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The Condor soars to new heights
By William
Barker
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One of
the classic BMX high flyin' tricks
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Similar, yet at the same
time different to Activision's usual O2 fare, Mat Hoffman 2 serves
up something that's both entertaining, yet not completely void of
originality.
Take Tony Hawk 3, or even the original Mat Hoffman title: You choose
a player, pick the first level and basically have to unlock a handful
of 'goals' before you can tackle subsequent levels in rigid order.
Slap me with a trout if Rainbow Studios hasn't thrown a digital
spanner into the works, because this game makes use of a more novel
approach: It's time to take a road-trip.
While many may be shaking their heads and labelling me as a Hawk-hater:
Not true! I love the guy, in fact I just recently purchased Tony
Hawk-inspired lederhosen direct from Germany-land.
It's just that the old 'level-by-level' approach is getting pretty
tedious, and Mat Hoffman 2 presents a fresh new style, while keeping
all the good parts from the original.
The road trip feature kicks off during the intro, and it should
be mentioned that the video quality (on all systems) is very impressive.
And get this BMX fans; there's more than 90 minutes of full-motion
video to boot!
Anyway, the road-trip idea is integrated into the game by allowing
the user to decide which level to tackle next. Not a bad idea, eh?
The way in which the whole road-trip theme works is very charming
too, with the Hoffman bus driving to eight different locations around
America.
Interestingly, all the riders included in the game, such as Hoffman,
Escamilla, Kowalski and Nastazio, feature in the video clips at
the locations you get to play in the game.
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The visuals
have been boosted significantly
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This is because they all jumped on the Hoffman tour bus and actually
went out to all the locations to film the segments for the game.
Furthermore, you get a different video at each location with every
rider -- cool or what?
Other new additions to the game include populated levels, which
means you'll have to navigate around (or over) people, cars and
even aircraft.
Flatland tricks also make an appearance, which are great for bumping
up huge grind/vert combos and are rather damned nice to watch, too.
There's also a new trick tweaking system that wouldn't be feasible
on the skatey, which allows you to perform almost any move as a
one footer or a no hander, for example.
The number of tricks on offer in MHPB2 is massive to begin with,
so by pushing the 'tweak' button and any direction on the control
stick you can pull off consistently different moves.
Getting down to business is simple. You can't pick the first level
- it's chosen for you: Hoffman's warehouse in Oklahoma city. Once
you've completed the 12 challenges on this level, split into three
stages or layers (as is the case in all levels) you have more freedom
to choose where to go next.
As for the challenges themselves, which make up for the meat of
the game, most are pretty cool and offer a good level of variety
- boredom isn't likely to set in until you've clocked it with at
least half-a-dozen characters.
There are a few that tend to get a little tedious, but in general
the goals are a big improvement over the original Hoffman game.
Like all good O2 games, there's a special meter that fills up as
you successfully perform and finish tricks, which enable you to
do even more intense special tricks. In Hoffman 2 however, it's
called an adrenaline meter. Go figure
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Flatland
tricks are seriously cool
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So, the gameplay has come of age and is worth a solid 85 per cent,
with the new flatland tricks, tweak system and road trip all adding
to the experience. But we're not finished here, no Siree!
The graphics are a very important aspect of MHPB2 for the simple
fact that the extreme sports category is a contested genre, and
often the most attractive title will reign supreme.
With this in mind, Hoffman 2 offers some very nice vistas, and
while the levels are generally quite large, I feel that some of
them could have been expanded more.
Still, texture detail and object complexity are high, meaning this
truly looks like a next-gen game.
On all three systems, Hoffman 2 is delight to watch, moving at
a very stable 30fps. Watching a veteran go nuts with flatland tricks
is almost as good as doing them yourself, such is the motion capture
and lithe animation.
There are a couple of glitches with texture seams here and there,
but on the whole, this is one very impressive showing from Rainbow
Studios.
And then there was music
While music tastes always differ
more widely than for, say videogames, I found the choons on offer
were pretty spiffy, adding greatly to the experience of punting
about on a BMX.
With the likes of Bomfunk MC's, Iggy Pop, LL Cool J, Fugazi and
Ice-T all making the cut, you'll be well into your sixth time round
before the music starts to grate.
Sound effects? Yeah, they made the cut. Lots of grinding, clunking
sounds. They may not be awe inspiring, but they do the job.
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Have
a guess why it's called the undertaker....
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For me, one of the best things about Hoffman 2, and other Tony
Hawk-derived games for that matter, is the longevity factor.
Even once you've finished the game, which takes bloody ages if
you do it properly with 100% goals for all characters, the gameplay
is still enough on its own to bring you back for more.
While I've always thought the physics were a bit out of whack (the
amounts of air you get is physically impossible in the real world),
it doesn't really matter as it's the gameplay that counts, and the
gameplay rocks.
My only real major gripe with the game is that it is sometimes
too hard, which often stems from goals not being explained properly.
Even so, with the new flatland tricks making manuals more than
just an afterthought, new multiplayer games - including the funky
'push' mode - and the 'road-trip' theme adding more immersion, Mat
Hoffman's Pro BMX 2 will provide fans of the two-wheeler with months
of joy and stands tall in an increasingly crowded exteme sports
genre.
And those who are thinking this is just Tony Hawk with pedals -
not true. Sure there's the obligatory grind, stall and air tricks,
but it plays differently and reacts differently.
At the end of the day, this is a huge improvement over the original
and definitely worth investigating for those who like their sports
games with more oomph.
Game:
Mat Hoffman's Pro BMX 2
System: Playstation 2
Players: 1-8
Memory Card: Yes
Developer: Rainbow
Studios
Distributor: Activision
Rating: 80%

(Ratings
Key/Explantion)
Mat Hoffman's Pro BMX 2 is on the shelves now.



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