Enemy Territory: Quake Wars
is a team-
based multiplayer first-person shoot 'em up
Enjoy the video and be kind to dogs as they have small potato-sized brains
Sniper man spines while the medic throws Krispy Kreme boxes at the vile Strogg enemy below him
When you start a game or choose to change class, this is the screen you'll see, showing which weapons you can choose and also who occupies what territory
When the tough gets going, the call a medic
The Cyclops is one of the more fearsome Strogg weapons of war, but it's lack of agility hurts it
What did the Cyclops say to the optometrist? "Eat plasma cannon, you weakling human rat"
Get in a car, frap around and pray to the Viking gods that you can evade enemy fire long enough to reach your goal
This Strogg warrior is trying to place a timed charge on a GDF objective as his buddy provides cover fire
In 1942, Thornton Wilder said "My advice to you is
not to inquire why or whither, but just enjoy your ice cream while it's
on your plate -- that's my philosophy."
Needless to say, I applied Wilder's philosophy to
the Xbox 360 version of Enemy Territory: Quake Wars, and it tasted
nothing like ice cream.
Disappointed, I torched my car in a symbolic act
of defiance aimed at the world's oil companies.
But the why and whither of Enemy Territory: Quake Wars is readily apparent.
It's a first-person shooter with an emphasis on
strategy and team work. There's a wide variety of ordnance
with which to inflict pain on your enemy (and your teammates if you're
so inclined, as 'wacky' Wilder would have been).
Ported from the PC version of the game, there's
nothing radically different about the game, which is a bit of shame.
New content would have been nice, so if you've played the PC version
you may want to try before you buy with the PS3 and Xbox 360 console
versions.
Anyway, there are two teams - the evil Strogg who
are invading Earth and the human military forces trying to protect it -
and each has five different character classes with various abilities,
plus team-specific weapons and vehicles.
Based in the Quake universe, it's home to some
familiar faces, such as
the Strogg alien race, but there's also plenty of new stuff that's been
introduced.
While all characters have weapons and can be
effectively used to accumulate kills, the character you choose will
have a big impact on what you do on the battlefield.
The engineer for instance can repair vehicles and
build base defenses like anti-personel turrets, but he is pretty weak
and his guns are average.
The Soldier doesn't really have any special
abilities, but is fast, strong and can choose from three main weapons;
shotgun, assault rifle, rocket launcher.
Of course no team game would be complete without a
medic, who will sometimes even heal from death before you get a chance
to respawn.
While the intro itself is rather nice, depicting
the Strogg space fleet pouring in through a stylised warp gate orbiting
Earth, there's not much else in terms of plot.
Though each map has a number of objectives
depending on your team - such as destroy the reactor or defend the
reactor and open the slip gate or close the slip gate - there's no
story tying together the single-player campaign.
But that's not terribly important
to Quake Wars, because first and foremost this is a
multiplayer game.
While there is a single player campaign that
offers up four continents to wage war across, each covering three
levels, the best battles are always had with other humans.
The computer controlled AI isn't bad, but it isn't
good either.
Your computer buddies will respond
diligently to requests that include 'follow me' and 'need medic' but at
times their pathing can be a little suspect, getting them into
sometimes fatal situations.
While there are some holes in the AI, I must say
that they do perform very well in vehicles. Whenever I grabbed a tank
or a vehicle with a secondary weapon and called for a gunner, they were
always pretty sharp shooters taking out infantry with zeal.
You can still have a lot of fun in single player
mode accomplishing all the map objectives and setting up defenses -
there's instant action missions as well as the campaign mode
- but as I said the best games are online or via LAN with 8
vs 8 players.
Online play is one of the easiest ways to get some
good hard-fought, ebbing and flowing games going, and after about my
third or fourth match I was feeling pretty secure about my online
skills.
The Xbox 360 headset makes team play a lot of fun
as you can easily co-ordinate movements and troop surges with your team
mates, and because human opponents are usually more cunning and
organised you'll need to pay a lot more attention to team play online.
There are some issues with lag when there's a lot
of skirmishing in one area of a map which sometimes spoils the fun, but
for the most part it's a fairly smooth online experience.
In the single player game you can literally run
around solo and rack up kills, but against other humans you won't last
long using such tactics.
One of the cooler aspects of this console port
(the PC version of Quake Wars came out in late 2007) are the classes.
Here's a rundown (thanks Jackal!):
Medic: The medic is
not really used for any particular missions, but can heal teammates. If
you want to get a large number of points and help out your fellow
troopers then this guy is for you. Average weapons make this guy a
support unit.
