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Prince Charming is Actually a Killer
By The Jackal
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The Price sneaks up on enemies and stabs and stabs...and stabs...until they drop
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 | First it's the headlock, followed by a nasty laceration to the cranium. This Prince is one bad mutha-f**ker |  | The Prince recommends Gucci belts when taming Hell Spawn |
Prince of Persia,
a classic game and a must-have for all self-respecting PS2 game players, especially the
ones who like fighting while trying to solve puzzles. Now, I know the people who've played the other Prince of Persia's -- like Warrior Within and Revelations -- are probably thinking "yeah but they're all the same". Reasonably detailed graphics, killing and maiming and jumping and spiraling off walls like a lemur on acid. Wrong. Although
the graphics remain similar, and the
gameplay too, they've added enough extras here to warrant closer
inspection, and the storyline is pretty sweet too, making this
title more than just "more of the same". For
those of you who haven't been following the
Prince's story (shame on you all! Unless the heating up of the Earth's
atmosphere has been spooking you), here's whats happened: The
Prince of
Persia, with his army, travelled to the capital of the Indian empire,
where he tried taking it over. And fair enough too. India's a beautiful
place, with s much character. Amongst all the fighting and war in the
Indian empire, an evil
Vizier caused the release of the sands of time. The sands wreaked havoc
over all the nearby villages and countryside, transforming men into
undead scourges, which of course the Fresh Prince of Arabia had to
kill. One by one. With a spoon. Well, he had a sword, but it was still
a tough task! So the Prince and an Indian princess
named Farah battled the Vizier, kicked his righteous arse
and bottled the majik sands to return
the world to it's normal state. Time for a bit of rest and
relaxation and perhaps the odd game of Texas Hold 'Em, you'd think?
Sure, why not. You just saved the world for a rift in the very fabric
of time itself. But no. It wasn't over. A huge, unstoppable
creature
called the Dahaka chased the prince for his part in the opening
of the sands of time. A punishment, I suppose. It was only natural that
the Prince should flee to the Island of Time, where he hoped to
find peace. Instead he found himself raided by the Empress of Time and
had to fight against the Dahaka. Can a Prince get no time off? It
appears not... Now, in this latest game, the Prince travels to Babylon from the Island of Time with his new love,
Kaileena (the Empress of Time). With no Dahaka on the Princes'
shoulders, everything will be fine when he returns to his home
village.... So
it sounds pretty good - you go home, no problemo. Where's the deck of
cards, the chips, the beer? Dang! Your new girlfriend has just
been killed, and the sands of time are being
re-opened and the evil Vizier is returning. The game begins with you standing inertly at the
entrance of Babylon after being shot from your ship by a fairly large number
of bad guys. You drift to shore, where Kaileena is dragged off by two
guards. You go after her, and that's where the fun starts. Of course
you go through all that boring tutorial stuff first (but useful for first timers), and it gets
better. A
new feature of the game is where you can perform silent kills
on enemies. Simply sneak up in a covert way behind your foe and
hit triangle. The Prince
sneaks up behind the victim, then a really cool black and white slow-mo
part comes up, Tenchu-style, and you stab him, and stab him
again... Until he dies. Sure it's violent, but it's not real, so no one
gets hurt. Better than going to war over falsified intelligence, surely? Then
when you get a bit further after chasing Kaileena for a while you get
some powers (as I rub my hands together with glee). The first power is
being able
to turn back time, so if I fall off a building or get stabbed in the
nut sack, I can just rewind seven or eight seconds and do it
again, it's great.
Then there's the power of being able to turn into a very powerful form
- a creature of mass destruction, you might say. In this form, you get
a huge whip, some useful new attacks and the strength of a twelve
kilotonne plutonic bomb. But the game isn't all about extras, the gameplay is more what the Prince of Persia
is all about. Jumping from wall to wall, ladder to
ladder and being able to run across walls like an over-muscled ballet dancer. I
love the puzzles
in this game too - they give the game variety and make you use your
brain too. It's really fun, because you can get stuck for a few
minutes and then figure it out and complete all the tasks until the
next really challenging bit. Sure, this may be a new game, but it
reminded me of the good old days of gaming, when Sonic was king and
RPG's were 2D. There's lots of action, lots of puzzles and ultimately it's lots of fun. I
mean really, this
gameplay is some of the best I've ever seen. It's a classic 'anything
is possible' game where you can do heaps of cool tricks, stunts and
kills. The extras included to the gameplay make it just more awesome
than it already is. My only criticism would be that some of the parts
of the game are just too unrealistic, because it can get confusing, but
I guess when your tearing the very fabric of times itself, realism
is probably not super important. But all in all,
it's great. The graphics are pretty good, but because the gameplay is
so flawless, possibly the best I've seen, the graphics tend not to blow you away.
It's understandable that with all the features this new game has, you
can't afford top quality graphics, because you'd take up the whole DVD,
and have to drop the gameplay, the number of moves and the frame rate would suffer, which of course Ubisoft have said no
to, and I agree. Wise decision Ubi Overlord. The graphics are not what make the game, and the PS2 struggles with the increasing amount of triangles and detail
(read : the Xbox version looks better) but they still convey the
feel of ancient Arabia very nicely. Anyway, the in-game graphics
aren't great, but they're not terrible either. Something that is
great however, is the sounds. The
sound is GREAT. The music score in this game suits it so perfectly,
that it
adds to the enjoyment of playing and really sets the mood, drawing
you into the Arabian setting. Also they added a feature where,
when you pause the game, the narrator of the story (Kaileena) will say
something like “Oh, you're taking a break, I understand”.
When I first heard that, I thought someone else was talking to me, so I
sat frozen on the couch ready to step into the next phase of existence,
taken by some mystical natural phenomenon of great import. Then I
realised it was the T.V.... But all in
all, great sound and superb quality. So who should be playing
this game? I'd say world leaders first and foremost (the French would
love it, as would the Turks), followed by misunderstood sporting
identities. And what of the old man in the chair? I think if he could
get through the tutorial, he'd be loving it, as I must say it's a
terrifically envisioned videogame, one that makes you remember why you
love this electronic entertainment. Overall, fantastic gameplay, good
graphics and great sound and music, which equals a
great game and many hours of gaming happiness!
Game: Prince Of Persia: The Two Thrones
System: PS2
Players: 1
Online: No
Developer: Ubisoft Montreal
Distributor: Ubisoft
Rating: 95%

(Ratings
Key/Explanation)


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