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Still The Best World War II Game
By Thomas Machuca

| Call of Duty 3 is arguably the best WWII shooter money can buy, with more realism and involvement than most |

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"Okay soldiers, I need a volunteer. Pull my finger" |
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"You, with the rifle - know anything about Second Life?" |

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The environments in Call of Duty 3 are a sight to behold, even on the PS2 version | 
| Taking damage in Call of Duty 3 results in this - the scarlet stuff | 
| This is one of the close-combat scenes where you must fend off Nazi attackers |
There
are a handful of games that I can vividly remember wasting away loads
of my time in front of the dull glowing screen that is my computer, one
of which was Call of Duty. The original game
raised the bar on World War II games and once again with the
third installation to the Call of Duty series, Call of Duty 3, I
can see it happening all over again with one slight difference –
now it’s the dull glowing screen of my television. Treyarch,
the creators of Call of Duty: Big Red One, have taken over the reigns
for Call of Duty 3 (CoD3), and those who played Big Red One on the
Playstation 2 should know that this can only mean an experience that
won’t disappoint. Call of Duty 3 is a first-person
shoot 'em up in the vein of Quake or Unreal, only instead of a sci-fi
setting the backdrop is a war-gripped Europe, complete with crumbling
buildings, burning fields and lots of other rather dour scenes. The
game centres on the combat during the Normandy Breakout, the historic
campaign that made the liberation of Paris possible and brought the
allies one step closer to Berlin. Although the storyline might not be
completely engaging it still delivers the rush of unrelenting battle
and breathtaking action that make these games so addictive. Players
assume the roles of four ordinary Allied soldiers: American, British,
Canadian and Polish. This brings variety to the table as we have yet to
play as the Canadian or Polish forces in the Call of Duty games, and
also because each country has their own unique fighting tactics,
weapons, and objectives. For example the Polish have their armored
division which you have the honour to join as they roll across enemy
lines. There are a total of 14 single player missions which you can go back and play on any difficulty from the main menu, once you have completed them of course. The
first mission starts off with your run-of-the-mill tutorial and gets
you through the basics of the game. If you played Big Red One you
already know the controls, but even if you haven’t you’ll
get the hang of them in no time. There are some
neat new features in CoD3, like the ability to ‘cook’ your
grenade, so as to make it explode almost on impact, and the ability to
throw them back at your screaming enemies watching them scuttle back in
disbelief… Don’t get cocky though, as they can also throw
back yours. Following you through the single-player
missions are your squad of CPU-controlled soldiers and although at
certain times you are able to just run-and-gun through a level, most of
the time you will be finding cover and remaining there while picking
off enemies until you can advance to more cover to do the same. Like the previous Call of Duty games, this one is again dripping with atmosphere.
From having a platoon of soldiers calling out enemy positions, to the
immense sound effects that add oomph to the shaking ground, it's a very
involving game. The phone could be ringing, your
meat pie could be burning in the oven, but it's hard to stop playing
when in the midst of battle. Just like the previous
titles you cannot go crazy with your shotgun on your teammates (no
matter how annoying they may be), except this time around you are given
a bit of leeway -the level won’t automatically end if one of your bullets find a comrade in the heat of battle. On
the default difficulty setting the game is pretty easy, especially for
people who are quite familiar with FPSs; clocking the game in around 8
hours or less is what you would be looking at when playing at this
difficulty. For those who want a challenge,
it’s a must to play the game on either hard or veteran. The
action becomes unrelenting, and all the more addictive. On the veteran
difficulty your enemies do a better job of taking cover, varying
attack patterns, and acting aggressively with grenades. They are still
competent on lower difficulties but just not as smart and not as
quick to react. Mission objectives are like any other
World War II game; sometimes you'll simply need to get from point A to
point B, while other times you’ll need to defend an area from
attack, or plant explosives. It rarely gets boring and the developers
should be given praise for keeping things fresh right the way through. You’ll
also have to use your binoculars to mark targets for air strikes which
is very cool, plus you'll to man stationary guns, and even ride in the
back of a jeep and pick off bad guys with the jeep’s machine
gun. Rather than a single path to success, there
are multiple ways to approach missions, which isn't novel, but it is
very welcome. Sometimes the game presents you with clear-cut options,
while other times you’ll have to find them on your own (each
objective is shown as a star on your radar, making them easy to find
even in the heat of battle). Does the idea of regularly
collecting a little white box with a red cross slapped on it that
miraculously heals your character in every game, no questions asked,
irritate you? If so, then you will prefer the way the health system
works in Call of Duty 3. There is no health bar in sight; you must
watch your screen. If you get shot, the screen shakes and blurs and
most visually prominent is the reddening around the sides of the
screen. The more you get shot, the more the effects worsen and
eventually you succumb to the fire. Death by red border! But
if you can find cover and hide away for a few moments you will usually
come to, and this is one of the best features of the game, one which
