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A nostalgic take on hunting spies
By William
Barker
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Take the best parts of the James
Bond
movies and you've got SpyHunter 2
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The SpyHunter franchise
kicked off in arcades across the world in 1983, and more than two
decades later - following stints on the Sega Master System, PS2
and Xbox - the next-generation sequel is upon us.
Should we celebrate? Let's have a look
SpyHunter 2 on the Xbox is a very playable game, and makes its
128-bit predecessor that also appeared on the PS2 and Xbox a few
years ago, SpyHunter, look cheap and nasty.
For those who aren't hip to the SpyHunter theme, who haven't sampled
the delights of the G-8155 Interceptor, allow me: You play a secret
agent of sorts who, with the help of a transforming car armed to
the teeth, is out to stop Nostra, an evil corporation bent on wreaking
havoc on the world for largely unexplained reasons.
The game starts off with a rather cool intro that shows off what
the G-8155 Interceptor can do in sports car mode - that is blow
the living bejesus out of all and sundry while managing to throw
in a few 180-degree spins and hair raising close calls.
The G-8155 Interceptor is basically what the game is based around,
and the mythology behind the car makes it kind of cooler to play,
as it can transform into a number of other vehicles, including a
trike, an offroad buggy, a snow mobile and a couple of speed boats.
The G-8155 also has a plethora of rather tasty weapons at its disposal
(unlocked as you progress), including machine guns, homing rockets,
dumb-fire missiles and even EMP charge beams, a la MechWarrior.
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Carnage ensues when all weapons
are go,
including that lovely roof-mounted turret
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The game is split up into 16 levels - which is pretty good for
this sort of mindless shooter - and most are quite long too.
There's plenty of variety in the objectives, though at the end
of the day killing everything that scales and rotates usually does
the trick, regardless of what HQ tells you to do.
Some levels have you escorting loser politicians to safety, others
have you tailing misunderstood gangsters, and there's even an early
level that involves protecting a plane that's trying to take off
a runway. While the latter mission may sound cool, the execution
isn't brilliant, and the game is most fun when you're just cruising
along blasting enemies with wild abandon.
Most levels involve a few forks in the road or down rivers, and
while there is good variety in the landscapes and objectives, most
are very straightforward and won't win any awards for innovative
level design.
There are jumps here and there, which is always good, and some
of the levels involve some nice sweeping corners mixed in with hairpin
turns.
Though the game's structure doesn't do it any favours in terms
of longevity, what with lots of very linear, one-way levels split
up with boss fights, it does adhere to the 1983 original game's
structure, and this will appease the die-hard college nerds from
the 80s who spent their life savings on the arcade game.
Driving the G-8155 Interceptor is quite cool and the gameplay did
bring a smile to my scarred and sullied face here and there.
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The handy radar of death (bottom
left) shows
where your enemies are in proximity to you
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The fact that the car transforms on the run is a boon, and brings
a very 007 Q-gadgety feel to the game. You can also drive into the
special repair truck on the run, and the accompanying in-game cutscene
is terrific.
The controls are fairly basic and, seeing as this is an arcade
shooter, the physics are skewed very much towards the arcade side.
The aiming reticule is fairly sensitive when fondling the left analogue
stick, and lights up red when an enemy's within range of your weapons,
which helps when there's baddies everywhere.
The combined steering/aiming task becomes a lot more intuitive
when you realise that the reticule will always move at a higher
rate in response to your input, while the car is less responsive
to the same input, meaning it won't veer off into a wayward flock
of sheep, thusly exploding into a flaming ball of molten mutton.
As well as aiming at the Nostra thugs in front of your vehicle,
you can also deploy rearward weapons, and some enemies can only
be killed when they run over your mines, which is a nice touch.
The 2-player co-op mode is interesting too, where one player drives
and shoots like normal, and the other controls the roof-mounted
mini gun.
This comes in handy for slow moving end-bosses, but because the
turret isn't independently 'floating' as seen in the Halo's Warthog
vehicle, aiming becomes difficult when the car is changing direction
(which is all the time).
The end bosses are quite cool, and graphically the game's not bad.
The sense of speed is credible, and though the texturing could be
more detailed and the poly count higher, the end result is above
par.
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The original game had a pretty
sweet visuals for a 1983 production
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The weapons are a visual highlight, as is your transforming G-8155
Interceptor, and the particle effects for missile smoke trails and
explosions looking good as well.
SpyHunter 2 is a mindless vehicle-based shooter with a unique concept
that works well in the short term. It's mindless in the sense that
you need very little grey matter to play the game, and unique in
the way that the G-8155 Interceptor transforms to always give chase,
no matter the terrain.
The two-player co-op and SpyHunter modes add more depth, but at
its core the fast-paced action shooting is what the game's all about.
There are plenty of video extras tacked on to the game that liken
it to a DVD -- including some Vanessa Carlton stuff, as she did
the title song -- and if you dig deep enough you'll also find the
original SpyHunter arcade game in there too.
I did have quibbles with the games erratic difficulty - easy one
level, impossible the next - and the story is kind of bland, plus
there's no mid-level saving option. But in its favour, the action
is full on and rarely lets up, and this somewhat simple premise
is a nice escape from more complex games after a hard days work
or study.
Fans of the SpyHunter franchise will really dig it, as will lovers
of fast-paced action shooters, and everyone else will probably have
a good time with it too, but the stilted game structure won't have
gamers yearning to play in the long run.
Game: SpyHunter 2
System: Xbox
Players: 1-2
Online: No
Developer: Midway
Distributor: Red
Ant
Rating: 70%

(Ratings
Key/Explanation)
SpyHunter 2 is on the shelves now.


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