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Worms: The Next Generation

By Martin Kingsley

Worms 3D

Saving Private Worm Dude

Bullets, bombs, explosive grannies, banana-bombs, cluster grenades, homing missiles, homing pigeons, Indian nuclear tests and annelids.

What do these things have in common? Well, they all feature in the enormously popular Worms series from Team 17, and nowhere more so than in the latest incarnation of the Little Game That Could, aptly titled Worms 3D because (you guessed it) it's the first game in the series to be rendered in full 3D.

Talk about obscure!

Ages ago, there was nothing as addictive as sitting around a glowing monitor with two or three mates as the clock struck 3.00am, taking turns blasting the absolute shite out of anything looking even remotely wormish, if indeed that is the word.

Sure, the graphics were pixellated, the music was MIDI (if strangely endearing at that) and there was something very Scorched Earth about the gameplay. And yet....

Team 17 didn't reinvent the war game with Worms; they just took the best elements of genre-defining titles like the abovementioned Scorched Earth, turned them on their heads and let the mayhem begin.

It was a simple idea that captivated thousands upon thousands of gamers, and four sequels (and an expansion pack) later, we have the biggest evolution in Worms gameplay since the invention of DirectX.

For those who haven't feasted their eyes on the wonders of annelid annihilation before today, let me explain to you how the previous games in the series worked: Taking place on a 2D landscape with a side-scrolling camera, two teams do battle. Each player has sixty seconds to move one worm from his team.

Worms 3D

Graphically, it's not pushing any boundaries,but
Worms has always been about the gameplay

He can use the time to build barricades, attack, or simply maneuver. When that sixty seconds is up, the other player takes over with his worms, and so on.

Some weapons, like bazookas and grenades, are trajectory based (select the angle and the power of the shot, and let the bombs fly), while others are simply point-and-shoot, the shotgun and the Uzi being the best examples of this. There are also drop-and-run items, like mines and sticks of dynamite.

The terrain is deformable and many a feisty Wormer has been a little too free with the dynamite, the ground literally disappearing beneath his feet, resulting in an untimely death. That's Worms 3D, basically.

With its new game, Team 17 has made the jump to three dimensions whilst retaining the core gameplay that made everything so much fun in previous iterations of the series.

Tactically, a whole new range of manoeuvres are made possible by the extra dimension, and visually there is something fresh about the simply rendered worms and their cartoon environs.

However, some might prefer the cartoon styling which featured in Worms games gone by, and I have a feeling this new artistic direction might drive away some veteran Wormers. Oh well, you can't win 'em all.

Game modes range from the Single Player campaign to skirmishes, hotseat play (taking turns on the one computer) and LAN mode. No true Internet play on the PC version, which is a bit unfortunate, but Team 17 have attempted to compensate by focusing on the improvement of what has been a traditionally lackluster Worms gametype: the campaign.

Worms 3D

Classic pose: Worm with bazooka

Missions now range from assassinations to Saving Private Ryan-styled sieges at Wormaha Beach (groan) and everything in between and while it still feels like training for multiplayer, at least Team 17 have made a definite effort in this area, unlike some people I could mention (Quake 3 *cough* Id *choke*).

As always, sound is a factor that does nothing but impress.

Worm voice-overs range from the traditional 'falsetto/squeak' to Lock, Stock gangsters, Cockney salesmen, aliens, Terminator robots and, continuing with a running joke that is as old as the hills (or, at least, as old as Worms Armageddon), Angry Scotsmen.

If there are any criticisms to be laid at Worms 3D's door, then they would be that the camera needs some definite work, as it has a tendency to wander, and also that the controls for both PS2 and PC are a bit…odd.

They take some getting used to, but eventually you get the hang of it and can wield your Uzi like a pro.Not a revolution, not bursting at the seams with new ideas, just an old classic brought up to date in a long-overdue evolution, Worms 3D is excellent for a laugh and truly great as a party game.

Game: Worms 3D
System
: PC
Players
: 1-4
Online: No
Developer: Team 17
Distributor: Atari

Rating: 80%


(Ratings Key/Explanation)

Worms 3D is on the shelves now.


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