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Vietnam from a Czech point of view
By Martin
Kingsley
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Aaah,
the sniper rifle. Part of any healthy FPS diet
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Oliver Stone's Platoon,
and Stanley Kubrick's Full Metal Jacket (forgive the name dropping
at such an early stage, folks, but I have to earn those commissions
somehow) provided, at their time of production (1986 and 1987, respectively),
some of the strongest anti-war messages ever seen on film.
No such sentiments are to be found in Czech developer Pterodon
Team's gritty Vietnam-based FPS, Vietcong, although, as an experience,
Vietcong comes up almost on par for immersion with the two above-mentioned
films.
Indeed, the tutorial (cleverly disguised as a Marine Boot Camp)
brings back memories of the first half of Full Metal Jacket, specifically
Sergeant Hartman and his hard-ass attitude.
In the single-player Campaign, you are Sergeant First Class Steve
Hawkins, Intelligence Officer for a Special Forces unit stationed
at Nui Pek.
It doesn't take long for you to make yourself at home, and only
slightly longer to be put in command of a team, made up of a radio
operator, a point-man, a medic and, on occasion, an engineer and
a machine-gunner.
In the war against both the North Vietnamese Army and the Vietcong
(VC), you will cover hundreds of kilometres, with mission objectives
as diverse as protecting a friendly outpost, to rescuing an American
POW from VC forces in the dark of night, to fending off a siege
against a radio outpost on the Cambodian border.
From cramped, claustrophobic VC tunnels to ancient ruins and humid,
rainy swamps, Vietcong, for the most part, keeps you constantly
involved and, above all, immersed.
In the single player camp, apart from the cool Campaign mode, there
are Single Missions (read: Campaign missions as separate scenarios
with selectable settings e.g number of enemies) and Quick Missions,
which are unlocked as you progress through the game.
While there are less than 10 of these Quick Missions, they do make
a fun alternative to the story-driven Campaign, if you just want
to run around with a machinegun and shoot shit up for the fun of
it.
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The rickety
bridge. To cross, or not to cross....
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On the multiplayer side of the fence, you can engage in LAN-based
frenzies or Internet skirmishes, and, despite some heavy levels
of detail, everything seems to run pretty smoothly, even on a lowly
dial-up connection.
Things are generally standard over here, so not much in the way
of elaboration should really be needed, should it?
As a war-based FPS, the first thing you'd notice would be the weapons,
of which there are just under 30 to play with, including such classics
as the Thompson .45 carbine, the M1 Garand carbine and the 'light
support weapon' of the United States Army, the M60 machinegun.
Other examples of Vietcong's armoury are the Winchester 70 hunting
rifle (gotta love that bolt-action!), the M16 assault rifle, the
Remington 870 pump-action 12 gauge and, of course, the impressive
M79 snap-loading grenade launcher.
You also get five different types of sidearm, a combat knife that
looks more like a machete, two types of grenade, and a lot more.
Very impressive.
Also impressive on the weaponry side of things is the way that
all the firearms can be fired from the hip, but they can also be
brought up to eye height and lined up by the manual sights, which
adds a certain something to the proceedings, especially when you
see that convoy of VC down in the valley and want to try out for
some headshots and get some melon-popping practice in with that
Winchester.
The addition of eye-level sighting comes into play in a more significant
role when you also consider the ability to both crouch and go prone,
especially when behind cover, as the eye-level sighting raises you
up a little bit and you can generally trade fire over whatever it
is you're hiding behind without risking life and limb in the process.
On an aural scale of 1 to 10, Vietcong gets an 11 for sheer perfection.
From the sound of rounds whistling past your ears in the middle
of dense forest to the dull thud as said rounds impact with the
dirt (and the ricochet) brings tear to my eyes every time I hear
it.
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"I
saw something move, Sarge."
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The chatter of automatic weapon fire and the rustle of leaves,
the hum of exotic bugs and the screech of monkeys, every single
sound can be said to be, at the very least, on a level with any
big-budget feature film you might care to name, Saving Private Ryan
included.
The music only helps to nail this observation down, with a groovy
and really quite cool selection of 60's and 70's tunes on display.
Visually, Vietcong can be considered a hotchpotch, with highly-detailed
character models that are meticulously constructed down to the point
where you can see the whites of their eyes, and some very nice textures
and weapon models.
Unfortunately, the foliage that makes up the majority of the outdoor
scenes that in turn make up a majority of the game are pretty low
quality.
Furthremore, there are two particular things apart from the foliage
that let down Vietcong, namely the sometimes-inane AI and the tendency
for Vietcong to read off the CD-ROM way way too much. Let's deal
with the AI issue first, shall we?
Generally, the squad AI isn't too bad, and they can carry on with
a fire-fight without you having to worry about becoming a casualty
of friendly fire.
However, they have definite problems with path finding and with
situations involving tight groups. For instance, should you manage
to get into an enemy trench, then your loyal if somewhat stupid
comrades will jump in with you.
However, unlike you, they seem to lack the necessary motor skills
to get back out of said trench.
Same thing applies to tunnels, which is probably why, for the larger
tunnel missions, Pterodon have set up the scripts so that you have
to go in by yourself.
However, unlike several other games that shall remain nameless
(*choke* Line of Sight Vietnam), both the enemy and allied AIs know
how to take cover, and are good at jumping, ducking, weaving and
diving in and out of the line of fire with great dexterity. So it's
not all bad.
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"We
need a medivac, two humvees and some explosions!"
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Now, the problem with Vietcong, as far as hardware goes, is that:
A) It attempts to auto-detect your system and does a lousy job;
and
B) As stated two paragraphs above, it reads off the CD drive too
damn much!
Now, the second problem can be worked around via the application
of a No-CD crack (not that we at GameBlitz approve of such things
*gasp*), reason being that the reading of the
CD, or over-reading as the case may be, is only in place as a kind
of copy-protection, in that the files that Vietcong reads off the
CD are already installed on the hard drive, hence why the No-CD
crack works in the first place.
The first problem, however, is really a nutty one to crack, so
to speak. Again, it can be worked around, but it generally requires
a lot of patience, and I don't get paid enough to go into detail
about said problem here.
Suffice to say
Vietcong needs a patch. Not particularly urgently,
but it still needs a patch.
A Vietnam-based shooter with a story to tell and a cool way of
telling it, a decent engine and some amazing scenarios drenched
in enough ambience to make David Fincher self-consciously flinch,
Vietcong is good. Very good.
You would do well to put it down on your "To Buy" list,
but wait for the patch, yeah?
Game:
Vietcong
System: PC
Players: 1-multi
Online: Yes
Developer: Gathering
of Developers (GoD)
Rating: 85%

(Ratings
Key/Explantion)
Vietcong is on the shelves now.


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