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Two guns, a grave and a pizza shop...
By Tom Fahey
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"Hi.
Is this the tax office? Perfect..."
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The moment I started playing
this game my thoughts on so many heroes were shattered... Yes, shattered.
I thought Rambo was a though guy. I thought T-101 from The Terminator
had an itchy trigger finger. And I even thought that Blade amassed
a high body count...
Well, I've been introduced to one of the latest entertaining games
that Japan has to offer: GunGrave, and its hero is one tough-as-nails
padre.
Styled much like that of an "anime" movie -- of which
I might add I'm a huge fan, what with their trippy storyline stuff
like in Perfect Blue, or a shite load of blood, guts, and sexy sexness,
like in Ninja Scroll and Wicked City -- GunGrave certainly looks
the part, with the Japanese-style artwork down pat.
At the same time, GunGrave skips past all the complications of
an intriguing plot, and gets straight into the blood, guts and...err...more
blood and guts I guess.
So if you want the stylish action of Devil May Cry and Blade 2
without the complications of ANY plot whatsoever, then GunGrave
is your game!
The graphics would have to be the most pleasing experience in this
game: It looks like an anime movie, as the cel shading in the graphics
engine is of a remarkably high level.
You walk around game world convinced that it is a movie, only to
realise that you're in complete control of the main character.
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Special
moves are part and parcel of GunGrave
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If you shoot the walls, little fragments come flying. You shoot
the windows, shattered glass goes everywhere. You shoot people,
many a litre of blood spills... Funny how everything evolves around
"shooting" in this game. ^_^
In any case, everything in the game world is breakable. Apart from
a few walls here and there, if you see a crate, or a box, or a car
with a box in it, or a person, or a door - almost anything - put
enough lead in it and it'll blow up, fall apart, die, or be simply
rendered stuffed!
The game play at times leans towards easy, but it really is a good
system once you get used to it. The main character, Grave, is invincible...
To an extent.
There are basically two parts to your health bar. As per usual,
there is a standard health bar where if you take damage it decreases
until you die. But that health bar cannot decrease so long as the
second bar's energy remains.
The second bar always starts off empty, but as you kill people,
it will increase. So, in effect, the death of the bad guys fuels
it.
This bar always decreases, but so long as you keep shooting and
killing people, it will stay full, and so long as this bar is full,
you can't lose health, which makes you two things: Invincible, and
also the meanest, most unforgiving, emotionless mofo in town. Party
on!
Not a bad idea, eh? So as you treak through the standard levels,
you pretty much stay at 100% health. But... There's always a "but"...
Boss fights are rather difficult, and so are any other enemies who
can take more than a dozen rounds.
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A rocket
just misses our anti-hero
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In essence, if you go too long without killing anyone, you take
damage, and the damage dealt out is extremely unforgiving. You can
be dead in three or four hits, for example.
So it's important not to underestimate the difficulty of this game,
even though it seems you are invincible for about 75% of the time.
The other main aspect is the controls. If you master these, then
you'll be untouchable.
Grave has such quick response to your commands, that you'll find
yourself dodging bullets "Matrix" style, diving around
the place, doing graceful sideways, backward and forward dives,
rolls and jumps, all whilst pumping out 1000 rounds per minute with
that itchy trigger finger.
I think the most graceful superstar move I've managed to pull off
in standard gameplay (read: not even trying to look cool) would
be running up a flight of stairs backwards fending off enemies,
only to turn around to find a beefcake with a rocket launcher pointed
at me.
So what do I do? What all die hard, fearless heroes would... Dive
backwards, dodging the rocket by centimeters as it flies over my
horizontal body, which is pumping out bullets at a phenomenal rate,
tearing said adversary into itsy-bitsy bloodied chunks - thusly
killing him - just as I land gracefully with a backwards army roll
at the bottom of the stairs. Now that's action - Neo eat your heart
out!!
At the end of a hard days gameplay with GunGrave, you'll certainly
be stress free. The amount of bullets fired and people killed is
truly amazing. You wouldn't think it could get so crazy, but it
measures 10 on my 'crazy-o-metre' - that's pretty crazy folks.
But in any case, it does get a little excessive, and sometimes
repetitive - perhaps the title's only drawback. So, if you're looking
for some variation in your gameplay diet, perhaps the action of
Devil May Cry 2 would satisfy better, but if all out action is what
you're looking for, then there's no better game than GunGrave.
Game: GunGrave
System: PS2
Players: 1
Memory Card: Yes
Developer: Red
Entertainment
Distributor: Activision
Rating: 80%

(Ratings
Key/Explantion)
GunGrave is on the shelves now.



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