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Shadows
of the Damned
By Stephen Pastic
Right off the bat, let us get one thing clear : If you are offended by
references to the male genitalia, steer well clear of this
title.
Grasshopper Manufacture's latest release is loaded with so
many allusions to all things phallic, I was left feeling rather
inadequate by the game's conclusion. Subtle this game is not.
Development of the title was headed up by Suda51 (Killer7, No More
Heroes), Shinji Mikami (Resident Evil) and Akira Yamaoka (Silent
Hill). With such a strong pedigree behind the game, it should
come as no surprise that the each of the individual sensibilities are
clearly on show here.
From the 'over the shoulder' third person shooting Mikami
helped to revolutionise, Yamaoka's creative and slightly off-beat
soundtrack, to Suda's borderline insane thematic content and lowbrow
humour, Shadows of the Damned defintely had the potential to be a
massive hit. But is that the case, or is this title one that
is not greater than the sum of its parts?
You play as Garcia Hotspur - a professional demon hunter with an accent
and mannerisms that could make any mexicans sensitive to stereotyping
more than a little uncomfortable.
After your beloved Paula is snatched away by demon head honcho Fleming
(amidst some not so thinly veiled penis jokes), Garcia takes off to the
underworld in pursuit. Hotspur is joined by his trusty
sidekick Johnson (see what they did there?): a floating skull who has
the ability to turn into various guns,a torch, and for some reason, a
fully functioning motorcycle.
Whilst the story itself is certainly not terrible, the overarching plot
is nothing to write home about. However, the comedic back and
forth between Garcia and Johnson is definitely a highlight, as are the
little side stories dealing with some of the boss characters
encountered - equal parts creative, ludicrous and disturbing.
Gameplay primarily consists of dispatching the denizens of the
underworld in the 'over the shoulder' shooting style of Resident Evil 4
- or to be more accurate - Dead Space, as Garcia can move while aiming
and firing his versions of a pistol, machine gun and shotgun.
The basic enemies go down easily enough, but certain opponents must be
tackled in the right way if one hopes to walk away without too much
damage.
A light/dark mechanic is also at play with regard to both enemies and
environments throughout the game. Particular enemies are
impossible to damage at all until rendered vulnerable via a secondary
attack called the "light shot", while some environments will be
completely enveloped in a health draining darkness which must be either
quickly navigated or mitigated via various means.
Brains, eyeballs and strawberries take on the role of keys to access
certain areas, and the player can upgrade the various permutations of
their weaponry via collectable gems at certain points.
At this point, I would like to just mention some things featured in the
game without providing any context: Boner, Big Boner, Hotboner, walking
across a giant lingerie-clad womans buttocks and breasts, a creature
that urinates pure darkness, 'sushi lamp', and a light bearing torch
which regularly alternates between erect and flaccid. Yep.
Whilst everything in the game is functional, there are some issues that
warrant mentioning. Garcia doesn't control as tightly as one
would like, and something about his running animation just looks ever
so slightly wrong - granted, a small issue, but given that the
character takes up a decent chunk of the screen the whole game, it is
something you will be consistently seeing.
Environments where the health sapping darkness is present also
progressively become less of a challenge, and more of an outright
annoyance as the game goes on due to their overuse. The game
itself is also not terribly long, and with no multiplayer and
surprisingly no 'new game plus' mode, the replay value of the title is
not exactly a selling point.
Shadows of the Damned is definitely a unique title with personality in
spades. Stylistically bizarre, and featuring a sense of
humour that is low brow and amazingly immature and yet somehow
simultaneously self aware and genuinely funny, the game is definitely
one worth experiencing.
Gameplay wise, Shadows is completely functional but nothing stellar -
this coupled with its somewhat short length and limited replay value
prevents this from being the must own game many were hoping
for.
Game: Shadows of the Damned
System: XBox 360, Playstation 3
Developer/Co-Developer: Grasshopper
Manufacture
Publisher: Electronic Arts
Rating: 70%

(Ratings
Key/Explanation)


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