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Sony's
new platformer looking good
By James
Anthony
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Is it
a bird, is it a plane? No, it's super rodent!
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Will young 'uns or geriatrics
have more fun playing Jak and Daxter? It really is almost impossible
to pick.
The warmth of the visuals, the inviting-looking levels and enticing
gameplay will appeal to the teens and under, while even older (adult)
kids will get a huge buzz from joining in a 3D-adventure game where
they are not limited by stringent invisible barriers and can wander
around a lush, rich world almost at will.
I say almost, because the designers will savagely stop you checking
out other level areas courtesy of a big and toothy shark that appears
and chomps the crap out of you when you try to swim away.
So who are Jak and Daxter? Well, Jak is a cool-dude surfer type
with bat-like ears and is dressed in a Japanese-peasant style costume.
Like most console adventurers he can jump, run, crouch, hang off
things and has one mean spin kick. This he uses to open crates (hey,
who needs keys) and defend himself against all sorts of nasty monsters
that are trying to stop him and his mate Daxter from finishing their
quest.
Part of that quest is to return the dog-like Daxter to his original
human form. The cause of the change was an accident that saw him
drop into sludge called dark eco.
Changing him back may not stop him licking himself (well, would
you stop if you could?), but at least he wont have dog breath.
The other goal of the pairs journey is to help the wise but
grumpy wizard Samos stop an evil plot to destroy the world in a
very nasty way.
And what a world it is. Fair go, the environments in Jak and Daxter
are simply stunning and will have you running around with your tongue
out like Daxter on heat.
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It's
a barrel of fun
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They are bright, colourful and exceptionally well rendered and
allow you to explore a massive and interesting landscape almost
at will.
As said before there are boundaries, however, you can do one hell
of a lot of walking, jumping, climbing, diving and swimming before
you hit the wall, so to speak.
Via a rather nifty teleporter you can warp yourself around the
various maps to complete new tasks set for you by Samos.
If, like me, you are too busy having a good sticky beak at the
surrounding environment and forget what you actually have to achieve
then theres a little floating intercom that can get you back
on track.
The areas also have great names such as Geyser Rock, Forbidden
Temple, Fire Canyon, Lost Precursor City and Spider Cave.
As you make your way around them you will note they have familiar
platform-game elements, such as the generic platform bits to jump
over or climb on, but in Jak and Daxter the designers have created
the best-looking environment Ive seen on any adventure game.
The main characters, for instance, look cartoon-like, but are extremely
detailed. Jak comprises some 4000 polygons and both he and Daxter
have many different and quirky animations.
The grass is thick and lush, the sand moves with a perfect crumbly
fluidity, dust rises after you jump on the ground, the water is
a translucent 3D masterpiece, wood looks like wood, stone like stone
and the critters that come for you do so with a natural, life-like
smoothness.
One very impressive aspect of the game is that when something happens
in the gameworld, it stays that way. If there's an avalanche of
rocks, creating a new path, for instance, the path and rocks will
be there forever and it's this interaction with the environment
that helps create a game that's hard to put down.
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"This
is my new 100Gb optical fibre 'Net connection"
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Jak and Daxter is absolutely huge, set on the one massive stretch
of coastline.
Comprising 12 levels, eight mini games (including the ever-present
fishing game), various villages, two end-bosses and three bonus
races, you'd be hard pressed to get through everything in under
a week.
On top of this, the entire gameworld is rendered on the run - there's
virtually no loading to speak of. The clipping range is perhaps
many kilometres to the horizon, to scale of course, and the effect
is impressive as well as useful.
Also, seeing the weather conditions change on the fly is pretty
darn cool!
And if you tire of trapesing around on foot, just fire up the A-GraV
Zoomer - after acquiring it, of course. This vehicle is the result
of blending a hovercraft, jet ski and motorcycle, as it can fly
across land and sea with ease.
Inhabiting the lands are giant snakes, crabs, dogs, sand monsters,
sharks and a multitude of other nasties out to stop your progress
through the jungles, fiery gorges, underwater cities and snow-covered
peaks. And, at one stage, theres a rather pesky pelican that
makes life difficult...
Along the way you get the chance for powerups and to add to your
collection of precursor orbs and power cells. These last two items
are your platforming bread and butter, like rings in Sonic, or stars
in Mario.
Anyway, it is fair to say that Jak and Daxter is the most impressive
3D-adventure game seen in a very long time. Great graphics, sensational
environments and a whole lot of charm make this a must-have. The
game is very absorbing and head and shoulders above the Naughty
Dog's previous outings with Crash Bandicoot.
This game is up there with the best 3D platformers ever, cementing
the characters in videogaming history. We liked this game a lot,
and we're willing to bet you will, too.
Game: Jak & Daxter
System: Playstation 2
Players: 1-2
Memory Card: Yes
Developer: Sony
Distributor: Sony
Rating: 90%

(Ratings
Key/Explantion)
Jak & Daxter is on the shelves
now.



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