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First Time For Killing

By William Barker

Resident Evil 5

The main man Chris Redfield, trying not to die.

Resident Evil 5

Some of that "black-eye" we
were talking about.

Resident Evil 5

Oooo la la sexy Sheva Alomar.

Resident Evil 5

Resident Evil 5

I said back freaks!!

Resident Evil 5

This guy got up on the wrong side of the bed.

Resident Evil 5

Do you feel lucky zombie scum?

There will be a lot of people who will feel a mixture of shock, anger, dismay and even betrayal at these words, but I have never played a Resident Evil game.

Until now, the closest I have come to one of these supposedly 'scary'

games is a blind date with a rotund German spinster who went by the name of Insa.

Anyway, I've heard a lot of good things about Capcom's survival horror game but the whole concept of 'survival' didn't much appeal to me.

I prefer lots of ammo, run and gun sorta action than miserly gun

fighting and tip-toeing around, but first the intro.

Hello Dolly! Nice graphics anyone? This game looks awesome and even if the Resident Evil 5 were a steamy pile of porcine waste material I would still have played through just to watch the cut-scenes. Golly-gee, they're flippin' brilliant.

The art direction and the camera work are excellent, almost Hollywood like in their ponderousness, and while the dialogue is a bit B-grade at times the quality of the rendered cut-scenes is excellent and helps set the scene very nicely.

From the facial expressions to the epic scope of some of the set pieces, the cut-scenes are easily one of this games drawcards.

You play a dude called Chris Redfield and you've just met up with the ultra-foxy Sheva Alomar in Africa.

Long story short, while you'd prefer to be whispering sweet nothings in the ear of this smokin' hot femme fatale, such activities have to wait as zombie-like creatures begin cropping up everywhere and kinda mess up your plans.

So you guess it, it's killin' time.

Played from an over-the-shoulder or third-person perspective, Resident Evil 5 is a very attractive game.

From the way the character models (living and unliving alike) animate and move to the sprawling level design and bleakness of a dusty and deserted African town, this game's graphics cannot be faulted.

There's plenty of blood and gore and some chilling horror effects (look out for the black oil that infuses eyeballs - ewww!), with a few helpings of sticky ichor thrown in for good measure.

There's even some nicely rendered vehicles to boot, and the guns and weaponary in general look and sound excellent. Simply put, there's more eye candy here than a bowl full of a fizzoes.

The game manages to create a real sense of foreboding at many junctures and though not as pants-pissingly scary as F.E.A.R 2 in my humble opinion, there were many instances that made me twitch in almost-terror.

While the game is essentially a winner, a multimedia extravaganza – nay - an interactive movie of gargantuan proportions, newcomers to the series may find it a bit dumb.

Okay, let me paint a picture for you. It's the first level and I'm  all excited after the gory, glossy intro and looking at some of the most finely crafted *this sentence has been removed by the Federal Governments new Internet Censorship system* to have a lie down.

But how does the game play?

Overall, it's a highly enjoyable game. Combat is, by and large, fairly good and navigating the gameworld is fairly intuitive.

However, I have to say that I wasn't a big fan of having to stand still to fire a weapon. Move your legs fool!!

If you want to fire your weapon in this game, you have to come to a stop. If this Redfield character is such a highly trained professional, you'd think he'd learn to multi-task. I can brush my teeth while taking a dump, and I didn't even go to university!

The lack of ammo in the game was quite irritating, but in hindsight the two gameplay barriers of low ammo and stationary gunfire do help to create more tension and enhance an atmosphere of moderate terror.

When you can see a range of fast and slow moving ghastly's sprinting toward you from all angles, knowing you have to stop to unleash the pain train, it's really very nerve-wracking.

It's not nice being chewed by zombie creatures, especially because you have to waggle the control stick left and right really quickly to shake them off or hope that your partner spin-kicks them in the teeth, but sometimes you just have to prepare for some flesh tearing.

And don't get me started on the stick waggling thing to break free of zombie holds. We've already broken one control pad...

However in saying that I did find the controls to be tight and responsive giving you a good feel and control of your character.

While there are certain things that displeased me about this Japanese-developed game, overall it is one of the most exciting pieces of interactive entertainment I've sunk my sparkling white teeth into for some time.

Resident Evil 5's story is quite compelling and there aren't too many

flat spots so you rarely get bored with proceedings.

The combat is not perfect but it is a lot of fun blasting biohazard

baddies can be rewarding, especially if you play the game in co-op mode.

This is arguably one of the best aspects of the game - co-op mode.

Split screen on the one system is a very nice addition, but the best is playing online co-op as you get the whole screen to yourself (and good for picture-in-picture stuff when the trots are on).

While the AI scripting for Sheva is not bad at all (she is a real asset and will take the initiative at times), having a human player controlling your partner usually the more preferable option. Unless they speak Portuguese and you don't.

Not since the original Halo burst onto the scene on the Xbox was a co-operative game mode so utterly addictive, and Capcom has crafted an excellent 2-player mode where you can still play through the full game, cut-scenes and all.

Though it took me a good couple of hours to really 'get' this game and to start appreciating it, I'm glad I persevered because it's one of the most satisfying games I've played.

The story really sucks you in and almost always leaves a pleasant taste in your mouth and with only mild ringing in your ears. Resident Evil 5 also has some of the highest production values of any game I've ever played and is one of those rare games that makes you think "wow" games really are freakin' cool.

So compelling is the game that I'm actually on a mission to play through the entire Resident Evil (aka Biohazard) back catalogue.

When a game can do this to a jaded, wisened old gamer like yours truly, you know it's doing something right. Highly recommended.

Game: Resident Evil 5
System: Xbox 360
Players
: 1 - 2 players
Online: Yes
DeveloperCapcom
Distributor
: Capcom

Rating: 80%


(Ratings Key/Explanation)

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