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Violence with no direction
By Martin
Kingsley
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Nick unleashes a hail of bullets
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Guns, kung fu, fruity language,
slow motion, copious amounts of blood, high-speed car chases
Yep, it's all here.
Unfortunately, we're missing three things:
1. A character with any, any likeable qualities, no matter
how slight.
2. A storyline that actually bothers to have something to
do with reality.
3. Something innovative. Something. I don't care if it's
peach flavoured wallpaper, just something, for crying out loud.
There are a lot of things that irritate me about True Crime: Streets
of L.A, but one stands head and shoulders above the others.
It could be the limited combat engine, it could be the hopelessly
over-complicated control scheme, it could even be that a producer
has gone to the trouble of hiring both Gary "The Professional"
Oldman and Christopher "The Last Man Standing" Walken
for voice acting, and then has wasted their talents on what is possibly
the most generic script of the century.
However, no; it is not any of the above. The thing that annoys
me the most about True Crime is its utter inability to be anything
but a derivative Frankesteinian beast, bloated by stupidity and
sloth glossed over by a pretty graphics engine.
This may seem a little harsh, but in a fiercely competitive market,
TC is simply another shallow clone in the Land of The Duplicates.
Let's start with our player character, one Dt. Nicholas Kang Wilson,
a sure fire contender for Pillock of the Year, and someone I would
gladly deconstruct with a baseball bat and five minutes of free
time in a soundproofed room.
Within the space of the first cut scenes, Kang has berated his
assistant, acted like a macho moron who couldn't plot his way out
of a wet paper bag and has pointlessly shown off by throwing a chopstick
into a Triad thug's ear, a feat I find curious considering that
most restaurant chopsticks are as disposable as all Hell and have
the aerodynamic qualities of a warehouse full of Russian aeroplane
parts.
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This Mercedes AMG is almost bulletproof
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The going doesn't get much better, and every time Kang opens his
mouth, it seems it is only to switch out whatever foot was in there
previously.
His catchphrases have been pilfered from cop shows, other games,
and probably a few cookbooks just for good measure, and those that
haven't are really, really, really bad.
Examples:
"Are you scared? You should be."
"Life's a highway, and I've got road-rage."
"Add two cloves of garlic and bake on high for thirty five
minutes."
Well, I lied about that last one, and with that exception in mind,
I wish I was making these up. *sobs hopelessly* I really
do.
OK. So, we've established that Kang is a complete fundamental orifice.
The storyline, or lack thereof, is wafer-thin, and is merely an
excuse for our boy Nick to rip around town, tearing up the firmament
as he pops caps in bad guys left, right and centre whilst spouting
more of the poorly thought out rubbish it seems it is his lot in
life to share with the populace of Los Angeles.
A combat system so totally cribbed from Dead to Rights that it's
not funny. Dives left and right, triangle button held down for slowmo,
akimbo handguns at the ready, with kung fu as a secondary weapon.
Only, at least Dead to Rights actually achieved something on this
front.
True Crime can't even get that correct, turning what could easily
be a user-friendly system into a convoluted mess of hyper-sensitive
controls, clunky combos and weird camera angles.
Hell, even the kung-fu itself is stolen off of Shenmue, that wonderfully
sharp martial arts adventure on the now-defunct Dreamcast (note:
Shenmue II is soon to be released on Xbox. Sega fans, take heed!),
but with only about half the charm. Ooh, my head hurts just thinking
about all the copyright laws that have been breached here.
Wait, stop the press, I've just discovered something to like about
True Crime. No
Yes
Ah, there it is: The sound effects.
Can you tell I'm grasping at straws here?
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Bad Boy Biker arrested for crimes
against style
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Anyway, the sound is actually pretty good. As mentioned above,
there are the vocal talents of Christopher Walken, Gary Oldman,
alongside a less skilled panoply of mediocre rappers, and, of all
people, Snoop Dogg.
Some might actually consider this a reason not to buy True Crime,
but if rap, hip-hop and/or R&B is your thing, then this soundtrack
is for you.
Never mind that I personally would play the entirety of this game
through with the mute button firmly taped down just so I wouldn't
have to hear Kang's annoying whine, akin to the noise made by an
industrial turbine going full bore.
Driving is fun, and like with the less-than-successful The Getaway,
something close to 250 miles of L.A is faithfully recreated right
down to the last palm tree, or so we are told.
Although, come to think of it, what, exactly, is the point of that?
I mean, it's not as if this game is actually grounded in real life.
At its heart, True Crime: Streets of L.A is not a bad product, just
an incredibly mediocre one.
If this game was a food, I think it would be take-away, possibly
a hotdog
you know, an overly long, particularly thin something
filled with items of suspicious origin and little actual content.
If you must own everything that shamelessly rips off John Woo's
'blood-opera' styling, then, by all means, go ahead and buy True
Crime: Streets of L.A, but, should you happen to not fall into the
category of the hopelessly addicted fanboy, then steer well clear
of True Crime
except, of course, for those times when you're
really feeling masochistic and the video-game rental place is closer
than the pub.
Note to self: Move next door to pub.
Game: True Crime: Streets of LA
System: PS2
Players: 1
Online: No
Developer: Luxoflux
Distributor: Activision
Rating: 65%

(Ratings
Key/Explanation)
True Crime: Streets of LA is on the shelves now.


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