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Wield whacked-out weaponry with wild abandon
By Martin
Kingsley
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Shazza
(crudely) gets her point across...
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If you took GTA3, removed
the ability to drive, replaced it with literally hundreds of people
ready to be mutilated on screen at any one time, and then threw
in literally oodles of whacked-out weaponry meant to create more
chaos than a T-bone steak at a vegan's convention, you'd get State
of Emergency.
It is not, by any stretch of the imagination, a nice game.
It is a mean, nasty, tasteless, harsh, seriously disturbed, utterly
twisted and extremely violent game.
Not that I happen to have any problems with this, mind you, I'm
just letting you know this isn't one to be putting in the kiddies'
stockings come Christmas time.
The idea is basically this: The US Federal Government has collapsed;
democracy is a thing of the past. The 'Corporation' has taken over,
and keeps the populace under total control; anybody who attempts
to combat their policies or officials gets a bullet between the
eyes at best, and a lifetime as the pet project of a Frankenstein-wannabe
at worst.
This is all too much for a group of subversives going under the
name of FREEDOM. These guys are nasty muthas, ready to go toe-to-toe
with the worst the Corporation has to offer, AK47s, M16s, Gatling
guns, tomahawks, batons, planks, swords, tazers and anything else
they happen to pick up at the ready.
You, as one of five new high-level recruits of FREEDOM, must beat
17 shades of brown sticky stuff out of everybody who gets in your
way as you go around murdering, kidnapping, assaulting, demolishing,
vandalising, burning and generally funking with everybody even remotely
attached to the Corporation.
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Motion
capture looks good
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From trashing Corporation-sponsored fast food franchises to smashing
medical centres secretly trying out Corporation biological weapons
on their patients and everything in-between, State of Emergency
is nothing but one big brawl from start to finish.
An immensely fun brawl, yes, but still at heart, a brawl.
There's no real point to the violence, as such, beyond getting
as many points as possible or completing mission objectives that
do not, after the first dozen, really differ from one another.
You're still beating the shite out of riot-squads and army personnel,
blowing up buildings, machine-gunning Humvees, throwing Molotov's
through shopfront windows...
Actually
all of this is (while insane) quite fun. It's excellent
amongst a group of mates, especially after a night out on the town.
You can bung on the PS2 (and now the PC), slap in State of Emergency
and be recklessly violent to your inebriated heart's content. So
maybe it's not so bad that there's no point.
State of Emergency shares something with Dead
to Rights: If there was a point, if you had to actually think
about what you were doing, then the game would soon lose its appeal.
It's not about thinking, it's about racking up the biggest high
score possible before the cops shoot you down and it's about explosions
and mutilation and cartoon violence.
Speaking purely from a graphical point of view, State of Emergency
is not exactly impressive. Stylised would be a nice way of putting
it. There's a 'comic strip' look to the game which gives it a certain
charm.
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Oh, it's
one of those "reality shopping" games. Sweet!
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The weapons are deliberately modelled to shy away from accuracy,
ergo the character models, vehicles and buildings do likewise.
We all know what a Jeep looks like, and the same thing goes for
an AK47. We don't need to be able to see the buttons on a Hawaiian
shirt to know that it's a Hawaiian shirt.
One of the standout things on a purely whimsical level is the title
soundtrack, by a group known as Smashing Machines. The lyrics, grungy
beat and general feel of the music matches perfectly the gameplay
of State of Emergency. It's really excellent stuff.
Unfortunately, even the most insane game loses its novelty eventually.
Without its shock value, State of Emergency is nothing more than
an average console port (State of Emergency was originally released
on the PS2 in late 2001).
Worthy of a rental? For sure; it makes for a great time-waster
and a definite party favourite. However, it is not a long-term game.
A determined player can get through it in around a week, if that.
So
If you loved it on PS2, here's a chance to get to play
it on a superior machine with sharper graphics and a better user
interface. If you only liked it, I'd encourage you to give it a
miss in the buying stakes, and go get GTA3: Vice City instead. It's
a better game for your hard-earned dosh.
Game:
State of Emergency
System: PS2
Players: 1-4
Online: Yes
Developer: Rockstar/Vis
Distributor: Take2
Interactive
Rating: 75%

(Ratings
Key/Explanation)
State of Emergency is on the shelves now.



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