Silent Hill Downpour
Reviewed By Tristan Tancredi
We here at Web Wombat recently reignited our passion in the Silent Hill
franchise with the
Silent Hill HD Collection. A re-release of two of the best survival
horror games to ever hit the gaming scene.
Fans of the series, myself included, have enjoyed the many releases
since
those early 2000 PS2 games. The Room and Homecoming although enjoyable,
didn't quite reach the massive expectations placed on
the series.
It's tricky for a franchise that had so much early success to develop a
game that lives up to the hysteria and excitement that Silent Hill
produces. Often these games are victims of the franchises own success.
Too often reviewers criticise a game with
the expectation that they
will be as good as their classical benchmarks. Unfortunately, Silent
Hill Downpour is a true victim of this trend.
Let's just say if this game didn't have the
"Silent Hill" brand
attached to it, we are pretty confident the reviews would be much
better right across the board.
With this in mind, we approached Silent Hill
Downpour with a clean
slate and took all that it had to offer on its own merit.
Playing the role of convict Murphy
Pendleton, gamers are thrust into
the action at Ryall State Corrections Facility. Initially gamers take
care of some "unfinished shower-room business" to brush up
on the basic gaming controls.
From
here, Murphy is loaded onto a bus to be transferred to Wayside Maximum
Security Prison and you guessed correctly, the bus never makes it to
the prison. Crashing in the outskirts of Silent Hill, Murphy must find
a way through the town of Silent Hill (And put some "issues" to rest).
The
town is draped in darkness and fog in typical Silent Hill tradition. An
eery sense of evil is delivered to maximum effect through the various
locations within Silent Hill.
The eery streets are scattered with monsters
(namely Screamers) and
every second of the game is rich with the dreaded anticipation of
unwanted attention. It truly is on the edge, scary as all hell gaming
(The manequin monsters are quite scary, especially the laughter that
accompanies them).
The locations are all creepy, run down
constructions, ranging from The
Devils Pit, The Centennial building, a Monastery, a Prison and a few
more locations spread intermittedly. Every location is finely detailed
to deliver maximum chills, so kudos must go to devlelopers Vatra Games.
The Monastery in particular is a well
designed level, incorporating
super-creepy CGI sequences, amazingly enjoybale missions and difficult,
often stumping puzzles. The developers of Vatra Games weren't afraid to
address issues modern day society so readily refuses to acknowledge.
The story is structured in such a way, that
a quick play through will
rarely uncover all the secrets of the game. There are letters,
transcripts and notes scattered throughout the game that offer valuable
insight into the narrative and are often by-passed if rushing through
locations.
Silent Hill Downpour has a deep
and interesting storyline
that slowly unravels over time to great effect. Nothing is what it
seems at first glance and nothing is known for certain. Just a
brilliant script.
What Downpour gains in story, it loses in
combat.
The combat is clunky and the camera angles
deliver a queasiness often
experienced on high seas. Combine this with monsters that aren't easy
to kill and the answer is some frustrating combat.
Yes, you can use anything you can find as a
weapon (planks of wood, hammers, frypans, rocks, axes, etc) but these
weapons quickly deteriorate and you are left scrambling for another
weapon in your close vicinity.
Hitting a Screamer for instance with a plank of wood, and the wood will
often deteriorate before the Screamer is actually dead. It's often
easier to bypass confrontation entirely. If you run far enough, the
monsters rarely chase you, Oh and the more it rains outside, the more
aggressive the monsters, so best to duck inside.
Why bother hitting these creatures with objects I hear you ask. Why not
shoot them with a double barrelled shotgun? The quick answer, We would
if we could. The long answer: Guns and ammo are few and far between in
Downpour. We felt it best to save up the ammo for the boss scenes. A
free roaming environment, although restricted in its size, enables the
gamer to complete side quests throughout the town of Silent Hill and
unlock special items and bonus content. When not fighting your way through the town
of Silent Hill, Murphy
Pendleton must avoid "The Void". "The Void" is basically a red thing
that chases Murphy through the "Otherworld". We understand, all of this
would sound very confusing to a non Silent Hill fanatic.
Throughout Silent Hill Downpour a host of
interesting, somewhat
strange, characters are encountered. Situations will arise whereby
Murphy will have to make a choice (For instance, Save or Kill).
Although either choice normally results in the same consequence, a
handful of endings available are based upon these choices.
Series composer Akira Yamaoka has been
replaced by Daniel Licht yet the
soundtrack of Silent Hill Downpour remains pure to the tunes of past
games. Setting the scene for some nailbiting, edge of the seat fun, the
music of Silent Hill Downpour is synonomous with dark, dreary
landscapes and dreaded monsters.
If you play Silent Hill Downpour as a game
unto itself not compared to
its predeccesors, it is a terribly fun game. Brilliant locations, great
puzzles and a great story are slightly tarnsihed by frustrating combat,
yet ultimately, Silent Hill Downpour is 10 hours + of a bloody good
survival horror game.
Rating:
80%
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Game: Silent Hill
Downpour
System: PS3
Developer/Co-Developer: Vatra
Games
Publisher: Konami
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