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Sony's next-gen shooter smells good
By Martin
Kingsley
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"He's
dug in like an Alabama tick!!"
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Ah, yes, the Navy Seals,
pride of the American military. Ready to jump into skin-tight wetsuits
at a moment's notice and go head-to-head with the worst of the global
underworld, silenced .45s at the ready.
They can slice, dice, retrieve stolen nuclear warheads and also
make a convincing veal parmagiana, and if you call within the next
fifteen minutes, we'll also throw in these handy-dandy steak knives,
for free!
The spearhead release of Sony's new online service, Sony Online
(broadband only, boohoo!), SOCOM allows you to experience the day
to day trials and tribulations of America's best known Black Ops
outfit.
US SOCOM: Navy Seals (SOCOM for short, boys and girls) is the title
which is spearheading Sony's new online service, cleverly nicknamed
Sony Online. Broadband only though, dearie me, what a pity for those
of us who don't have a hundred dollars a month just lying around
waiting to be spent.
Sony, in case you haven't realised, this is Australia, not South
Korea. We don't have cable installed in every second house. Hell,
we don't have cable installed in every second suburb, let alone
house.
Luckily, SOCOM's single player campaign will see you spending much
time in front of the big black CRT box, screaming in frustration
while snapping off shots with a fully automatic Glock 18 sidearm.
As Kahuna, leader of a four-man team of Seals, you will travel
from the desert plains of Afghanistan to the middle of the Black
Sea, fighting off terrorism and other ugly vehicles of anarchy as
you go.
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"Oi,
you! Didn't we said no cameras??
Die you paparazzi bottom feeders!"
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Apart from the multiplayer side of things, on which I shall voice
my opinion later, the other big innovation that Zipper Interactive
brings to the PS2 in SOCOM is voice recognition, via the rather
nifty Logitech headset that comes bundled with the game.
Admittedly, this brings the price tag up a few notches, but the
general coolness of the whole setup is worth the extra dosh, methinks.
For a piece of game related paraphernalia, the SOCOM headset is
really excellent in terms of ergonomics; it's barebones, comfy,
adjustable and crystal clear as far as actual sound production goes,
which is all we really want from any kind of gaming gear.
Oh, it's just really
amazing
to be crouched behind a
crate, sweating silently in the dark as swarthy Azerbaijani guards
patrol merely meters away from you, just as the speaker in your
ear hisses with static and an operator fills you in quietly on exactly
how it is you're going to survive this without swallowing a 7.62mm
NATO round in the process.
The GameBlitz Prettiness Monitor gave our copy of Navy Seals
a solid eight and a half, and went on to say that, "While it
could have used a bit more lighting in the darker levels, the general
atmospherics and animations were top-notch, and especially impressive
were the huge levels, which have been known to stretch on forever."
Things take a little bit of getting used to as far as controls
go.
The left analogue stick is used for linear movement (up, down and
so forth), and the right is meant for aiming your various weapons,
while interaction with the environment is carried out via a combination
of shoulder button presses and judicious use of the X button.
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"Sir,
we're four nautical miles from Burger
King. Should I prep the picnic basket?"
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The sensitivity of the joysticks seems a little high, but a good
half-hour of practice should see you executing (no pun intended)
silenced double-taps to the heads of baddies like you were born
to it. Wheeeeeee.
My only real problem with SOCOM: US Navy Seals (besides the fact
that there are no decent firearm descriptions or statistics) is
the friendly AI.
Artificial Incompetence is what that particular acronym stands
for in this case, I tell ya...
Never would I have thought that Navy Seal pointmen (Read: 'You')
have to routinely go back and push their team-mates out from behind
trees and other obstacles they have failed to discover a way around,
thanks to what can only be described as sucky pathfinding.
In this, SOCOM resembles Vietcong, which suffers somewhat from
the same problem. Oh well, at least, unlike Vietcong, there aren't
any two-foot wide trenches to get stuck in.
Then again, the opposition aren't exactly all that clever either,
and suffer from what you might call a generic lack of attention.
I have, on several occasions, walked straight past heavily armed
enemies without being noticed. Admittedly, they only got about a
second to register me, because after that point, they were invariably
taking a dirt nap. Oh well. *Shrug*
Multiplayer was an interesting experience, once I got my hands
on (Read: nicked) a PS2 network adapter.
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"I
see him -- eat lead asshole!! Wait, he looks like me.
Is that.... Johnny? My long lost cousin?! Nooooooo!!"
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Lag was very, very limited, although that is generally the case
when playing online with broadband (why else do you think cable
users are generally referred to as "Low Ping Bastards"
when encountered on a game server?).
The online code is pretty tight, if I do say so myself, and even
I, with my highly jaded senses, couldn't find anything to actually
complain about. I must be slipping.
But anyway
even if you don't have access to a broadband account,
the single player missions will keep you occupied for several weeks
at the very least.
Even those veterans of stealth-em-ups such as Metal Gear Solid
2 or Splinter Cell will find themselves intimidated by the sheer
difficulty of SOCOM's campaign.
Although having one of your teammembers walk into the line of fire
when you're twenty minutes into the mission, causing a restart,
could also be considered intimidating, or at least severely aggravating.
On a final note, the sound effects deserve a mention, due to their
extreme realism and overall spiffiness. We now have a .45 that actually
sounds like a .45 and not like a AK47 at close range; now that's
what I call progress! On a related note, the voice-over work gets
a shiny gold star for just being so damn immersive - rock on!
A solid game that could have used a little more work with the AI,
and not much else, US SOCOM: Navy Seals is a great title from Zipper
Interactive, and we at GameBlitz sincerely hope to see more from
this developer in the future [Sequel's on the way - Ed].
Nice job, guys!
Game:
SOCOM: US Navy Seals
System: PS2
Players: 1-multi
Online: Yes
Developer: Zipper
Interactive
Distributor: Sony
Rating: 85%

(Ratings
Key/Explanation)
SOCOM: US Navy Seals is on the shelves now.



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