|
Is Tony's time at the top nigh?
By Will Barker
 |
|
Wakeboarding
is here - and it's quite a tasty treat
|
There's a big difference
between 'action' sports games and sports games, and Activision's
O2 range falls into the former category.
From one of the oldest and most respected US-based computer and
videogames publishers, we've had skateboarding with Hawk, snowboarding
with Palmer, surfing with Slater, bicycle motocross with the Hoffman
and now we have wakeboarding with a dude called Shaun Murray.
The average sports game offers realism above any other aspect,
and joy is usually derived from completing what are generally rational
tasks in believable places.
The games listed above, on the other hand, are action sports games,
where physics are looser, tricks are crazier and blood spills. While
I'm all for action sports games, I do tend to get a little crabby
due to the unrealistic physics on offer, and being an avid wakeboarder
(and snowboarder, BMXer, and bodyboarder) I often daydream of how
cool the O2 games would be if more true-to-life.
But, at the end of the day, I've played 'em all and I'll be honest
- I really love 'em.
Sure, they're not exactly 'accurate' and the things your extremely
gnarly alter ego can do are sometimes downright ludicrous, but perhaps
that's part of what makes them so compelling. Which in turn kinda
makes me look stupid after arguing that I get upset about the lack
of realism.
My head hurts
In the real world, wakeboarding is an amazingly fulfilling sport.
It's a bit like snowboarding, but you can carve tighter and deeper
and the tensile rope allows you to slingshot about the place. Sometimes
you've got a dude in the boat throwing beers at you, and sometimes
there are topless chicks asking
Oh, right. The game.
Beginning like most of the O2 games in the series, you get some
seriously hi-res, DVD quality footage of wakeboarders doing what
they do best (no, not playing backgammon with monkeys), and it must
be said that the camera angles used are superlative.
Anyway, like the other games in the O2 range, you have a number
of 'base' options from the menu screen after the intro fades out,
staring with one player and two player, load/save, videos, options
and playlist.
 |
|
Graphics?
Sound? Gameplay? You better believe it!
|
My first port of call was one player, followed by the career mode.
What ensues is the ultimately the same as the other O2 games, where
you can pick one of seven boarders and must pass roughly 16 objectives
and challenges on each level, of which there are 11.
After coarse calculations, this results in a grand total of three
objectives for the entire game and, upon outside consultation with
a motley crew of chain-smoking mongeese, the final figure lands
at about 170 objectives/challenges, which ain't too shabby.
There are also gaps to conquer too, and the more of these three
tasks you complete, the more levels, stats and boards you'll unlock.
The career mode is quite the long haul and I thoroughly enjoyed
the majority of the challenges, though there will always be the
odd frustrating objectives.
Beyond the single player campaign, which is pretty damned tough
and rewarding to boot, there's a free ride mode and also a free
drive mode where you get pilot the boat and do water doughies. Cool.
In addition, there's a plethora of two player modes, which I absolutely
love and, for me at least, they elevate this game above and beyond
the Tony and Hoffman titles.
There are four modes on offer when playing two-up, including Tug-O-War,
which is kinda like a squeeze mode. Both players start off behind
the boat and the more technical tricks you do, the shorter your
opponent's rope gets.
The winner of this volatile two-player mode will have ample amounts
of rope left, while his opponent's get so short that he will eventually
be ripped to bloody shreds on the speed boat's V8-powered propellor,
and then eaten by sharks and later pecked by seagulls.
Next up is the Trick Attack - a good old fashioned favourite that
even the purists will be able to stomach: The boarder with the highest
score when the time runs out wins. Nice and simple, but can often
turn into a one-sided affair. Especially if your best mate's a blind
cephalopod.
The third mode for two players is Horse, the classic 'take-it-in-turns'
trick attack mode pioneered by Tony Hawk and loved by millions the
world over.
 |
|
You get
more points for 'no ropes' tricks
|
The last mode is probably one of the most enjoyable - co-op. Ever
since Halo stormed onto the Xbox, I've totally craved anything with
those four (three?) special letters, and Wakeboarding Unleashed
doesn't disappoint.
One player takes control of the boat and tries not to scrape the
enamel off the hull by mounting rocky outcrops while the other player
holds on to the rope for dear life and hopes to hell that the driver
doesn't do too many 120-degree handbrake turns, despite the fact
that boats don't have a handbrake. Natch.
In this mode, there are objectives for both players, where various
challenges involve collecting petrol, doing tricks and steering
the boat through targets.
