Sega Busts Out With New Sonic on PS3
By William Barker
Sonic
the Hedgehog is an interesting character. For one, he's cool. For two,
he's quick. But even such mind-numbing attributes such as these can do
little to stymie the onslaught of videogame characters who would usurp
the once indomitable icon. People
like Lara Croft with her soft skin and long plaits is one of them,
Banjo Kazooie with his drug-fuelled adventures/hallucinations in
the land of colourful cuddliness is another. And though Tamagotchi
isn't the powerhouse it once used to be, it still represents a
formidable ally for the Sega's spiky mascot, who has amassed more
than 44 million videogame sales in his life. In order to bring
attention back to Sonic the Hedgehog, who has been spun-off into
various animated television series and numerous comic books since his arrival
on the videogame scene some 15 years ago (1991) on the Sega Master
System, Genesis/Megadrive and Game Gear handheld systems, the Japanese developer is
working on a new next gen version of the game for the Playstation 3 (PS3) and Xbox360, simply
called Sonic the Hedgehog. The
story goes something like this: The city is Soleanna, a delightful city
of water and place of serene tranquility. Being a bit of a ladies' hog,
Sonic befriends Princess Elise (who said you can't sleep your way to
the top?) who is one day kidnapped by the evil Dr. Eggman and his
imperiously portly belly. Sonic vows to rescue the Lotus Elise race car
[he means Princess - Ed] and
comes across the mysteriously bearded Silver on his travels, who looks
strangely like an aged version of Sonic. Hm... Shadow will also return
as a playable character, which should add variety thanks to his
new moves. And having played the game, it's easy to see that
there's plenty of life left in Sonic yet and with Yuji Naka at the helm
of this latest game, the clever chappy who helped create the spiny
seafood-loving mascot in the first place, Sonic the Hedgehog
is expected to be a true next generation effort that Sega believes
will give both long-time fans and newcomers the most intense sensation
of speed ever. Having played an
early build of the game, and as well as offering up classic Sonic
action - only bigger, bolder and much, much faster - the game also adds
new characters and even some vehicle-based blasting sections that do
nothing to conceal their Halo 2 inspiration. Indeed, this is classic
Sonic, with an added hit of modern warfare. But
the most intense sensation of speed ever? That's a big call, and I'm
not convinced. It moves very quickly and like all good Sonic games
has a vibrant colour palette, and is more than quick enough to
induce the most violent of photosensitive seizures, but it's not the
quickest sensation of speed ever. At the same time, I'm judging a
pre-release version of the game, rather than the finalised code, so
there's still room for the coding to be made water tight and graphics
engine to be tweaked for maximum ocular pain. Visually, the game
looks awesome on an LCD television set in HD mode, and thanks to the
Xbox 360's more powerful CPU and more copious RAM stacks, the levels
are bigger than any before it, and deliver a palpable sense of depth
and scope. The
huge scale of the levels in which you can charge through at Mach 3 or
thereabouts are truly wondrous, offering up huge environmental
obstacles, such as whirlwinds and the like, which made my eyes
bulge in their sockets (and almost exploded, which would have showered
sticky ocular fluid/jelly all over the screen). It really does look
very swish and runs at a steady 30 frames per second, and sometimes
faster, though it could still use a little tweaking at times. I
will admit that the light bloom graphic effects combined with the
updated environmental motion-blur effects look very spiffy in
action and do contribute to the sense of speed. The handful of
levels I toyed with involved a number of traditional Sonic
features, such as spring-loaded bounce pads, go-fast conveyor belt
strips and all the usual bits and pieces that propel Sonic to his
idiosyncratically giddy speeds. Whenever the action speeds up - and
often the game can
go from old-fashioned platform jumping to flat out high speed spinning
at the drop of a steaming turd - it increases the intensity of the
gameplay, as the camera tracks doggedly behind sonic (it's a 3rd person
perspective) at warp speed. Like
the original Sonic games, you're always on the hunt for golden rings as
you explore through the fantasy-laden levels, which can reward players
with an extra life, and also give you a second chance when hit by an
enemy combatant (usually one of Dr. Eggman's consorts). Sonic
has always been about awesome level design, and the next generation
game for PS3 and Xbox 360 doesn't disappoint. Though the
hedge-dwelling freak is one of the fastest mammalian reptiles on the
planet, the game is made all the more pleasing by the lay of the land,
and this time around there are the expected corkscrewing and
loop-de-looping sections, as well as a number of cool new high-speed
modes of travel, including rail grinding (Sonic's footwear is made in
the molten streams of Mount Doom) and he can even ride water streams,
which is a bit scary at first. "What if I fall through the water?" Answer: "Sonic is too cool - he will dominate every element known to Hedge-kind! Including fire and water." This
time around the Sonic franchise is split into two different gameplay
themes - 'town' stages and 'action' stages. We didn't get to play the
town stages, where you can wander around, play minigames (gambling!!!
yes!) and complete sub-missions, where the action stages are the
tried-and-true Sonic levels, where you scream around massive levels in
about 50 seconds flat, trying outdo your previous times. As well
as the added bonus of Halo-like vehicular combat, the game also
includes the many and varied characters from the previous games that
you'll meet and possibly kill/love, but there'll also be a new
character in this instalment, called Silver. This fella kind of
looks like a silver sonic, but is actually from the future, and though
he aims to put an end to Sonic's deeds, he is not the enemy per se,
as Sega alludes. Here's my take on the Silver character: I
get the feeling that Sonic will be doing what he thinks is right
(killing Dr. Eggman and his coterie of evil hatchlings) but Silver
comes from the future to warn Sonic that without Dr. Eggman, the
cure for the terminal illness he contracted while on a romantic
cruise ship will be lost forever. In the final game,
Silver will be a playable character, and is not a robot like some of
the characters in previous games. So, this Silver character is from the
future right? Yep, just like Guru Josh. Naturally, this means his
abilities are far superior to any hedge-dwelling monotreme and he can
fly/hover and throw objects using the power of his magic filled brain.
Sega calls it 'psychokinetic' power - I call it brain boon. Either way,
it's quite cool. Silver is a new character and may even bring some
time-travelling to the game, which could be a good way to extend the
single player game. There will be a multiplayer aspect to Sonic
The Hedgehog on Xbox 360 and PS3, and it will be up to four players
says Sega, but that's where the flow of information ends. Hopefully
there'll be some old-school co-op missions (anyone remember Sonic and
Tails cruising through the same levels together? Brotherhood is
bliss...) and perhaps a handful of online or system link modes that
employ the cool vehicular combat. Either way, this game is
going to be quite a sight, though whether the gameplay stands up to the
test of time will be something that we'll explore in the review. The
game is slated for a release in America before Christmas on the PS3 and
Xbox 360, and currently has a November release date in Australia, and
it will also give us a good idea of the difference in processing power
between the two consoles -- methinks the PS3 will dominate, but
you never know. Game: Sonic The Hedgehog
System: Xbox 360
Players: 1-4
Online: Yes
Developer: Sega Studios Japan

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