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You think that is air you are breathing?
By William
Barker
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Ghost
dives while 'focussed' and squeezes
off a few rounds from his handguns
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Like a freshly-picked digital
apple dunked in red toffee, Enter The Matrix is a sumptuously sweet
and deliciously edible chunk of electronic entertainment.
At the same time, it would be fair to say that even if it was an
absolute stinker of a game, it would still sell by the truckload
thanks solely to its association with Neo, Trinity, Morpheus and
the malevolent-yet-supremely cool Agent Smith.
And, with some four million copies shipped before it's even released,
it's already a huge success, and I'm happy to report that no, it's
not an absolute stinker either. Huzzah!
In 1999 the Wachowski brother's approached a rich Hollywood mogul
- sometimes known as producers - called Joel Silver with a pitch
for a new movie that focused on a hybrid mix of anime-inspired martial
arts, gunplay, computer techno wizardry and imaginative storytelling.
The perfect mix? Millions of fans would be quick to nod a vigorous
yes, myself included.
The Matrix was a massive hit and as a result Warner Brother's
Studios handed over a cool half a billion dollars for the two sequels
to be made.
In addition to the two new movies, Andy and Larry Wachowski wanted
to give the fans a little more interactivity to boot, while also
tiding up a few plot points, and so Enter The Matrix was born.
Simply put, the game is about as close as you'll get to an interactive
version of the movies. There's plenty of kick-ass kung-fu, gratuitous
gun fights and catastrophic car chases, all presented with the sensational
slow-mo feature that was a trademark of the original movie.
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Ghost
'wall-runs' to escape Agent Smith
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Developed by once-famous Shiny Entertainment - put on the video-gaming
map with such games as Earthworm Jim and MDK - the company had been
a little quiet since the gaming media panned Messiah.
So what of Enter The Matrix: Is it a return to form for Shiny,
a solid game, an accurate representation of a popular universe,
or merely yet another cleverly marketed chunk of Matrix merchandising?
Read on, fair humanoids, read on
Pop the game into your chosen platform - whether the PC, Xbox,
Playstation 2 or GameCube - and that trademark green tone that permeates
the Matrix films is there in all it's enigmatic glory, as is the
superb soundtrack, all helping to heighten the anticipation.
From the main menu, there are four choices - options, new game,
load game and hacking. While the first three are self explanatory,
the last option is a bit of blast from the past.
It allows cheats, vehicles, and maps to 'hacked' open -- just like
operators aboard the many ships of Zion would -- but many of the
commands needed to access these folders, files and executables are
borrowed from the text-based operating system DOS. Old schoolers
will love it; everyone else will probably find it frustrating.
After picking new game, players will be treated to their first
glimpse of what are very sharp full motion video clips, some of
which are snippets from The Matrix Reloaded (where the game crosses
paths with the movie's plot) while the majority is exclusive to
the game - roughly 60 minutes worth.
This in itself helps elevate the game to more personal level by
involving the likes of Captain Niobi and her sidekick Ghost, not
to mention Aussie actor Lachy Hulme who plays Sparks. Kudos to the
Wachowski's for not taking the easy option there.
Moving right along, and the first few levels of the game start
off relatively gently, with most of your opponents offering little
resistance. The game is played from the third-person perspective,
or over-the shoulder camera, and the opening levels serve as quasi
tutorials, with basic tips popping up every now then to help players
adjust to the gameplay and controls.
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Niobi
goes slow-mo to whup some SWAT team booty
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Speaking of which, the controls are pretty good across the board,
though the pick of the bunch would go to Xbox. Even so, all platforms
are very solid in terms of controls, and it doesn't take long to
get nicely acquainted with all the games input-based nuances.
There are two close combat buttons - punch and kick. If mashed
quickly, they perform some very tasty manoeuvres, and when combined
rhythmically, they can unleash extended combos the likes of which
would put Jet Li to shame. Pressed at the same time, they perform
grab moves, most of which are amazingly acrobatic and great to watch.
Then there is the action button, which will pull levers, press
buttons, and also perform some ultimately gruesome finishing moves,
if you will.
While all this biffo is going on, pressing the 'focus' button slows
down time in traditional Matrix style, and while it's been done
before in video games, it's never been used so eloquently, and with
so many variations.
For starters, holding the 'focus' button with doing performing
certain attacks sometimes modifies moves. For instance, pressing
the action button when sneaking up behind a foe will rather crudely
(yet silently) strangle them to death.