Even without the objectives, the bare-bones effect of hooning about
with a buddy in tow is extremely enjoyable.
The physics involved in Wakeboarding Unleashed are very solid -
until you hit the wake and fly 100 feet into the air. Still, it
gives you a good deal of time to perfect your inverts, which look
absolutely sensational.
There are plenty of tricks on offer for the savvy of D-pad, including
manuals, grinds, wall rides, special tricks, double-tap moves, no
handers and the list goes on.
With many of variations on all moves, such as double taps with
anything (grabs, invert buttons, directions etc) and combinations
of all these -- and let's not forget spinning while tricking to
up the score - make this a very tasty proposition for those already
well-drilled in the Tony Hawks and Matt Hoffmans. Suffice it to
say, if you liked the latter games, you'll love this.
The single player game is good, solid fun, and will teach you how
to master all the tricks of the trade with the various objectives
on offer. Just like all good games in the O2 series, you'll have
to beat top scores, knock five tubers off their inflatable rubber
rings and trick over massive obstacles and such.
Gameplay is very addictive and the sport of wakeboarding translates
superbly from real life to digital life, with great water physics
and effects.
The idea of the taught rope controlling some of your lateral movement
is also a rather fun concept, and it's ace watching your boarder
get dragged to the right - mid-air - as your boat driver decide
to take a shortcut.
 |
|
Soar
like an eagle, then swim like a gerbil
|
Hitting the wake at full tilt, projecting into the air, then pulling
off tricks and landing them are probably the four most important
aspects to gameplay, and while together they form what is one of
the most rewarding exercises in videogaming, the gameplay is not
without flaw.
Oftentimes your tricks can seem to glitch if you land on solid
earth, or anything that's not a highly viscous liquid, and the manual's
look a bit dorky at times too.
On the whole though, the pros far outweigh the cons, and Shaba
has crafted a terrifically addictive game to get stuck into.
The levels that Wakeboarding Unleashed throws at you are pretty
good - some are brilliant and some are a little lacklustre, though
in general there's a lot to like, as the mix is nice and varied.
Sometimes I found that the AI-controlled boat (following the same
path time and again) is a little boring, and human pilots always
tend to offer a more - how do you say? - hazardous ride.
The game's difficulty belies its action sports origins, as Wakeboarding
Unleashed has a delightfully well-paced learning curve, where you'll
find that busting out alternate paths, special moves and sky-high
scores won't be an instant occurance.
Most who are familiar with the O2 franchise will be able to rip
it up good and proper from a fairly early stage, but even with the
know-how of similar games, Wakeboarding Unleashed is a very different
and perhaps even more dynamic offering than the other sports action
games from Activision.
The music line-up is a little eclectic, but fitting nonetheless.
There are in fact more songs on the playlist that made their debut
before 1990, than those after, with the 1969 song "I wanna
be you dog" performed by The Stooges as one of the more aurally
pleasing tracks.
Of course, you can also add your own ripped custom playlists, which
is nice, and the sound effects do their job well.
All things considered, this is a tip-top game. While many will
disagree, I reckon this is also the best game in the O2 range, with
a more intriguing method of locomotion on offer, combining the best
bits of snowboarding, waterskiing and, umm, something else that
I can't think of right now.
 |
|
Parks
Bonifay - weird name, brilliant athelete
|
The visuals aren't class-leading, but they are very nice to look
at: The water effects (mottled reflections, the wake from the boat)
are very realistic and the motion capture on the boarders is, as
always, phenomenal.
When you're flying through the air with the board trailing like
an aeronautical device, inverted of course, it looks amazing, and
feels pretty good too.
There really isn't anything missing from this game, save for maybe
online play, and Shaba has delivered the goods and then some in
this instance.
We did find that loading times with our copy of the game on the
Xbox were horrendously long, but this was an isolated incident (we
hope).
Wakeboarding Unleashed featuring Shaun Murray may be a departure
of naming connventions for the popular action sports O2 brand, but
who cares when both single and multiplayer action is this good,
and with enough longevity to keep you happy for months. Wakeboarding
Unleashed elevates Activision's action sports franchise to another
level. Highly recommended.
Game:
Wakeboarding Unleashed
System: PS2
Players: 1-2
Online: No
Developer: Shaba
Studios
Distributor: Activision
Rating: 95%

(Ratings
Key/Explantion)
Wakeboarding Unleashed is on the shelves now.



|