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Salty sea dogs rejoice
By Martin
Kingsley
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"Ye-argh me scurvy sailors
- 'tis time to
lay ye smack down on yonder sea dogs!"
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Pirates, ye-argh, Sid Meier's
cult classic, remastered for a new era of salty sea dogs and kicking
just as much scurvy buttock as when it first sailed.
As the last son of a family betrayed and put into bondage
by an evil Spanish lord, sail seas, plunder booty, wage war and
generally make a mess of the place as you ride the turquoise waves.
And so it is. For once, neither the hype nor blurb were unjustified,
and it is evident to all and sundry that Sid Meier has delivered
yet again.
For those who have been living in some isolated city in the Middle
East eating grapes off the silken flanks of a dozen fair maidens,
Pirates! is a game whose formula is half randomised play and half
subtle complexity, all wrapped up by lots of atmosphere.
Unlike, say, Civilisation, another Meier masterpiece, Pirates!
does not swamp the player with micromanagement up the kazoo, nor
does it present you with a billion options at one time.
No, instead, the developer gently leads you by the hand until you've
gotten to grips with the extremely friendly interface (you can pretty
much control the game without ever your hand leaving the numerical
keypad), and then lets you do basically whatever you bloody well
please. There are always lots of options at hand.
On receiving your first boat, you head for the nearest port, and
here is where you begin to realise just how open-ended the Pirates!
system is. There are treasure maps for sale, men to be hired, Governor's
daughters to be seduced, goods to be purchased, and bar fights to
be had. Fence, dance, dig for treasure, trade, hear the latest rumours,
or sail on out with cannons ablaze as you lay siege to the nearest
unprotected cargo vessel.
One might say that Pirates! is more a collection of cleverly integrated
minigames than anything else, but this is not a bad thing, for it
all works out very, very well indeed.
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Pirates! is a well crafted game,
with heaps
of depth, longevity and yes, even variety
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There is a story here, but not one you have to expressly follow,
though you might want to carry through with your revenge plans a
little more briskly when you realise your character will actually
age, becoming silvered and regal with the advancing years, and eventually
die, leaving a Hall of Fame to mark which accomplishments were made
in his lifetime.
In this way, and considering that each and every game is completely
randomised, you can rank up a whole list of pirates, each with a
different set of achievements and an equally different list of screw-ups.
One of the biggest things Pirates! has going for it is the immersion
factor, for if there is one thing this game has in spades, it is
atmosphere.
The sea bumps up and down gently while maintaining a particularly
vivid shade of blue, the sun always shines brightly, clouds scoot
overhead and your sails billow under a particularly strong breeze.
Pirates! has many appealing visual factors, and keeps to a particular
art-style that is cartoonish yet never truly comical, always staying
family-friendly.
There are no cursing pirates or foul-mouthed barmen to be had,
as all NPCs, including your dashing self, speak in a Meierised variant
on Simlish (i.e. cute-sounding gibberish), with subtitles for those
who can't understand what the bloody hell is being said (i.e. everyone).
It's a nice setup, and rather charming, I must admit. It makes the
Caribbean a pleasure to plunder.
Speaking of people besides your dashing self, you are never really
alone out on the big old ocean, and as you sail you will see army
escorts, pirate ships and lone cargo runners, not to mention the
occasional dolphin, and wage war on any of them for your own personal
gain, particularly if you have a Letter of Marque, which allows
you to plunder and pillage enemy vessels provided they are the enemies
of the people who gave you the Letter in the first place.
Should you even wish it, you can take a cruise off the coast, picking
up as many men as your ship will carry, and then disembark a little
ways off from an enemy port, sneaking in and doing very naughty
things indeed.
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When swords, rapiers and scimitars
don't work, just use the deck cannon!
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Combat takes place in, as with the rest of the game, a third-person
bird's eye view, with your ship letting go with broadsides of one
kind or another as you switch between ammo types (such as grape
shot, used to kill crew without particularly damaging the ship,
as chain shot, used to take down masts, crippling the ship in question),
at the same time avoiding the broadsides of the opposition.
With every success or treasure raid one gets closer to buying a
new ship, and eventually a damned huge galleon, which you can fit
with batteries of cannon that would make even the saltiest of pirate
captains quiver in his blood-spattered boots.
Despite all this, combat is still determined by luck just as much
as by skill, which still puts a little sweat to your palms when
you're tooling up for big encounters abroad.
Thankfully, at that stage in the game the odds are most definitely
in your favour, so unless you've suddenly suffered extreme brain
damage or have decided to take on the entire Dutch navy, you should
be fine.
As you would expect, and as an example of the kind of complexity
that is involved in Pirates!, as you gain money and plunder from
your piratical escapades, your crew will want a share as well, and
so you must divvy up the booty as you go, lest the morale of your
men drop so low they mutiny and drop you over the side headed feet-first
for Davy Jones' locker.
This, of course, means you must pirate more and more often to satisfy
the greedy mongrels, which is rather handy, because by that point
it'll be a true pleasure to waltz on up to a heavily defended Spanish
gold transport and hum, "Hands up and over the sides you sons-of-deck-swabbing-flowerpots
lest I cut ye in twain!" in a key scored for artillery and
cutlass edge.
Addictive, cute, clever, subtle and multi-layered, Sid Meier's
Pirates! is exactly what all us cannon-toting, swashbuckling Errol
Flynn-a-likes have been waiting for, and with such enjoyable longevity
it's something you'll be playing for a while to come.
Game: Sid Meier's Pirates!
Players: 1
Online: No
Developer: Firaxis Games
Distributor: Atari
Rating: 95%

(Ratings
Key/Explanation)
Sid Meier's Pirates! is on the shelves now.


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