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Unreal evolves with style
By Martin
Kingsley
Back in '99, there were
only two games when it came to online play: Quake, and Unreal Tournament.
Each had it's own fan base, and street fights were
known to break out at the slightest infraction when it came to multiplayer
fragging.
In the last five years, things have gotten bigger, better,
more involved, and games have changed to match said expansion, with
the market opening up to involve dozens of developers and just as
many games.
With Unreal Tournament 2003, Epic thought they had it
made but as is always the case, there was someone hanging about
ready to screw everything up.
In this case, the 'someone' was a 'something', and that something
was Battlefield 1942.
With its crisp WWII flavour and massive multiplayer potential,
it quickly usurped the multiplayer throne, leaving UT2003 out in
the cold due to what was perceived as a lack of innovation, a severe
case of 'been there, done that, seen the movie, read the book and
bought the tee-shirt'.
So, two years on, we're older, shaggier, flabbier and not a skerrick
wiser. Looking down the barrels of our polished sniper rifles, the
contenders for this year's multiplayer market have lined up, taken
their places and, at the back, brawls are breaking out.
The whistle blows and, jostling for pole position, we have the
heroin-addled Battlefield Vietnam and Unreal Tournament 2004, grizzled
space marine and promoter of good curry. Personally, my money's
on UT2004.
It's an impressive package, any way you look at it. With 10 game
modes, four new weapons, nearly fifty new maps, five announcer voices,
more bots than you can shake a minigun at, land and air-based vehicles
(finally) and the reintroduction of the classical UT sniper rifle,
this is the real deal, no doubt about it.
Firstly, presentation: Clocking in a hefty 5.5Gb (six CDs or two
DVDs, don'tcha know?), and complete with glossy full-colour manual,
from the moment you open the box you know you're in for something
special, and if the install doesn't tell you that much, your first
deathmatch certainly will.
Optimised like nothing you've ever seen, UT2004 seems to be the
ultimate scalability experiment, running smoothly on anything from
beast-boxes to wee 'ickle midget PCs from the Bronze Age, and looking
good no matter what.
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"First to the top gets a
lobotomy!"
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Add to this a great little physics engine that takes care of anything
from ragdolls to vehicle physics, the ability to run natively on
Windows, Apple and Linux systems, audio that is crisp and thematically
perfect without being intrusive, and things are looking up big time.
Onslaught, one of the new modes of play, is a big change of pace
from standard UT, concentrating on teamwork in a struggle to link
power nodes across huge outdoor maps from your power core to the
opposing team's.
Said opposing power core cannot be attacked unless the nearest
node to it is under your control, and, in turn, the nearest node
can't be usurped unless the node nearest to it belongs to you etc,
etc. This kind of thing leads to sprawling tug-o-war type situations,
which I must say are jolly good fun.
Due to the gigantic nature of some of the Onslaught maps, it is
here more than anywhere else that the vehicles come into play.
From the zippy Manta hovercraft and Scorpion buggy (complete with
extendable side-mounted razor blades) to the Goliath and Leviathan
tanks, there's a good mix and, thanks to the wonderfully comprehensive
physics engine, all the vehicles are a joy to tool around in.
They even have their own special stunt bonuses attached -- be on
the lookout for an opportunity to drop your Manta on enemies below
for a 'pancake'.
While some of the vehicles, particularly the Leviathan, are extremely
powerful, they never become the central focus of battle due to their
paper-rock-scissors nature. For instance, the Goliath tank can take
out nearly everything in one shot with its main gun, but has a hard
time keeping up with the light aircraft, which can plug away at
it's sluggish form with impunity.
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The Leviathan (5 seats)
Originally
designed for urban pacification, the Leviathan found its greatest
deployment near the end of the Human/Skaarj wars.
Essentially a mobile assault station, the Leviathan represents
the ultimate in mobile military force projection, able to
carry one driver and four passengers-one inside each anti-vehicular
turret at the corners.
While driving, the pilot can target enemies with the rear-mounted
rocket pack, which fires a continuous swarm of projectiles.
When the pilot decides to hold a position, the main weapon
can be deployed, which will immobilize the Leviathan for stabilization.
Powered by two quantum-fusion impulse reactors, the main
gun projectile creates a negative singularity at the point
of impact, drawing all energy and matter out of the immediate
area. Exploding outward with devastating force, the shockwave
can annihilate everything within its radius. There are documented
cases of Leviathans single-handedly leveling entire cities,
and lone attacks against a fully manned Leviathan are suicide.
Source: unrealtournament.com
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To combat against vehicle incursions, infantry now have the AVRiL
(no relation to the singer, hopefully) guided missile launcher,
which locks onto anything that happens to take it's fancy (particularly
low-flying enemy aircraft) and then proceeds to blow seven shades
of incarnadine out of the offending object.
For more general-purpose situations, there's also the grenade launcher,
two types of stationary gun turret, and the spider mine launcher,
which, you guessed it, launches spider mines.
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Tank battles are always good for
a larf
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When you're not playing Onslaught, there are always the fifty new
maps to consider, and, for instance, Assault mode.
A throwback to the classic Unreal Tournament and sadly missing
from UT2003, Assault involves the completion of objectives as a
requirement for victory, rather than the immolation and/or disintegration
of anything and/or everything within a radius of fifteen miles.
One team must defend the objective, while the opposite team must
break in to what is usually the enemy stronghold and blow up the
generator, save the damsel in distress and finish that pineapple
flambé.
To go with the style of play, Epic have provided six seriously
involving maps that range from space stations (complete with dog-fighting
spacecraft) to junkyards and post-apocalyptic cities a la Beyond
Thunderdome.
As an addendum to the above, double domination, Bombing Run, deathmatch,
team deathmatch and Capture the Flag are all still there, and to
explain these genre stalwarts would be redundant at the very least,
so I won't.
Bristling with ingenuity and showing a level of polish rarely,
if ever, seen elsewhere, Epic have proven that they still have what
it takes when it comes to cyber-gaming.
Containing big guns, buxom leather-clad goddesses and more explosions
than you can shake a tank at, Unreal Tournament contains everything
a growing lad needs to grow up big and strong.
Or, at the very least, big and psychotic.
Game: Unreal Tournament 2004
Players: 1-multi
Online: Yes
Developer: Epic
Megagames
Distributor: Atari
Rating: 90%

(Ratings
Key/Explanation)
Unreal Tournament 2004 is on the shelves now.


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