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Keepin' it wheel
By Daniel
Florido
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The catch-cry for DRIV3R is "Good,
bad, both"
We prefer "Burn them all - Do it now! Yaaaa!"
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At times like this I wish
I had insurance on the old '86 Holden Gemini, as just recently I
had an uncontrollable urge to drive with reckless abandonment.
This is because I have been driving under the influence.
The influence of DRIV3R.
Simply put, it's one of the best games I've ever played,
although I could be slightly biased in making this call, as I am
a petrol-drinking speed freak who has a tee-shirt that reads "I
luv burnouts, boobs and beer."
But before we get into the nitty gritty, let's take
a trip down memory lane. For those who have not had the exquisite
pleasure of the Driver experience, allow me:
Previous instalments of Driver have always been mission-based
driving games generally set in a small variety of medium sized cities.
You basically get a car and have to burn around avoiding the cops
while brokering incredibly shady deals left, right and centre.
You'd encounter road blocks and squad cars en masse,
which were usually out to inflict some first class police brutality
on your a$$, and this was one of the key drawcards of the game.
Another reason people loved the previous Driver titles
were the burnout capabilities - on the control pad there is an accelerator,
a brake and a burnout button. The burnout button allows you to maximise
your circle work activity and get the most fun out of every journey.
And let's face, burnouts are cool.
All these cool concepts for the action driving genre
were executed with a very intricate graphics and physics engine,
which was the icing on the cake and made driving the cars, which
were quite reactive to the environments, heaps of fun.
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<<Insert fart gag about
spicy food>>
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Although previous versions of Driver were limited to
a one-car-per-level parameter, they have won many accolades, including
numerous game of the year awards from around the World.
And now, in this 3rd instalment to the Driver series,
a few new innovations have been added in a bid to improve the latest
game's appeal.
The one car per level rule has now been shattered into
tiny non-existing bits of nothingness, with your character's (Tanner)
ability to leave his vehicle and enter (with force) any vehicles
on the road.
He can do this at any time but it is particularly important
when Tanner's current vehicle has been in one to many "fender
benders" and is no longer suitable for safe road transit.
There are over 70 vehicles to choose from, which kind
of made me feel like a kid in a candy store.
The vehicles are specific to each city and you can get
your hands on muscle cars, sports cars, sports bikes, sedans, convertibles,
hotrods, dumpsters, flatbeds forklifts, pickups, artics, vans, go
carts, buses, SUVs, cruiser bikes, mopeds, off-shore powerboats,
cruisers, shing boats and even police patrol boats. Take that Grand
Theft Auto.
And if that doesn't get your motor running, then how
about this - the vehicles have up to 20 damageable and detachable
panels, which means I have now left the candy store and am on my
way to mass destruction heaven, to simply sit and drink av-gas and
smoke tyre rubber with the V8 Gods.
You play a fella called Tanner, and this is his story:
He's a good guy, always has been and probably always will be. He's
a tough-but-fair, good old American action hero working undercover
for the CIA or FBI or something like that.
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Tanner decides to vent some pre-tax
anger on a hapless freeway driver
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Anyways he's knocking about undercover with some hardcore
Scarface-esque Cuban lads who dabble in the stolen car export trade.
Tanner needs to first impress the "mob" with
his highly sought after driving skills, cool head under pressure
and lethality with the iron (I'm talkin about boom sticks). And
if the mob like you - you're in.
DRIV3R, as with previous Driver instalments, has a range
a game modes to choose from. The Undercover mode is the main mode
where Tanner is working with the mob and has over 30 assignments
to complete.
But if that's not your cup of tea, try your luck at
Survival mode. It's great for all those thrill-seekers out there
with "Born to Die" tattoo's on their torsos.
The Survival mode basically consists of you, your car
and a squad of ultra-aggressive, psychotic, blood sucking, clinically
insane coppers who hate you and want you dead so badly it hurts.
The aim of survival mode is to keep your car alive as
long as possible whilst "the fuzz" crash and bash and
do everything possible to stop you dead.