Engineer: This guy
is used for repairing things, usually a broken down vehicle or
deployable turret. If your mission is to help a vehicle reach a certain
position, spawning as an engineer is a wise move. Like the Medic his
guns are weak.
Field Ops: These
dudes are basically the Sergeant Major's of your team. Although they
can only wield an assault rifle, they can re-fuel your team with ammo,
call down devastating air strikes and can wipe out heavily fortified
outdoor areas with ease.
Covert Ops: This is
the Splinter Cell dude of Enemy Territory: Quake Wars. Covert
Ops are used for hacking objectives which render enemy equipment
useless. Covert Ops carry either a scoped assault rifle or a sniper
rifle which are perfect if you want to camp up in the mountains or
canyons of a map, whittling down the enemy ranks from afar. They also
have the ability to disguise themselves as the enemy, which is great
for infiltrating the enemy base.
Soldier: This
character is basically used for blowing stuff up. If there's a bridge
or a gate which needs to be blown open then the soldier has
“High Explosive Charges” and arming tools ready for
the job. The weapons available for the soldier include rocket
launcher, heavy duty machine
gun and shotgun.
While these are the human GDF
classes, the Strogg have differently named classes but they are
relatively similar. Their weapons are different in operation but
similar in effect and to be honest I think I preferred the Strogg
characters.
I particularly liked how you could
increase your character's level as well. The more you play a certain
character the more powerful they get, with various upgrades increasing
your battlefield potency.
It also pays to always have at
least one medic and an engineer to heal your team and its equipment
during most games.
Speaking of equipment, you can
also get violent in a range of cool vehicles, plus there are also a
range of turrets that can be deployed on the battlefield.
Level design is pretty good for the most part,
with a good range of terrain and multiple tiers to explore. For
instance you can head underground through buildings, climb up onto
rooftops, or simply burn around in one of the various vehicles.
As well as heavily armed hover tanks, machine
gun-toting jeeps, and even airborne units that can rain down
fiery hurt from the heavens, the Strogg have the fearsome Cyclops
robot.
This two-legged titan towers over the
battlefield bristling with weaponry and glowering with contempt for
all living organisms like some sort of armour-plated Dick Cheney.
Some of the maps are pretty big, so having
vehicles to streamline transport is a nice touch, and most vehicles are
armed as well, which adds another dimension to gunfights.
Graphically the game is solid. From afar the maps
look sensational and though the attention to detail isn't mind blowing
it's still got a fairly accomplished look and feel.
There are some low-rent effects, such as some of
the explosions, and the character models don't seem to look as good as
the PC version. Methinks that Nerve Software may have dropped the ball
in the conversion, as there's no new content either.
I did like the HUD though, which displays
everything of importance around the edges of the screen, and the map is
just a D-pad press away, giving you an overview of how the war
progresses.
The
controls work well and there's an auto aim function that helps target
fast-moving enemies. The button layout is fairly intuitive but compared
to using keyboard and mouse it's not as responsive.
While the single-player modes can be a lot of fun,
it's the online and LAN games that will keep you coming back for more.
With a plethora of different characters, weapons, vehicles and turrets
peppering the battlefield, the gaming gets pretty frenetic and on it's
own, Enemy Territory: Quake Wars on the consoles is a fairly original
game.
But there's something missing here, and it's not just split screen play. It feels great
at times, and then other times you feel as though the developers took
short cuts and didn't fully give the code the love and attention it
deserved.
The PC version is a better game, it's as
simple as that. And knowing what the game 'could' have been makes it
all the more painful...
The controls feel a little iffy compared to some
of the other first-person shooters on the consoles, particularly in
relation to vehicle operation, and the game speed is too high which
tends to make some of the tactical weapons and strategies obsolete.
On the whole however, I'm glad
this game has been ported to the consoles as it offers a engaging and
somewhat arcadey team-based multiplayer experience. Though it's touted
as a strategic team game, it turns out to be an intense, run and gun
frag fest. And really, isn't that what the Quake games were all about?
For
mine the best bits are the big firefights and conflagrations between
vehicles in the air and on the ground, and also the level design and
the overall look of the terrain.
There's some nice touches here
that give Quake Wars an original flavour, but had Nerve Software put in
more effort and rounded off a few sharp edges here and
there it would have been a more complete game.
But as Thornton Wilder would
say, just enjoy your ice cream while it's on your plate.