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Preview: Rise and Fall - Civilisations at War
By The Jackal

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Looking for a new game to test your mental mettle? Stay tuned for Rise & Fall, expected August 3rd in Australia
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| Holy ship! The seafaring in Rise & Fall is without par. You have to see this stuff in action - it really is ball-tearingly good | 
| The Hero view: expect plenty of blood letting | 
| You want scope, you want majesty? Welcome to the colosseum of violence, complete with elephants and scaffolding |
We've
all seen, played or heard of 'Age of Empires', it's been around
since the early days of the PC gaming market. It was one of those
games that just sucked away your spare time, captivating millions
of gamers and plumbers alike, and drove them crazy for more real time strategy and PVC piping. Of
course, after the original comes the clone. And although this
particular clone took it's sweet time (Age of Empires has currently
completed a trilogy) this particular game has some neat ideas and could
poach quite a few AoE and Rome: Total War fans along the way. Although
it's nothing completely new, it does still have some characteristics
which should be very fun to play with. We tested an early version
of the game, and one of the major attractions is the ability to zoom
into a close-up third person perspective mode with a 'Hero'
character (I'll talk about hero's later). This interesting feature
means that you can see just outside the Hero's view and even take
direct control of him/her to inflict as much damage as possible on the
your rival army's front lines. Also included in this game
is the 3D zoom option, where you have the ability to zoom right into
your troops' faces, as well as into battles etc, which shows off the
graphic engine's scaling potential. And this is an early build, too. Another
thing this game includes, which may be of some interest to you, the
reader, is the addition of realistic ships. In many other RTS games,
you get ships which can fire a cannon and sink, and that's it. In Rise
and Fall you can train extra troops while on ships, add a drummer
(which adds special abilities), hook other ships during voyages and
bring them into close combat, just like the Vikings did. There's
even a proper ship docking system, where the dock is built and you
can command your troops around it. These are just some of the
many cool features which separate this game from the plethora
of boring medieval RTS clones saturating the market. The
game begins in Roman times, when people like Alexander the Great were
around trying to take over the world. There are a few cultures to play
as, such as the Persians, Romans, Greeks and Egyptians. You can recruit
legends and heroes into your army and, as I said, you can control them
directly and kill people with a swift stroke of your trackball (mice
are old hat now). The heroes include dangerous (and sometime fat) celebrities such as Julius Caesar, Achilles, Germanicus Caesar, Cleopatra, Ramses the Great, Nebuchadnezzar, and Alexander the Great. Sadly, Sinbad didn't make the cut. Expect rioting in the streets. You
have the option to start a campaign with most of the following heroes,
in which you follow a storyline and travel around trying to take over
the world (at least in Alexander the Greats' case). Once you are
all set up in the game, with sufficiently sized armies and defenses, it
becomes a lot easier and the pace slows down. Initially, you set about
telling your peasants to go to work on trees (used to build stuff),
gold mines (used to buy and build stuff) and some special points with
which you can buy advisers from a board. These advisers can gain you
extra money, experience, wood etc... For instance, if you play as the
Greeks, you may hire a Surgeon, which makes all damaged soldiers heal
slowly, while the Botanist improves your town's harvesting techniques. And
once you have got enough money from the gold mining, you are ready to
build the usual structures that henceforth spawn your weapons of war.