Other modes include Take a Ride, which is really sweat.
It's the mode where you can just sit back, cruise along at your
own pace, take in the scenery, crank up the kick-a$$ driving tunes
and explore the massive locations, which by the way took 25 designers
to build and render. And feel free to attract some attention from
some moderately aggressive cops in order to mix it up a bit.
It keeps things interesting and fun, and don't worry,
they're the Sunday afternoon type of cops -- they're kinda lazy,
kinda fat and really just looking for a doughnut shop. Pop a cap
in a cop though, and they will turn into the ultra-violent blood
suckers from survival mode!
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You want physics, you
got 'em baby!
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The gameplay has been heavily altered from previous
versions of Driver, and here's the very short version of one mission:
Drive to a bar, get out, shoot up the bar, get back in the car,
escape from the marauding police.
It's a lot of fun, although I feel it's a much better
driving game then it is a 1st/3rd person shooter game (the views
are switchable).
The driving aspect of the game is almost impeccable
and loads of fun, and the physics are top notch too, and that burnout
button should be mandatory on all driving games.
However, some of the shooting missions can get a little
tedious and frustrating as Tanner does not handle very well when
he is on foot. The weapons are pretty good but there is just an
overall lack of appeal to the non-driving areas of the game.
While the on foot aspect is hardly what you'd term as
'utterly crap-tastic', the controls don't provide enough accuracy
for aiming your weapons of minimal destruction, and I did encounter
a few collision detection problems too. The simple act of jumping
also caused me lots of grief, and when time is a factor in missions,
this sloppy coding can become fatal.
Don't get me wrong, it's a wicked way to mix things
up and keep it all fresh and keep the old brain bubbling away. I'm
just saying that I'd prefer to see the on foot element easier to
use, shorter and with more impact.
DRIV3R also gets three massive locations to choose from
- Miami in America, Nice in France and Istanbul in Turkey. Due to
the generous size of the locations, a fair bit of time is required
to explore in order for you to seek out all the little treasures
that are buried away in the vast cities.
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Guns and cars. 'Tis the perfect
marriage of metal...
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Just the other day I stumbled across a 4WD track in
the Miami location, and needless to say the track is more fun then
watching someone sprint their a$$ off to catch a train only for
it to pull away a couple of seconds before they reach the doors,
usually doubled over, sweating and swearing vociferously.
If it's on the map, you can drive there, and this freedom
allows you to be creative.
If you're being chased, which happens a lot, why not
take the action down on the beach if you're feeling, err, beach-like,
or through parks, tennis courts, off road and even into people's
front yards.
And, if you think you're a bit of a dare-devil, then
take a massive launch off a ramp and land straight into oncoming
freeway traffic. It's a very intense getaway experience indeed.
While there are bits and pieces of the game that don't
gel perfectly, on the whole DRIV3R is a very satisfying experience,
and the inclusion of motorbikes, boats and forklifts adds greatly
to the game's appeal.
The ability to steal then drive/crash any vehicle on
the road is extremely cool, and I think what we have here, ladies
and gents, is a bonafide top shelf game. It's a high quality production,
with Michael Madsen (aka Mr. Blonde) voicing Tanner perfectly, and
the other voice actors put in good turns too, including Ving Rhames,
Michelle Rodriguez and Mickey Rourke.
You'll get to hammer through some of the biggest cities
you'll ever see on a console, you can mess about with the director/replay
mode (complete with slow-mo effect - great for big stacks), and
of course instigate some of the craziest chases you'll ever see.
I'd like to thank you all for reading and encourage
you all to drive safe. And by drive I mean speed, and by
safe I mean dangerously. Maybe topping up that auto insurance
could be a wise move for all those gamers who, like me, are easily
influenced.
I know I will be getting myself a nice little insurance
pack, woah momma!
Game: DRIV3R
System: PS2
Players: 1
Online: No
Developer: Reflections
Distributor: Atari
Rating: 85%

(Ratings
Key/Explanation)
DRIV3R is on the shelves now.


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