| Xbox360's
Premier Racing Game Steps Up
By Will
Barker  |
Yup, that's an in-game screenshot. *Spooge*
|  | Check
out the level of detail given to the fully realised interiors:
astounding |
I picked up the game, it was
Project Gotham Racing 3, and it looked sweet showing off the Ferrari
F430 on the box. But I had no Xbox360 with which to operate the game,
so I had to head to JB HiFi and ask really nicely if I could use their
in-store system. The manager said no, and
that mentally retarded people should have minders, but I threatened the
clearly insecure man with violence after a TV mysteriously landed on my
clenched fist. Anyway, I finally got to playing the
game after one of the cashiers bandaged up my fist, all the while
fending off annoyingly vocal young children who had come to the
specialist audio/visual store for that sole reason. After a few punches
to the neck, a snapped tibia and one spectacular judo-chop to the wind
pipe (that shut him up quick-smart!), the kids wisely kept their
distance and, lo' and behold, I now have this review for you. The
game starts off like any other racing game: car after expensive car
zooms by, cool music plays, brain melting camera angles assault the
eyes and the odd splash of "Gotham" appears. After the relatively
ho-hum intro I was instantly familiar with the setup. If you've played
any of the bygone Gotham games, you'll be right as rain here. The
thing I wasn't expecting however, were the amazing graphics. Granted, I
was playing the game on a lovely plasma widescreen TV in high
definition mode, but I really was taken aback not only by the attention
to detail and quality texture mapping, but also the fluidity of the
game and blitzing framerate at which it moves. Gran Turdismo watch out! The
cars are lovingly detailed - right down to the cockpits - and combine
with the amazing physics engine to great effect. This combo of graphics
and physics is best witnessed in the replay mode: it's awesome watching
as a car's suspension tracks over bumps and ripple strips, or when the
car performs a smoking powerslide through the apex of a tight corner as
everything behaves as if it has mass, and it just has a very realistic
vibe to it. And it must be said that the trackside detail is amazing
too. Racing through a city such as New York is
simply stupendous, and like the previous two Gotham games (and
Metropolis Street Racer), the cities are accurately recreated. With the
extra processing power that the Xbox360 affords, this is arguably the
best looking driving game ever created. Every time you turn a corner
the graphics around the screens periphery blur slightly, and it's
little touches like this that help elevate the game to a very special
level. Another area of the graphics that are quite
remarkable are the lighting effects, which help give the game a
suitably realistic look. From the incredibly cool in-car view (new to
PGR3), complete with accurate cockpits of all the cars in the game
(which is a bloody impressive feat in itself), PGR3 is simply awesome
to watch when the white-glare decimates your view momentarily
as your vehicle emerges from a dark tunnel and into the sunshine of a
crisp autumn in London. Graphically, PGR3 is a
killer. It's beautiful, it's gorgeous. But what's it like to play? Having
read some reports that the Xbox360 is not the quantum leap console it
should have been, I was expecting Project Gotham 2.5 rather than a true
trilogy-making blockbuster. But what I experienced was nothing short of
brilliant. This is one sweet game folks, and I was more than happy to
endure the taunts of supreme court retribution from the shocked parents
of the unconscious and slightly/completely battered and bruised
children littering the ground around me in order to play the game. As I
explained, I did warn them. "Back off you little shit machine" I said
to one particularly snotty so and so. To which the response was "My
daddy's a lawyer and he's gonna put you in prison." Been there, done
that, I responded knowingly, while putting the Noble M40 into a gutsy
power slide that would have made Valentino Rossi choke on his bolognese. And
that's the thing about Project Gotham Racing 3. It's not how fast you
race, it's how you race fast. For those who have had the misfortune to
never play a Gotham game, allow me to explain one of the central
themes: you are always rewarded for performing cool driving
moves while competing, so long as you don't crash into a wall. For
instance, you could do a dirty great big powerslide, or hit a ripple
strip and bang up on two wheels for a second and you'll get points
depending on how technical the move was, and even drafting or
slip-streaming is worth extra Kudos points, and all these points
contribute to earning credits that can be spent on new cars between
events. It's a brilliant game engine that rewards you for being
stylish, as well as fast. Better yet, Project
Gotham Racing 3 is a far more diverse driving game than your average
racer, as there are literally millions of game modes. Well, that's a
lie, there's actually 11 different modes, and before you ask your local
break-dancing king pin about such modes, allow me:
Timed
Events |
| Hot
Lap | As the name suggests, you get one
shot, one lap to complete within the designated time. |
| Timed
Run | Another "hence the name" event, where
you must simply complete the race before the timer runs to zero.
| Breakthrough
| This
is like
a checkpoint race. You may start with 20 seconds, and each checkpoint
you 'breakthrough' you get a bit more time. |
| Time
vs Kudos | This mode is new the Project Gotham
franchise, and is one of the coolest modes, where you must complete a
lap before the timer runs out. The thing is, you start with much less
time than is needed to finish the race, but performing cool powerslides
and other Kudos increasing moves with stop the clock depending on the
difficulty of the trick. Race fast, and race stylishly - this one's a
ripper! |
Racing
Events |
| Street
Race | This event involves otters
and decommissioned refridgerators. Oh wait, my bad. This one is
actually your traditional race, where there may be four laps where you
race against multiple opponents. An oldy, but a goody. |
| One
on One | One of my all time favourites, the
mano-e-mano races pit you against one other car in a test of mental
strength. Always enjoyable. |
| Eliminator
| Ripped
off from the Burnout games, this mode is very cool. You may start the
race with four opponents, but the last car to complete each is
instantly removed from the race, with the victor the last car rolling.
