somebody
without three point five hands sprouting from weird places setting
up the default control scheme.
AoD, however, has a default setup that can cause the player the
kind of grief generally reserved for when the repo men come to take
away your shiny home theatre kit.
Interestingly, the sound hasn't suffered at all. Odd, that. Everything
seems to sound pretty much hunky-dory, which I suppose is something
of a relief if you've just spent five hundred dollars on a Sound
Blaster Audigy Platinum or some such. So, at the end of this slightly
under-worded review, what do we have?
Answer: A bad looking, almost unplayable, buggy mess of a port
that personifies everything I hate about big business.
For that, I condemn the PC version of Tomb Raider: Angel of Darkness
to the deepest pit of Hell to hang in irons next to Space Channel
5 Part 2, where legions of Amiga fans past shall feast upon its
condemned flesh for all eternity, their cries of 'Space Invaders
forever' echoing infinitely through the fiery corridors of the Underworld.
Ain't life grand?
Game: Tomb Raider: Angel of Darkness
System: PC
Players: 1
Online: No
Developer: Core
Studios
Distributor: GameNation
Rating: 35%

(Ratings
Key/Explantion)
Tomb Raider: Angel of Darkness is on the shelves now.

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