|
The action genre gets a lobotomy...
By Martin
Kingsley
 |
|
The old
'hug the wall' trick. It's old. And tricky.
|
Isn't it always the way?
You're sitting quietly, minding your own business, reading a good
book in the city Library, when terrorists kick in the door and start
stuffing C4 into every available orifice.
Ugh, did I just write that? I must be slipping...
Anyway, what's a badass cop to do? Blow away everything in a 100-yard
radius, yeah?
Cause horrific injuries and practice your Woo-style slow motion
dives, .45s akimbo?
Correct-a-mundo!
I'm almost certain that, somewhere, Hollywood has tucked away a
template for bad boy cops everywhere, known in movie parlance as
the John McClane Template. First of all, his name: John Slate.
John Slate? Did I miss something and walk into a Justice League
seminar? Maybe corporations generate these guys and then give 'em
B-movie names, like Max Payne. Who, honestly, would name their kid
Max Payne? You, at the back, put your hand down, right this minute!
Our boy, Johnny, he's got a 'bad attitude' problem. Well, either
that, or the person who wrote his script was removed from psychiatric
counseling. Personally, I'd go for the latter, but that's just me.
Like all the great on-the-edge cops before him, he is extremely
capable, crude, and also, strangely enough, homicidal in his dealings
with the criminal element.
 |
|
John
dives as gangsta-pimp destroys decor...
|
This guy takes human shields and then, when they have served their
purpose, blows their brains out. He's also a dab hand with a can
full of propane and a shotgun
and that's just him, his dog
is even worse! Shadow, a sad faced Alaskan Husky, makes Cujo look
like Lassie on prozac.
Dead to Rights borrows heavily from almost every action or cop
film ever made, at some points going so far as to be almost plagiaristic.
Indeed, some of those sweeping camera angles and dramatic 2-handed
firefights probably had Woo reaching for his copyright lawyer's
phone number.
In fact, the only thing that tells this apart from Hardboiled
is the distinct lack of doves. Oh, and Chow-Yun-Fat isn't tearing
apart the scenery.
But Slate makes up for that lack in grand style, managing to destroy
90% of a construction yard in under 5 minutes, thanks to an ill-placed
LP gas tank, one crane, a thrown gas cylinder and some flying lead.
Don't ask. Just
don't
ask.
At the interlude between this chaotic set-piece and the next, Slate
finds that his father has caught a lead cold and, as always, goes
solo to find the perps, with his equally homicidal dog in tow.
And Woo isn't the only one who's had his cinema trademarks ripped
off. In a chase scene that starts in a nightclub and strip joint
know as the Den of Iniquity, heads downtown and then ends up in
a high-class hotel that resembles the Hilton, those who have played
Max Payne will feel a sickening sense of déjà vu as
they recall the rooftop chase with Gognitti, right down to the battered
leather jacket.
 |
|
"Oh,
I'm sorry... Did I break your concentration!?"
|
The fact that Slate keeps chanting "You can run, but you can't
hide" makes me wonder if Namco put the poor, psychotic scripty
out of his misery after the principal production was finished?
Despite all this rampant thievery, Dead to Rights is an enjoyable
experience.
The action is always constant, so relatively small matters such
as the plot or the voice acting are never given enough time to be
considered, which is a good thing, because they're both basically
as thin and durable as a one-ply paper napkin.
Indeed, the "plot" is only in existence as an excuse
for another running firefight, not that that's a bad thing.
The slow-motion feature works very well, although, again, any Max
Payne player will notice that DtR uses exactly the same usage scheme
as Max does, where the "Adrenaline" gauge depletes when
in slow-mo, and recharges when you kill enemies.
Refilling the gauge is never a problem, what with all the willing
cannon fodder just standing around, so it's a bit useless in the
end.
The controls used to move the enigmatic Mr Slate are simplistic
at worst and easy-to-use at best. The triangle button (Y on Xbox)
is used to execute dives, which you can slow down by depressing
the button for a few seconds.
 |
|
The whole
family will have a blast playing this one...
|
The X and circle buttons (and their Xbox equivalents) are all-purpose
and are context-sensitive, meaning that if you have a gun, then
it will be used as an action button.
Meanwhile, when you are without the benefits of firearms, the circle
will execute a disarm move that, again, can be slowed down with
another press of the circle. Is anyone sensing a pattern here, or
is it just me?
While Dead to Rights was never going to win any awards for visuals,
it is pretty to look at. The explosions are over-the-top, but that
was to be expected.
There's no lip-synching or facial movement, but the rest of the
animation is excellent. They would have to be, though, since almost
70% of the entire game is spent in slow-mo, where the crime of missing
key-frames cannot be hidden.
Add to that the fact that you can rotate the camera at will, and
smooth movement becomes compulsory.
The usual particle-fx and water ripples are in evidence, along
with some rather cool physics that would usually only be seen in
The Matrix.
What I mean by this is that our hero seems to be capable of astounding
physical strength that allows him to not only survive drops that
would cripple normal men, but to knock brick-wall-sized bouncers
over with a single punch.
Truly, he is a man not to be messed with. Then again, all you have
to do is watch the intro sequence to know that...
 |
|
Johnny-boy
has just a teensy bit of pent up anger
|
As an action game, weapons would be helpful in your quest for justice.
And believe me when I say that the weapons department of DtR is
not lacking.
From the M92 9mm silenced pistol to the M629 .44 revolver (with
optional laser sight), the SPAS-12 shotgun to the AKM carbine, there
are at least 15 types of firearm on offer.
However, you can only carry 30 rounds for each gun at any one time,
and when the clip is depleted, John will toss the gun/s away and
pull out the next weapon in his arsenal, Matrix style.
In its own way, Dead to Rights is the console equivalent of an
early Van Damme or Stallone flick. It's fun, non-stop, shallow and
a complete no-brainer.
When Metal Gear Solid 2 doesn't appeal to you (God forbid that
day should ever come) or Silent Hill has lost its edge, then you
can pull out Dead to Rights, put the gray matter away in a box and
strap yourself in for an evening of explosions, carnage, slow motion
and templated cops.
Game: Dead to Rights
System: PS2
Players: 1
Memory Card: Yes
Developer: Namco
Rating: 70%

(Ratings
Key/Explantion)
Dead to Rights is on the shelves now.


|