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Digital Wolverine attempts to cut the mustard...
By Martin
Kingsley
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*Sniff--sniff*
"Hmmm. I think something's burning...."
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Who thinks Hugh Jackman
looks like Eddie Munster? Me. Look at those sideburns! *swoon*.
Seriously though, the sideburns count in this game is truly unbelievable.
How many sideburns are there in Wolverine's Revenge (WR)? Plenty.
But how many, you ask? Well, two, actually, but they're big enough
that they deserve their own credits in the title sequence, and probably
had separate agents to negotiate their appearance in both X-Men
2 and its spinoff, Wolverine's Revenge.
By the way, would you like a stick of chalk? No? I thought so.
Anyway, for WR, Activision have pulled off the impossible and not
roped in Hugh Jackman to voice-over the role of Wolverine, instead
opting to call in their favourite and ours, Luke Skywalker--I mean,
Mark Hamill.
Reason? Well, Jackman was hosting an awards ceremony and Hamill
once sported a goatee on the set of Wing Commander, so that pretty
much settled that.
I must say, however, that for someone who was once snogging B-grade
porn stars on a blue screen to comply with a contract with Origin
Inc, Marky does a particularly good job of being the rough and tough
Wolvie we all know and
know.
I might also add, on a purely nostalgic note, that Hamill has provided
the voice-overs for numerous computer game villains over the years,
including Ripburger from Lucasarts' cult classic adventure Full
Throttle and Aaron Hanson from Soldier of Fortune 2 (an Activision
production, surprise surprise), and that this is his first role
as a goodie in a long while.
Now, a point I'd like to make is that is the PC version is converted
from the Xbox game, and not a particularly excellent one at that,
although it does have mouse support.
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Wolverine's
reaction to his new hat was not positive
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In the world of console conversions, mouse support of any kind
is always appreciated, even if it's not well implemented, as is
the case here.
Button presses during gameplay can take nigh on an actual second
to have any effect which, in a world of three nano-second response
times and optical mice, is not very heartening to see, and even
less fun to experience first hand.
Oddly enough though, this problem only occurs during actual gameplay,
and not at the menu level of operation, indicating
something.
I don't know what, but it must indicate something. We'll state that
it indicates chalk for the sake of it, mmkay?
Anyway, calcified rock and "Marky" Mark Hamill aside,
let's get down to the nitty gritty of it, shall we?
The nitty gritty of it, I'm sad to say, is that Wolverine's Revenge
feels like an extremely mediocre cash-in on the X-Men movie franchise,
so standard in both design and implementation that it's a wonder
someone bothered to give it a title.
Maybe they should have just slapped down a barcode reading "Product
#44521b" and saved their marketing department the trouble of
having to come up with a trendy box design.
Wolverine's Revenge attempts to make up for this by being a mildly
pretty game, but nearly seventy percent of that prettiness of the
PC version is lost due to the fact that there's basically no graphics
card on the market besides the ultra high-end ATI Radeons that takes
advantage of what the Xbox has inside, whereas Wolverine's Revenge
has been designed from the ground up with the Xbox's advanced NVIDIA
chipset in mind, a fact that's painfully obvious from the word go
on the PC iteration.
So we can discard the prettiness factor for now, and concentrate
on the gameplay.
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"You're
too ugly to live"
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Basically, you are cast in the role of Wolverine. Beginning during
the mid 70s, in the top-secret Weapon X facility, and jumping years
up until the approximate date of the X-Men 2 film, the action gets
hot and heavy fairly quickly, as you are constantly facing off against
multiple opponents and have no other course of action than to beat
them to a pulp.
While this is mildly amusing to begin with, it can get slightly
dull after about the fourth level, the same formula applied time
after time after time, namely: "Brawl with soldiers at point
A, run to point B, press button at point C, rinse and repeat as
necessary."
The monotony is broken up by boss fights between a few of your
favourite Marvel Universe villians, including Magneto and Juggernaut,
as well as having to face off against Sabertooth, who's making his
annual "kill Wolverine" pilgrimage.
On the more pointless end of the scale, you get the opportunity
to fight, of all characters, Wendigo, who hasn't been seen for yonks
in most of the comics and has absolutely zilch to do with either
of the films. Tres weird, no?
While the console versions fare well, as I mentioned before the
controls for brawling on the PC are
badly implemented, at worst,
and poorly designed at best.
It's really quite irritating to get the crap kicked out of you
by some big dumb marine, despite the fact that you've been clicking
the mouse close to twenty times with no response. I theorize that
this also has something to do with the engine that handles Wolverine's
Revenge, specifically the way in which it handles collision detection.
What I mean by this is that you can't seem to attack once an enemy
has started his or her attack animation, and the only way you'll
actually win a fight is by either hammering buttons like you were
born to do it, to the general bemusement of spectators, or slide
tackling everything that moves, which sort of takes the fun of fighting
in the first place.
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Wolverine's
angelic halo faded after he
cut his personal trainer 'a new one'
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Points should be awarded for the programmers implementing reasonable
interpretations of Wolverine's enhanced senses, allowing you to
see mines, body heat and lots of other usually undetectable things.
It also filters the whole screen in fluorescent yellow, which can
be seen as either very 1970s kitsch or as a definite cause of photosensitive
seizures.
Again, this is prettier on Xbox.
Sound-wise
Well, other than Hamill's suitably gruff voice
work, the other actors are pretty much bog standard, as is the usually
orchestral music
sort of like the game, really. Pretty much
bog standard.
If you really must own every single piece of X-Men memorabilia
on the face of the Earth, then please, by all means, buy Wolverine's
Revenge.
Otherwise, unless you're really, really masochistic, I'd suggest
this to you as a rental only, as, all things considered, I found
WR to be somewhat short, and most veteran gamers will find themselves
watching the end credits roll within 72 hours. Not exactly tiny,
but then not exactly large, either.
Game: Wolverine's Revenge
System: PS2
Players: 1
Memory Card: Yes
Developer: GenePool
Software
Distributor: Activision
Rating: 70%

(Ratings
Key/Explantion)
Wolverine's Revenge is on the shelves now.



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