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The Warrior Within is without boundaries
By William
Barker
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Prince of Persia 2 is brilliant
action adventure
game that takes players on a fantastic journey
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There's no place quite
like Persia - except maybe Africa, Morocco, Belarus, Trinidad and
Tobago and I suppose Tunisia - that really stir your spirit into
a spot of adventure, a touch of intrigue and sprinkling of skulduggery.
Not only is it the aeons-old architecture and the baggy get-ups
that everyone wore in ye olde Persia, the palm trees and the sand
dunes, but it's also the traps that lead to disembowelment and eternal
pain around every corner that really make you go "hmmmm, Persia
rocks".
And the latest game to make use of the tropica-desert surrounds
that pervade Persia is Prince of Persia: Warrior Within, or just
PoP2, as my close associates and I refer to it.
For those who don't know, Prince of Persia first appeared on the
trusty old PC years ago - or was it centuries? Whatever it was,
the old 2D game was a fantastic escape from the bad hairdos and
awful clothing of the time, not to mention the dull politics. No
weapons of mass destruction, no Texan oil men, and very few despots.
What were the newspapers filled with back then?
It was a great way to escape the inanity and contradictions of
everyday life, and though things are much more interesting today,
with real world death, destruction and ultimate uncertainty around
every corner, PoP2 is every bit as good as the original was, and
about a zillion times better looking to boot.
The legend behind Prince of Persia has not been diluted in the
latest 128-bit incarnation for the consoles: you are the Prince
of Persia, a strapping young buck who, according to the official
Ubisoft sanctioned literature, must "embark upon a path of
both carnage and mystery..."
In a Gladiator-esque twist, your death is preordained from
the beginning - you are hunted by the Dahaka, an immortal incarnation
of Fate seeking divine retribution - something most of us would
probably have a bit of trouble dealing with. But old Princey-boy,
he doesn't give a crusty crap, and simply gets on with the ass whupping
and skull crushing.
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The Prince can do 'stealth' as
well as 'psycho'
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The first level sees you taking control of the Prince and you are
subtly nudged along with tooltips, telling you how to fight and
use the environment to your advantage. And the setting is stunning.
You begin the game on a pirate ship during a storm (see topmost
screenshot) and about twelve-point-four seconds into the game,
I came to the realisation that this was going to be an adventure
of epic proportions, and as it turned out, I was bang on the money.
The control system, while context sensitive for the most part (an
'action' button will initiative a number of different moves), can
be quite confusing, and if you play the game, leave it for a week,
then come back, you'll be up shit creek without a paddle.
But if you put in the hard yards you will be rewarded with one
of the most fluid and engaging action adventure games of this era.
The combat, for instance, is stupendous. Not only is the Prince
a lithe and graceful warrior, he's also one psycho mo'fo, and whether
you're wielding double daggers, pole-axes, single swords, or a pair
of wicked scythes, you can cut off heads, impale, slash, gash and
trash your foes with a few deft button presses.
The Prince is incredibly quick too, and can jump over foes, stabbing
them in the back, run up walls, spin around poles and charge into
the enemy ranks with wild abandon, safe in the knowledge that his
combat skills are without peer.
There are so many combat moves in this game it sometimes boggles
the mind, and the efficiency with which you can reel them off is
staggering *slash-slash-slash-slash-slash-slash-slash-slash*
and together with a large range of different weapons to use it adds
a slight RPG flavour to proceedings.
One of the coolest features of this game's predecessor, Prince
of Persia: Sands of Time, was the ability to mess about with the
flow of time, and this is again an integral part of the game.
Not as so much in combat, the manipulation of time is often needed
to complete puzzles, or avoid deadly traps, or to simple save yourself
from a grisly death, and it's good to see that these traps and brain
teasers (one of the traditions founded in the original PC games
that came out in the old 80286 days) are faithful to the series.
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Ah yes, the old head chop, also
known
as decapitation, coz his 'cap' comes off
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The idea of imminent danger from booby traps and what not keeps
things interesting, and when combined with a good mixture of combat
and exploration, it's hard to find fault with the gameplay.
One criticism is that there are so many different moves that one
sometimes forgets which one would be most apt in a given situation,
but it's a minor gripe that hardened gamers will laugh off with
impunity.
Graphically, the game is stunning, and is so smooth it sometimes
resembles a stylised cartoon. It's a darker and more violent game
than Xbox/PS2 title that preceeded it, but is no less absorbing.
Like I mentioned earlier, the first level involving the pirate
ship battle on stormy seas is a great introduction to the vivid
world created by Ubisoft Montreal, and is a mere taste of things
to come.
Compared to the original game, PoP2 is leaps and bounds ahead,
particularly in terms of polygon count. The character models look
much more detailed, have higher texture mapping applied to them,
and yet still move just as fluidly as they did in the original.
The majesty of the level design sometimes beggars belief, and even
the small touches, like the ripples in the water and blood spurts
from the wounds of fallen foes, come together to create what is
one of the best looking games on the Xbox.
Sonically things are just as peachy - the music is fitting, and
gives the game a sense of occasion, perfectly plunging you into
a long forgotten era, while ambient sounds, such as dripping water
or the echoes of unknown origins help to increase the tension.
Quibbles? Well, I had a few. If you were to jump into the game
half way through, after watching your mate somersault across Persia,
you'd take one look at the control pad, have a dabble, then pass
some serious wind and leave the room with a loud "This game
sux". The controls are quite in-depth and the often context
sensitive controls can be confusing at times.
Level design, while always stunning to look at, can be perplexing
too - even vexatious - as you grapple with the same simple puzzle
over and over again (at laest I did... [Coz you're an idiot - Ed]).
I suppose searching for a walk-through would solve that one though.
At the end of the day, I have no trouble awarding this game a 9
out of 10. Prince of Persia: Warrior Within is an audio-visual feast,
a game that manages to engulf you in the make-believe universe the
level designers and art directors created, and few other games do
it with so much confidence.
The boss fights, the interactive levels, the traps, the puzzles,
the time travelling - it's all gold, pure gold! Which begs the question:
with all this sparkling goodness, is there any badness to be experienced
when playing?
The short answer - no.
Game: Prince of Persia: Warrior Within
System: Xbox
Players: 1
Online: No
Developer: Ubisoft
Montreal
Distributor: Ubisoft
Rating: 90%

(Ratings
Key/Explanation)
Prince of Persia: Warrior Within is on the shelves now.



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