These buildings include the obvious: stables, archery ranges, barracks,
docks, etc. From this point you can buy soldiers, horses,
siege weapons and ships at the cost of your resources. Once you have
bought enough men, you can initiate your conquest to kill your foes,
who may be computer or human controlled, or possibly both if
you know someone who has an Intel Celeron chip stuck up their nose. By
this time though, you will have used up about 30 minutes of your game
time just to build up decent infrastructure. Be warned: this
game is addictive and you may sit on the PC for hours wondering
whether to send in the Trojan or just pummel them with arrows and
spears. But while it takes time to build up your forces, it's a fun
game to play, and involving too - expect your time to be consumed when
this bad boy arrives later in 2006. Combat is pretty straight
forward in Rise and Fall. You command you ships, siege weapons,
soldiers and cavalry around the field and kill the opposition by
selecting your troops and then right-clicking on their units. Once
you've tactically used the high ground, pincer movements and some
ambushed with backup units, you've probably won the battle, and it'll
be one o'clock at night. Let me make this clear however, the gameplay does change quite significantly if you're on a campaign with a main Hero because: 1) It may become a lot harder. The AI difficulty is cranked up due to the Hero's increased combat abilities. 2) You don't do as much building and buying, you do more marching and killing. 3) You mainly control huge amounts of men looking to destroy stuff (which is huge fun, I have to admit). When
on a campaign with a Hero character on the books it becomes a lot
harder, because now you don't have as many troops and because of the
grand scope of the graphics engine, you mighty come across 5,000 men
who must be defeated by your 15. Although it's harder, it's not
completely impossible, and it can actually be really fun for a good
strategist. Your Heroes also gain experience as they endure battles,
which will please the statisticians out there no end. Let's look at Cleopatra
for example. She may look hot, and have a sultry voice, but she's deadly, believe you me. She has a Kopesh Sword
that can do plenty of damage to lowly grunts and she also has archery
skills, and when using her bow she has 2x zoom function. She is
trained in the dark arts of espionage (you thought I was gonna say
flower pressing, didn't you?) and can enable Egyptian spies to
ever-so-stealthily infiltrate the enemy armies. Once within their
ranks, these subter-foogies can even persuade the enemy to ditch their
own team and slavishly follow Cleopatra. Think of engineers from
C&C taking over buildings and your half-way there. One
of the best parts of the game thus far in its development is the huge
number of men you can control at once, and I hope this aspect is
fortified by Stainless Steel Studios and Midway Games, the two groups
who are coding the game.
Just the sight of a huge army makes you want to throw them all at the
opposition and just watch what happens. If you thought the 'Lord of the
Rings' war scenes were cool, think again. This thing looks wicked! Now,
so far I haven't discussed the graphics and visual detail of the
game. But now I will. To start with, I must comment on the detail and
hard work that has gone into making the ships in this game. They are
very impressive, and the level of realism must be seen to be believed.
In terms of detail, it's a decent looking game. You can see things
for a mile away (if you've got the graphics set to
their limit), and spotting enemy units on the horizon is very
cool with this amazing view. Also, for a game with so much going
on at once, the water detail is very good. The realism of the
liquid stuff almost draws your eyes from the action (not really, but it
passes as a very good effect). Overall however, the
graphics could use some more work. It's not an ugly game, not at all,
but now that PCs are competing with Xbox 360 and the upcoming PS3, the
graphics must rise to the next-gen console challenge. But I will add
that, for a game with so much going on, there's no wonder they didn't
go for a hugely fine detailed game - and with all the activity, it does
help to hide some of the lower polygon models. To summarise it, the
graphics are good, the detail is very sweet, but I can't help but feel
there's room for improvement in this aspect. One thing I didn't pay attention to in this game during my preview was the music. To tell
you the truth, I can't even remember if there was any music in the
background, mostly just the clashing of swords. I guess I was just too
preoccupied with what was going on to really pay attention, which indicates how absorbing the gameplay is. One
more thing I must comment on before wrapping up the preview is the menu
system. When you start Rise and Fall, it lags quite a bit. I understand
that it's a big game but they've added movie scenes to the background
of the menu, as well as really soppy music, both of which could have
been omitted for reasons of functionality. In conclusion, this real
time strategy game is already shaping up to be a very slick
product, with awesome gameplay and involving combat, not to mention
infrastructure development. All I can say is, watch out Age of Empires! Game: Rise and Fall - Civilisations at War
System: PC
Players: Multi
Online: Yes Demo: Right Here Guv'na
Developer: Midway Games (Stainless Steel Studios)
Distributor: Red Ant


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