Another very challenging and rewarding event. |
Style
Events |
| Cone
Challenge | No, it's got nothing to do with
narcotics, but rather an intriguing and sometimes awesome, sometimes
frustrating event where you must navigate a number of cone gates or
checkpoints while trying to build massive Kudos combos. |
| Drift
Challenge | This curious event is
inspired by the growing popularity of drift racing, and while it has
merit, it can cheated in many ways by simply sitting still and doing
360 burnouts in the 20-odd seconds you get to complete the challenge.
You are supposed to drift around corners and reach a certain Kudos
score. | | Overtake Challenge
| Probably
the most annoying mode in PGR3, where you are tasked with overtaking a
certain number of cars in a given time. |
| Speed
Challenge | Ever been busted by a speed camera?
If so, you'll love this antisocial mode, where you have to be snapped
by the police cameras while achieving a target speed. |
The gameplay is
superb. Granted, I like Forza on the Xbox, I dig Gran Turismo on the
PS2, but this is the next level of gaming, and it rocks. The physics,
for a start, are brilliant. The difference between a super heavy, but
powerful 4WD Lamborghini Murcielago with its mid-mounted engine, and a
super-light TVR Cerbera with its front mounted engine and rear wheel
drive transmission is clearly felt. One oversteers with a penchant (the
TVR) while the other is more neutral in the way it tips into corners
(the Lambo). Losing control of your ride
can happen frequently when you're trying hard to catch up to others, and
it's quite enlightening to later watch the reply and see exactly how it
happened; which wheel lost traction; whether you were nudged by an
opponent; or got a bit of air over a crest which upset your line upon
landing. It's brilliant stuff, and with the focus on realism it's the
kind of game that, even once finished, will still provide plenty of
replayability.
 |
The graphical detail is simply stunning, but
aren't all Audi's, including the tough RS 4,
electronicaly limited to 250km/h? |
Yanking up the
handbrake to initiate a colossal powerslide is easy enough during a
race but being able to counter-steer through it and keep the rear
wheels alight for big points - smoke pouring across the track the whole
time - is no easy feat, and like Texas Hold 'Em Poker, it's easy to
learn, but difficult to master. The controls are
very good, and there's not a lot to it. Gas, brake, honk. Well, there's
no honk, truth be told, but once you can steer left and right you'll be
ready to race. The controls are really quite precise in fact, and the
only hurdle you'll face while racing will be the physics of drag,
inertia, friction and heaps more stuff that my feeble brain can't
comprehend. In addition to the plethora of racing
modes, of which the majority are highly enjoyable, there are the cars.
So many cars, and not a shit-bomb in sight. More than 75 vehicles are
on offer in PGR3, and get this - the deciding criteria for entry into
the game by the Bizarre Creations team was that a car must have a top speed
no lower than 170mph. For the metric brigade, that's about 274km/h.
That's means no Mini Coopers, no Seat Cordoba's and no Golf R32s. But
there are a few heavily tuned Skylines in there, hidden away among the
Ferrari Challenge Stardale's and Lamborghini Diablo SVs. All told,
there's more than 41,000 horsepower with all the cars combined, with an
average top speed of 196mph, or about 315km/h. Wham-bam, thankyou ma'am
- that's some serious mumbo. In addition to the
solo career mode, which could have been a little longer in Harm Assists
opinion, and which takes you through the game's various locations -
comprised of New York, London, Tokyo, Las Vegas and the legendary
Nurburgring in Germany - there's also an online career where you can
compare your times and scores with the rest of world, which is pretty
cool. There's a number of other modes too, such as playtime, which is a
freeform area that allows you to race against the clock, create races
(street race, eliminator, capture the track) and join online or system
linked games. There's even a route creator facility whereby
you choose one of the capital cities and create your own route through
them, which is a nice touch, and adds even more shelf life to PGR3. Playing
online via Xbox Live is the icing on the cake for those who have a
broadband connection, and there's extra game modes such as dueling,
urban rally and dusk til dawn races, plus heaps more useless stuff you
can do, such as watch Gotham TV and even apply filters to it so that
you're only informed of exciting races featuring your mates, or even
the mighty Gotham Heroes, the best players, the cream of the crop if
you will. Racing online is arguably the best way to play this
game. Sure, the career mode is a lot of fun, but racing human opponents
who rarely screw up is another challenge altogether, and I found that I
had to improve my game just to keep up. It's immensely satisfying
though, and highly recommended. The only problem I had with the
game were
the woeful load times. Even when you hit "retry" during a race, where
you'd think the track would have been loaded in to the system's cache,
meaning a super-quick load, it takes it's sweet time. Sure, you can
flip channels and watch Big Brother or that splendid Ellen DeGeneres
show, but hot-dang I want quick load times with my aerodynamic next gen
console. If you've got an Xbox360, or are thinking
getting one, and have even a passing interest in motor vehicles, you'd
be wise to check out Project Gotham Racing 3. With new game modes,
nothing but sexy supercars to drive, superlative physics and dazzling
graphics that have changed my opinion about the Xbox360, this game is
very, very sharp, and quite possibly the best driving game ever made.
And well worth gently fending off smarmy kids for. Game:
Project Gotham Racing 3 System: Xbox360
Players: 1-8 Online: Yes
Developer: Bizarre Creations
Distributor: Microsoft
Rating: 85%
 (Ratings Key/Explanation)

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