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Not just another Tomb Raider clone
By Martin
Kingsley
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Jen relaxes
at the quaint 'Lake of Lacerations'
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In the world of console
gaming, there exists a specific genre of game, based in turn upon
another genre of game.
The former is third person shooters; the latter is Tomb Raider
clones (TRC). Primal, despite showing all the obvious signs of TRC
syndrome, manages to be original enough to avoid being labelled
a shameless copy.
Jen (your character) isn't the usual female lead, working as a
waitress in a trendy coffee bar to pay her way through college,
living in a cheap rented apartment with her somewhat strange rocker
boyfriend, Lewis.
While I consider some of her back-story slightly unlikely, it definitely
makes a change from the "tough Indiana Jones-rip-off"
type of character that seems to pop up so often in this kind of
game.
One night, the pair are ambushed outside a nightclub, after one
of Lewis' gigs, by a trench-coat wearing monster who knocks poor
old Jen for six while playing chew toy with her boyfriend, before
carting his sorry carcass off into the night.
Jen wakes up in a hospital
sort of. Actually, the whole thing
has left her looking like she's been worked over by someone with
a crowbar, and her soul has been separated from her body by a small
stone gargoyle apparently called Scree.
As weird as that last sentence seems, that's really how it goes,
but it makes more sense visually than it does on paper, so I will
not hesitate to fail utterly in my chosen task of explaining the
plot set up.
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She slices,
she dices. She probably even curses...
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Suffice to say things get very odd very fast, and Jen finds herself
appointed Ms. Fix-it for the Four Realms of Oblivion. Oblivion can
be considered the centre of Time, and there the forces of Order
and Chaos are balanced by a cyborg called Chronos.
When Jen first meets Chronos, she finds that he is permanently
plugged up to a whole lot of delicate machinery and is having a
bad day, what with the forces of Chaos (lead by a right painful
entity known only as Abbadon) screwing up the delicate balance and
making a metaphysical mess of things. And so Jen finds herself having
to solve the problems of Oblivion before she can go back to her
own body.
Despite having no corporeal form, being a spirit has a truckload
of advantages, like the ability to take advantage of the half-devil
background that hitherto Jen didn't even know she had, but more
on that a little later...
Accompanying Jen on her journeys throughout the Four Realms is
dear old Scree who, it must be said, looks like a cross between
a quarry scrap heap and a malevolent cat.
Despite his somewhat unwieldy design, Scree can be considered the
"puzzle" side to Jen's "combat" abilities, and
will spend the majority of his time either explaining things to
a rather puzzled Jen or pulling off neat little tricks, like scrabbling
up walls, possessing statues and slinging around Torches of Longevity
+12.
The thing that differentiates Primal from Tomb Raider is that it
actually bothers to develop its characters, giving them voice and
soul and personality, unlike Lara Croft, who (besides the inevitable
bouncing) has all the characteristics of a very lively cardboard
cut-out.
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The special
effects are particularly suave
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Jen makes a convincing female lead, and Scree makes me think of
a mentor-type figure, providing useful information, hints and occasional
comic relief. Sony Cambridge have designed a lot of the levels so
that both characters are needed at any given time, due to their
differing abilities, and the puzzles are always well-thought out,
moving away from your usual "lock-and-key" set ups and
settling more with environment-based puzzles.
For example: There is a large stone tower, with no door at the
base, so Scree must climb up the side of the tower and look for
a rope to drop over the side, allowing Jen to clamber up.
The demonic abilities available to Jen vary depending on which
of the Four Realms she happens to inhabit, with each Realm having
different elemental properties and themes. It is these very themes
that define the skills and weapons at her disposal.
For instance, the last Realm is Volca, and is fire-based, as can
be deduced from looking at the name. As such, Jen's form while there
is based around Fire, and her abilities change to represent that,
with flaming claws and a burning sword in evidence.
The combat system would have to rest somewhere around the level
of the one featured in Halo-developer Bungie's 1999 sleeper hit
Oni, with multiple targets engaging you in melee combat, although
I think a tiny bit more work could have been done on the combo linkups,
which sometimes get a bit repetitive.
In a nod to Mortal Kombat, fatalities rear their ugly heads, so
you can now watch as Jen stabs a lizard-thing in the face with a
charged up kebab knife before kicking 'im in the goolies. Let's
see Lara Croft do that, eh?
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Evil
goat-man cops a poison boot+3 to the jugular
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One of the most notable things about Primal is the visuals, which,
for a PS2 game, are stunning. Heavy use of fractals is the order
of the day, with shimmering, warped heat effects and reactive water
physics, while dynamic shadows, lip synch, crisp texturing, nice
particle FX and excellent animation play a significant role, alongside
some very nice camera work and self-proclaimed "bounce"
physics, although what they are is anybody's guess.
It's definitely one of the nicest looking games I've seen in a
long while, and best of all it supports Progressive Scan Mode TVs,
a feature I've only seen in one other PS2 game to boot (Tekken 4)
and not in too many Xbox games either.
Sound should also get a mention, with decent actors providing the
main voiceover work, perfect examples being Hudson Leick of Xena
fame (Jen) and Andreas Katsulas, better known for his work as D'Jakar
in Babylon 5 (Scree). The other actors sort of fall into place,
but those two are the standouts.
Musically, we've got some death-metal and hard rock provided by
American band '16 Volt' and orchestral pieces performed by the Prague
Philharmonic Orchestra, composed by Sony Cambridge composers Paul
Arnold and Andrew Barnabus, whose names you might remember from
Medieval 1 and 2, since it was the Sony Cambridge team who were
responsible for that BAFTA award winning duo.
All in all, a solidly enjoyable 3rd-person fantasy action adventure
with a mature storyline and a cute stone gargoyle. Two thumbs up,
just watch out for the bounce physics, they can be tricky this time
of year.
Game: Primal
System: PS2
Players: 1
Memory Card: Yes
Developer: Sony
Cambridge
Distributor: Sony
Rating: 80%

(Ratings
Key/Explantion)
Primal is on the shelves now.



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