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Hunting Monsters, Protecting Freedom, Planting Vegies

By The Jackal

Monster Hunter Freedom 2 (PSP)

Monster Hunter Freedom 2 (PSP)

Monster Hunter Freedom 2 (PSP)

Know your enemy - the almighty hybrid dragon!

This video shows the Monster Hunter
Freedom 2 real-time gameplay in action

Monster Hunter Freedom 2 (PSP)

Go for a little river cruise, do some farming, play
a range of cool little minigames - MHF2 has it all

Monster Hunter Freedom 2 (PSP)

Four player action is a real blast, and can
be a bit easier than going solo as there's
more targets for the monsters to track

Monster Hunter Freedom 2 (MHF2) is the follow up game to the popular Monster Hunter 2 on the PS2, which was only released in Japan. 

Developed by Capcom, the guys behind Street Sweeper 2 and Lost Planet, MHF2 is a real-time RPG where you create a character then basically go around butchering monsters to level up your avatar.

It's not an original concept by any means, but it's a pretty good game and one that will outlast most other console RPGs because there's so much to collect, craft, and kill. 

I've never played a Monster Hunter game before, and so have chosen to review the game in chronological order. Observe:

Before the fancy-looking intro rocks your world, you arrive at the character creation screen. You can choose skin tone, hair type and even a battle cry. I had great fun listening to all the battle cries, like “Hoooy ya!” or “Arrgh Hun!!”.

The intro to the game is a cinematic showpiece, focussing first a tiny town full of nice, caring people who walk about, clean chimneys, and prepare their meagre food alongside the occasional bipedal cat-freak. 

You know, the usual Japanese utopian medieval setting.

Things get interesting when the scene then cuts to a hunter (you) walking around with a massive anime sword, looking for something to chow down on and/or slice and ice. The hunter then discovers a serpentine creature lying in a cave and is promptly chased off the edge of a cliff. He/She (depending on what sex your chosen character is) then wakes up in a very clean and tidy house and is introduced to the whole town, whose citizens want you to be the town hunter. 

They even give you a free house, food, and money to do it. Suckers!! 

But the whole point of the intro is an excuse to get you killing some monsters ASAP, and that's okay with me. Sure, monsters have feelings too, they have good days and bad days, but I feel that because they disagree with my religious idealogy, they must die.

After all this you wake up in your house where you have a bed, a cupboard and a large chest. The cupboard allows you to change your hairstyles and read up on various techniques to kill monsters, which isn't very entertaining although everything that's written gets brownie points for being very imaginative and really original. 

From the chest, you can choose weapons, armor and various other accessories that a warrior needs and your bed provides a save game/exit strategy for when you want to get to the main menu.

The next step is to explore the town which contains more humanoid cats than people. From the town you can go farming (fishing, bug catching, mining and vegetable growing) and learn about your weapons with the combat instructor. You can also depart for quests. 

The basic training is very tiring and I found that it took a long and boring time to complete, to the point where I became so bored that I turned off the PSP (and thought about immersing it in cranberry juice). 

The instructor makes you venture out into the landscape to find certain items and to kill certain monsters, just like the real quests that you get later on in the game, just a little easier. After completing the basic quests you can start the gameplay proper, which is where the real fun commences.

The game is played in a bit of a 'circle', where you follow a routine. Check it out:

1. Complete a quest.
2. Play around in your garden.
3. Talk to the cat chef.
4. Buy new weapons.
5. Complete another quest.

Performing this routine allows your character to level up, becoming stronger and possibly more handsome, and allowing you to use better weapons and armour. You'll also come across more and more items from your travels and monster butchering, which can be used to make cool stuff. Like any RPG, this is the hook - the more you play, the more powerful and skilled your character becomes.

Let's look at the quests, the meat and potatoes of the gameplay. Based on difficulty, if you complete all the quests at level one you have access to an urgent level which will is a bridge to level 2 quests etc... Furthermore, there are three main categories of quests that are available to you:

  • Gathering: Gathering quests are the first quests available to you, and task you with looking for items like mushrooms, herbs or bugs etc. which are found in and around the Monster Hunter environment.

  • Slaying: Slaying quests require you to go and kill a large number of enemies (usually not as strong as the enemies in hunting quests).

  • Hunting: Hunting quests demand that you kill the biggest and hardest-to-kill monster in the area (just one of them).

