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Resident
Evil Revelations
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Resident Evil
Revelations
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By Stephen Pastic
Set between Resident Evil 4 & 5, Revelations seeks to provide a
handheld Resident Evil experience reminiscent of its console based
siblings.
Given the series' popularity, there is little doubt that many will be
wondering how well Revelations measures up to its intended
goal. Let's just say the future of the 3DS (and handheld
gaming as a whole) looks much more interesting, for better or worse.
Originally starting life as a survival horror franchise (extremely
limited ammo, clunky controls, fixed camera angles). Since RE 4 the
series has gone more in the direction of a hardcore third person
shooter in terms of gameplay, if not thematically.
Revelations attempts to reconcile modern RE gameplay conventions with
the atmosphere of earlier entries, and whilst not everything succeeds,
Revelations definitely hits far more often than it misses.
Story wise, the plot primarily follows Jill Valentine aboard the Queen
Zenobia, a seemingly abandoned cruise ship tied in some way to a solar
powered city tragically destroyed one year prior. Chris
Redfield also returns with some chapters of his own along with some new
supporting characters to fill out parts of the story.
While the moment to moment story is more than enough to push the player
forward, the overarching plot manages to paradoxically be ridiculously
simplistic yet simultaneously convoluted - along with the game's
obsession with Dante Aligheri's "The Divine Comedy" (which it crams
down the players throat at every opportunity, despite a tenuous
connection at best), RE wants players to think it is far more
intelligent than it actually is.
Revelations plays very similarly to RE 4 and 5, and I was surprised to
find that it actually works rather well on the 3DS. Once
again, the camera is positioned behind the player, allowing players to
accurately place their shots when entering aiming mode.
An additional option here is that Revelations gives players the option
of a first person or third person aiming view - both work well,
although I definitely preferred to stick with third person.
A new introduction to the series is the dodge mechanic - if
the player times their movement correctly, they can avoid damage from
incoming attacks no matter which direction they come from.
While it will take some effort to get a feel for the required timing,
it will prove to be an invaluable skill once you get the hang of
it.
Weapons aquired can be upgraded via custom parts found throughout the
ship, and a new scanning mechanic can assist the player in finding
items as well as hidden collectables.
It must be said that the game looks beautiful once you find the sweet
spot with the 3D feature - while Revelations was never going to be as
impressive as its HD siblings, it doesn't feel as though many
concessions were given visually to squeeze the game onto the
3DS. Nintendo's Circle Pad Pro for 3DS is also supported by
the game, and while it functions well enough, I was surprised that I
actually found it easier to play through the game without it.
After players are done with the campaign, there is also Raid Mode for
players to sink their teeth into. Essentially, small chunks
of the campaign where the goal is to (a) survive, and (b) gain the
highest possible ranking, Raid Mode is far more addictive than I
expected.
Players will start out ill equipped and very weak, but after playing
for a while and finding or unlocking more powerful weapons and parts,
you can revisit those earlier levels and blitz through them at the
highest rank with ease. However, getting an 'S' rank on all
levels will be no cakewalk, as the missions rapidly ramp up in
difficulty. To give an indication of how substantial this portion of
the game is, i have clocked up in excess of 20 hours in Raid Mode, and
am not finished with it. It is also possible to play this
mode with a partner via wi-fi.
Although RE Revelations does a lot right, there are still issues worthy
to note aside from those mentioned within the story. The
variety of enemies on show throughout is somewhat limited, and the most
common enemies encountered strike me as pretty uninspired design
wise. Furthermore with this particular enemy type, the game
is not too good at communicating to the player when they have been
killed, owing to a lot of wasted ammo over the course of the
game. It should also be noted that there is a decent amount
of backtracking and going through several sections more than once over
the course of the campaign.
At the end of the day, Resident Evil Revelations is a very worthwhile
addition to Capcom's long running franchise. Successfully
translating the gameplay experience from consoles to the 3DS,
Revelations avoids giving the impression that the game's potential was
compromised by the hardware.
Only somewhat let down by issues which do not outweigh the
entertainment on offer, Revelations is one of the highest quality
titles currently available for the system.
Game: Resident Evil
Revelations
System: Nintendo 3DS
Developer/Co-Developer: Capcom
Publisher: Capcom
Rating: 80%

(Ratings
Key/Explanation)


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