Press 'focus' mid-way through strangulation and you'll snap their
neck, accompanied with what can only be described as an evil sound
sample. Furthermore, press action while holding 'focus' before you
reach your hapless victim and you'll forcibly smash their face onto
the ground. Indeed, the kids will really love this one!
And that's just the start: There are so many moves, and dammit,
I'm just going to have to describe a few more. Let's see
Okay,
holding 'focus' while running makes you run faster, jump further
and if you run towards a wall you'll even pitch sideways and run
along the wall in true Matrix style, and if you start firing your
guns akimbo while doing this (all in slow-mo, no less) it looks
just brilliant, and Shiny should be commended on their excellent
work.
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Enter
the Chateau of Merovingian and shoot vampires
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Gunplay makes up a significant part of Enter The Matrix too, and
with about 18 weapons on offer, even the most trigger-happy gun
freak will be impressed (yes, that means you Martin).
The sounds effects that accompany the weapons are remarkably authentic
(compared with the movies) and combined with the 'focus' button
players can pull off some awesome cart wheeling-while-shooting moves.
There is of course the obligatory sniper rifle - well, three of
them to be precise - and there's even some cool techno-weaponry
thrown in there for good measure, one which fills your opponents
lungs with liquid. Oooh... Nasty!
The only downer with the weapons are the grenades, which are rendered
completely useless thanks to their ridiculous throwing arc.
There are so many moves, tricks, attacks, evasive manoeuvres and
down-right grin-inducing actions involved, that playing through
the game to simply explore the limits of the game engine is almost
as much fun as unfolding the mysterious plot.
There are also some highly entertaining driving levels thrown in
there - including the awesome highway scene from The Matrix Reloaded
- which help lend the game much needed variety, and depending on
which character you choose, you will either get to drive or shoot.
Bonus!
While the game on the whole is an absolute blast to play, it's
not without flaw. Level design ranges from full-on gobsmacking,
such as China Town and the roof-tops, to downright boring and repetitive,
suggesting more time was spent on specific levels.
And it should be said that the final hovercraft level is really
crap. It's as though the Wachowski's asked Shiny to add another
level, but the programmers had all gone to Hawaii on holiday, so
the work experience kid cobbled something together.
I was also slightly disappointed to finish the game in a bit under
six hours - and they really leave you hanging at the end - but despite
this relatively short life span, the game is much more satisfying
and lengthy on the hardest difficulty level.
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Agent
Thompson easily dodges Ghost's
well-placed sub-machine gun fire
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It's also pretty cool how many levels are different depending on
whether you play as Niobi or Ghost, which also helps improve longevity
and it's nice that both characters have different moves too (though
Niobi rocks so much harder - I think it's the sunnies).
The game's relatively short length, the annoyingly lengthy save/load
times (particularly on the PS2) and the sometimes-average graphics
(re: repeated textures) are perhaps the game's only sore points.
These quibbles are easily overlooked however, thanks largely to
the game's premise, its engrossing soundtrack, killer cut-scenes,
intriguing plotline and profound gameplay.
It should be said that the graphics, in places, are supremely awe
inspiring, and the detail and complexity of the character models
is very impressive, and the general movement and motion capture
on all characters is second to none. I challenge anyone not to mouth
'woah
' Keanu-style after performing a slow-mo snap kick combo.
It's not the giant-killing, gloriously thought-provoking and scintillatingly
deep game I was hoping for, but it comes so damn close it's scary,
and in terms of action, there are few games that offer as much -
just check out the overall score.
Movie-to-game ports are commonly very bland, but thankfully Enter
The Matrix is more than a quick way to milk more money from the
franchise, and you can see that the Wachowski's had quite a bit
of input, having captured the sometimes sinister and eerie feel
of the movies flawlessly.
Had a little more time been spent tidying up a few aspects of the
game's design, this would have been a bonafide, top shelf, AAA,
pump-your-fist-in-the-air-and-dance-on-the-table title.
If you liked the new movie, then there's a good chance you'll enjoy
this, which explores more areas of the story - a pseudo addendum,
if you like. Enter The Matrix is a wonderfully playable game with
the kind of action that's rivalled by few titles today, and a game
that I have no trouble in recommending to all and sundry.
Game: Enter The Matrix
System: PS2
Players: 1
Memory Card: Yes
Developer: Shiny
Entertainment
Distributor: GameNation/Atari
Rating: 80%

(Ratings
Key/Explantion)
Enter The Matrix is on the shelves now.



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