adds a painful level realism to the gameplay that a white box with a red cross slapped on it never could. Another
cool aspect of the game - and entirely new in the Call of Duty
franchise - are the close combat parts of the gameplay. They are
obviously scripted but they are fun to play and visually appealing. The
way it works is that an enemy will surprise you, for instance, by
smacking you with the butt of his gun when you turn a corner or by
suddenly chocking you with it after you have just sneaked into a house,
and you must then respond by alternating button pushes and pressing
certain buttons at specific times to escape. While
these scenes are a rare occurrence throughout the entire game, I feel
as though they brought a nice dynamic to the game and kept it fresh by
breaking it up from its usual run-and-gun, find-cover, lob-grenade
gameplay. These scripted scenes are also evident when
you are doing such mundane tasks such as planting explosives and
working machinery. It makes them a bit more exciting with the loud
thumping of your heart, yet simultaneously, these 'button mashing'
moments are way too easy and after awhile they just become tedious as
they start to feel like a waste of your time. Not all of
the game’s action takes place on foot either. There are a few
missions that take place with you commanding a tank or driving a jeep
or manning a gun on a number of different vehicles, and they are some
of the highlights of the game as there's always a lot of carnage and
destruction. So, the single player game is better than it's ever
been, with new features, new campaigns, and plenty of frenetic gunplay
- but what about the multiplayer side of the game? Any shooter worth
its salt these days must have a multiplayer option to increase its long term play. I
wasn't expecting much, because I thought something was missing from its
predecessor. Call of Duty 2's multiplayer experience was average. In
Call of Duty 3 this has been addressed. It is now somewhat like the
Battlefield series, where unlike previous installments where you would
select a team and weapon, you now choose a class of character thus
defining both the weaponry and the abilities that he or she will be
allowed to execute. There are seven character classes: Rifleman Light Assault Heavy Assault Medic Scout Support Anti-Armour
All
of these character classes which have special abilities, for example,
the Medic has the ability to heal, the Support has the ability to
deliver ammo, and the Anti-Armour fellows have dirty great big rocket
launchers, perfect for taking out tanks driven by your human foes. It is possible to
change your character class after each death during a multiplayer
game, and success with a certain class will lead to upgrades with
that character during a single game as well, so it pays off playing
wisely (and consistently). The Playstation 2 version of
the game can accommodate up to 16 players at once and there are seven
multiplayer maps that you can play on. Some of these levels even have
vehicles which brings a completely different strategy to the game -
facing down a tank with a machine gun and a huge cannon with just a
shotgun can be very intimidating. Six different
match types are available for play, including Battle (your standard
deathmatch), Team Battle, Capture the Flag, Team Capture the Flag,
Headquarters, and a War mode that designates a random zone that each
team must capture and protect for as long as possible. The
only downside with the online aspect is that the frame rate becomes
slow and choppy at certain times, but it is still quite playable.
And these things do depend on bandwidth and location, so your
experience might vary from mine. Call of Duty 3’s
graphics are an improvement from Call of Duty 2, although for us Sony
Playstation gamers it pays to not to look at the next-gen versions of
this title as you will be disappointed that you are playing such a
bland and washed out game in comparison. For a Playstation 2 game
it looks really nice; explosions and the smoke grenades look awesome
and the levels are comprised of semi-destructible environments which
are always fun to blow up and watch. It could be said that everything
is dull, browns and grays, but we are talking about WWII in
Western Europe. Go play Mario if you want colourful. And I have to say
that occasionally the game had some frame rate issues, but nothing that
greatly detracted from my overall gaming experience. Music
and sound effects? Superb. I’m too poor to have a 5.1 surround
sound setup but I know people who do have top shelf audio systems, and
if you play with 5.1 surround sound your head will explode…
Literally. My source is actually a mortician. Though
the graphics are not second rate, it's the audio that gives the game
its atmospheric feel. From explosions that crack too close and war
planes flying overhead, toyour fellow soldiers yelling at you from all directions and bullets whizzing past your head and embedding in trees, all of it adds a level of involvement that must be experienced fist hand. And
the music just tops the load. Joel Goldsmith (Star Trek: First Contact,
Stargate SG-1) has written a gorgeous orchestral soundtrack that
elevates the presentation to another level. And how's this for top
notch-ality - the sound track is performed by the Slovak Symphony
Orchestra, and is on par with that of any major motion picture.
It’s a shame there’s no option to just listen to the music
from the game – it’s that good. In
conclusion, this game is very worthy. I'd say it would be a good buy,
but at least hire it if you like games of this genre. And if you are
one of the lucky ones, get it on a next-gen console (except Wii, it
sucks!). It builds upon the knowledge gained from previous Call of Duty
games to deliver an experience well worth your time and effort. With
great gameplay, graphics, and sound, what more could you ask for?... I
guess ‘Call of Duty 4’ but that was supposed to be
rhetorical. Go play! Game: Call of Duty 3
System: PS2
Players: 1-16
Online: Yes
Developer: Treyarch
Distributor: Activision
Rating: 85%

(Ratings
Key/Explanation)


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