Slaying and Gathering quests are the easier of the three while the Hunting quests need you to be a little more attentive and skilled at the game as you'll face a singular, highly powerful monster that needs to be killed.

Hunting quests are basically what this game's all about: they're pretty cool to experience and the monsters that you end up fighting are stunning in their design and complexity. Sometimes you'll come up against a flying dinosaur or monkey-looking scorpion fiend or something similar. All of the monsters in the hunting quests have a large amount of hit points and are all quite similar in the way that they are most vulnerable from behind.

This means that the quickest way to eliminate a tough monster is to attack from the rear, so most of the fighting takes place behind the enemy, not in front of it. Of course, all this attacking from behind can get boring at times, especially when using a ranged weapon because they don't do as much damage as other hand held weapons, like swords or rapiers.

All in all, the real-time combat is average considering that they could have added a 'lock-on' button and could have made the camera rotate on any button other than the joystick. This means that you can't run around and change the camera angle at the same time. The best way to attack your enemies is to chase their bum and stay out of the way of their primary attack moves, because if you try another strategy you probably won't be able to see the monster.

One of the best things about this game - and the combat isn't too bad, just that it can be predictable - is the longevity. It's such as a huge game. There are so many different items in Monster Hunter Freedom 2 that it's nearly impossible to collect them all (let alone combine them - which makes even more powerful items). 

There are a few cool items that are worth mentioning, one of them being the 'paintball'. When shot at an enemy, the enemy will appear on your mini map so that you can track it and follow it around, not unlike a high tech tracking device. Another is the 'spit', which you can use to cook raw meat on. A monster killer has to eat, after all. You must turn the spit around until you hear a little noise, if you press the X button when you hear the noise your meat will be perfectly cooked...pretty cool!

There are also many crafting materials in MHF2 which you can combine to make other items and potions. The problem with this system is that you can combine around 160 different items, but you never know what it'll make. The guide just tells you what items can be combined, not what they make. Some may see this as is a neat feature, as you have to use the trial and error procedure to figure all out all the combinations. Others, myself included, may see these random items combinations as a frustrating addition.

Aside from the bad additions, the good one is definitely your farm. The farm belongs to you and is run by cats. On the farm there is a place to fish, catch bugs, mine, plant trees and harvest crops etcetera. You can farm each area thrice before you must complete a quest again. This addition provides something to look forward to, as it's fun to see how your farm is progressing over time.

One thing I think could've been added is Internet play, it was in the other Monster Hunter. So why not this one? Capcom got lazy. 

Although this game misses out on Internet play you can still meet up with your friends and head out for some serious monster killing. You can invite up to three friends to join you on some quests in wireless mode, and it's one of the better multiplayer console RPGs. It's huge fun in four-player mode but if you're a loner and don't have any friends with PSPs then the Internet has failed you this time.

That's just about all for the game play and add-ons. Time for graphics. The graphics and environment of the game are great, the designers did a really good job on this one! The scenery includes a giant and realistic mountain that reflects onto the water of your surroundings, making the experience of the game worth while. Just experiencing the graphics of this game makes it worth it, because they're so realistic and enjoyable that all game play features are just a bonus. The eye candy is abundant, and anyone seeing you play this in the libraby or waiting for the train will be mesmerised and probably become murderously jealous.

The graphics do come at a cost though: loading times. The time that it takes this game to load is just stupid, you might as well go and put on the kettle while you watch the little letters of the loading screen bob up and down the screen for the 100th time.

The game has a great concept but fails to deliver the goods in a truly epic way. It could have been brilliant, and there's some really innovative and enjoyable gameplay elements there, which are contrasted with some very poorly executed ones. It has everything that a great game should have, it just combines it in a way that doesn't present well. With a bit more direction Monster Hunter Freedom 2 could have been a whole lot better. 

If you're looking for a game that you just want to pick up and enjoy on your Sony handheld, where you can leave your brain at the door, it may be worth trying a racing game like Need for Speed. On the other hand if you're into games that last a very long time and are involving and enjoyable, with lots of violent combat and RPG elements, then go and buy this now because the good far outweighs the bad.

Game: Monster Hunter Freedom 2
System
: PSP
Players
: 1-4
Online: No
Developer: Capcom
DistributorActivision

Rating: 75%


(Ratings Key/Explanation)

 gamehead


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